Best Shooting On Mega Drive ?
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snkoui
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Best Shooting On Mega Drive ?
Hello Everyone,
I just come into Shooting Club recently and I don't have many experiences for Shooting. I try to collect best shooting on each systems. On Mega drive, I would like to know from you what are best shooting?
In my thought, that is
1. Eliminate Down
2. Grey Lancer
3. Thunder Force 3
4. Thunder Force 4
5. Aleste (MUSHA)
Let me know your thought. Thank you very much.
I just come into Shooting Club recently and I don't have many experiences for Shooting. I try to collect best shooting on each systems. On Mega drive, I would like to know from you what are best shooting?
In my thought, that is
1. Eliminate Down
2. Grey Lancer
3. Thunder Force 3
4. Thunder Force 4
5. Aleste (MUSHA)
Let me know your thought. Thank you very much.
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PooshhMao
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Ed Oscuro
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Re: Best Shooting On Mega Drive ?
I haven't played ED and Gleylancer, but I love all the other games mentioned.
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Klatrymadon
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Palmer Eldritch
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Palmer Eldritch
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Not even close. It´s in fact way superior to its arcade parent. Give it some time and you´ll find one of the most intelligently programmed shooters ever.bVork wrote:Twin Cobra is a fantastic shooter, but the Genesis port is really shitty.
It thinks (or appears to at least
Gleylancer is a good shooter also. I´m not much of a horizontal shooter fan, but this one gets the job done.
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bVork
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Twin Cobra has a swapped aspect ratio that really screws up the game. See the other Toaplan shooters on Genesis (which were obviously done by a different developer) for examples of how to properly port a 3:4 aspect ratio game to a 16-bit console. Besides the screen problem, enemies also fire less and their shots are slower. They also seem to take a few more hits to die than in the other versions.
Skip the Genesis version, get Toaplan Shooting Battle 1 on PSX instead.
Skip the Genesis version, get Toaplan Shooting Battle 1 on PSX instead.
bVork it up!
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Palmer Eldritch
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Thank you.shinsage wrote:Regardless of how faithful the Twin Cobra port is, on its own, it's still a great fucking game.
The Megadrive version is all about what lies beneath the hood of the game. Visually it´s not impressive (PC Engine version looks and sounds a lot better), but when it comes to sheer gameplay, the MD version really excels.
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Ed Oscuro
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You know, I'm feeling like a sellout for not having promoted Fire Shark and the other Toaplan games, considering how active I've been in the Hi Scores forum with these games. Are the games truly great..? Well: Unimaginative? Yes! Poor art standards? Pretty much, yes. Bad music? Goodness, the only tracks on Fire Shark that I like is "Give me your Heart" and the one right after that. But still, the games are well designed and offer oodles of gametime.
Secondly, and I think Bloodreign disagrees with me on this, the gameplay (not the checkpoint system, the actual gameplay; once you're killed the game is basically over) is harder on the default setting for the MD/Genesis version than the default for the arcade game, slightly counterbalanced by the autofire. It's certainly much harder than the PC-Engine/TG-16 version, the bullets faster than in that version, and the enemies seem stronger as well. Even compared to Flying Shark you have little reaction time.
As far as faithfulness, the MD version has a very faithful first stage. Enemies are placed about where I've judged they should be if the active gameplay window is lower (i.e. if they were moving about in the "inactive" top part where the arcade game would have more space), and secondly the game is quite faithful in map layout, in the first level at least (you can pop the tops off the shacks for stars - this is not present in the PCE version, and in that version the wrong number of tanks come out of the last of those shacks, the one on the right before the runway starts - three instead of four).
On the other hand, the PCE version has a more faithful second stage, at least in terms of where the large bombers/planes are in relation to the aircraft carrier, and in their number.
The one thing I don't much like about the MD port are the smiling faces on top of the peculiarly bright tanks. Seems out of place. Still, it's less annoying than Grind Stormer's overabundance of pinks in the palette.
I can understand that. Although, personally, the extra wide blue spread gun comes naturally after a while.bVork wrote:Twin Cobra has a swapped aspect ratio that really screws up the game.
Unfortunately you are skipping over the subtleties of this port. The shots are plenty fast at close range (which is where enemies always are, basically) - in fact I've been popped a few times even on the XXth play of the first stage by one of the two tanks that peeks out of their shelter (the ones that go up and down in the arcade version) as I swooped by trying to kill it. Almost seems random.Besides the screen problem, enemies also fire less and their shots are slower. They also seem to take a few more hits to die than in the other versions.
Secondly, and I think Bloodreign disagrees with me on this, the gameplay (not the checkpoint system, the actual gameplay; once you're killed the game is basically over) is harder on the default setting for the MD/Genesis version than the default for the arcade game, slightly counterbalanced by the autofire. It's certainly much harder than the PC-Engine/TG-16 version, the bullets faster than in that version, and the enemies seem stronger as well. Even compared to Flying Shark you have little reaction time.
As far as faithfulness, the MD version has a very faithful first stage. Enemies are placed about where I've judged they should be if the active gameplay window is lower (i.e. if they were moving about in the "inactive" top part where the arcade game would have more space), and secondly the game is quite faithful in map layout, in the first level at least (you can pop the tops off the shacks for stars - this is not present in the PCE version, and in that version the wrong number of tanks come out of the last of those shacks, the one on the right before the runway starts - three instead of four).
On the other hand, the PCE version has a more faithful second stage, at least in terms of where the large bombers/planes are in relation to the aircraft carrier, and in their number.
The one thing I don't much like about the MD port are the smiling faces on top of the peculiarly bright tanks. Seems out of place. Still, it's less annoying than Grind Stormer's overabundance of pinks in the palette.
Seems I can't agree with anybody. I think the PC Engine version looks alright (if a bit odd after all this time playing the visually unique MD version, and the far prettier arcade version), but the PSG tunes sound terrible compared to the smooth Yamaha synth of the MD version.Palmer Eldritch wrote:Thank you. :Dshinsage wrote:Regardless of how faithful the Twin Cobra port is, on its own, it's still a great fucking game.
The Megadrive version is all about what lies beneath the hood of the game. Visually it´s not impressive (PC Engine version looks and sounds a lot better), but when it comes to sheer gameplay, the MD version really excels.
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gameoverDude
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Thunder Force IV
MUSHA
Gaiares
Darius II - great job on the BGM
Raiden - a bit obsolete with the PS1 version having been out, but it is great for 16-bit.
Genesis Twin Cobra is loads more difficult than the arcade version. If you die once on the Gen one, you're probably screwed. Even the easiest setting is harder than arcade default. IINM, a few of the hidden stars are missing in the PCE version.
Air Buster on Genesis is a good version, almost a match for the arcade.
MUSHA
Gaiares
Darius II - great job on the BGM
Raiden - a bit obsolete with the PS1 version having been out, but it is great for 16-bit.
Genesis Twin Cobra is loads more difficult than the arcade version. If you die once on the Gen one, you're probably screwed. Even the easiest setting is harder than arcade default. IINM, a few of the hidden stars are missing in the PCE version.
Air Buster on Genesis is a good version, almost a match for the arcade.
Kinect? KIN NOT.
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JoshF
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Thunder Force IV is the best. And don't forget Technosoft's other shooter Elemental Master.
MegaShock! | @ YouTube | Latest Update: Metal Slug No Up Lever No Miss
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PlasmaBlooD
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zinger
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Gynoug is partially fantastic, but starts of way too slow. The levels are too long and far too little is going on. The theme however is excellent, I love the boss design, including their very well designed bullet patterns.Daigohji wrote:No Gynoug love?
It's hard to determine the best shooter for the system, there are tons of decent ones, and no obvious flawless stuff. I think however I'm going to have to go with Gleylancer. Very cool presentation and with a fun and addictive weapon system.
SOUNDSHOCK
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Bloodreign
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JoshF
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