Best Shooting On Mega Drive ?

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snkoui
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Best Shooting On Mega Drive ?

Post by snkoui »

Hello Everyone,
I just come into Shooting Club recently and I don't have many experiences for Shooting. I try to collect best shooting on each systems. On Mega drive, I would like to know from you what are best shooting?
In my thought, that is
1. Eliminate Down
2. Grey Lancer
3. Thunder Force 3
4. Thunder Force 4
5. Aleste (MUSHA)

Let me know your thought. Thank you very much.
PooshhMao
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Post by PooshhMao »

Would be a tie between Eliminate Down and Thunder Force IV for me. The others are good too (Gleylancer deserves a honorable mention), and you might want to consider the borderliners too - Contra HC, Gunstar Heroes and Alien Soldier are among the very shootiest of games.
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Ed Oscuro
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Re: Best Shooting On Mega Drive ?

Post by Ed Oscuro »

I haven't played ED and Gleylancer, but I love all the other games mentioned.
junkeR
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Post by junkeR »

I would definitely push MUSHA at the top. I own Gleylancer too, but I tend to prefer vertical shmups more.

On another plus note, MUSHA has insane heavy metal, headbangin' music!
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Ceph
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Post by Ceph »

Eliminate Down is great. If you like Toaplan, Slap Fight is also really good, as is V-V.
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Dale
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Post by Dale »

My top five.

1.MUSHA
2.Gaires
3.Zero Wing
4.Fire Shark
5.Biohazard Battle
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rolins
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Post by rolins »

Hard to chose, I'm mainly Toaplan junkie but there are few other shooters that are worth playing. Fire Shark would be my all time fav shooter on the genny.

1. Fire Shark
2. Musha Aleste
3. Grind Stormer
4. Truxton
5. Raiden
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Klatrymadon
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Post by Klatrymadon »

Aye, pretty much all essential stuff, there. Darius 2/Sagaia is a decent conversion, too...
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Ed Oscuro
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Post by Ed Oscuro »

Oh, how about Air Buster? Haven't played the Genesis version, but top stuff in the arcade.
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thechop
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Post by thechop »

Gotta be thunder Force IV for me.still can't believe its only running on mega drive/genesis... :shock:
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Palmer Eldritch
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Post by Palmer Eldritch »

Kyukyoku Tiger, hands down.
I know a lot of people hate this Treco masterpiece, but to me it´s one of the finest shooters ever, and by far the best on the Megadrive/Genesis.
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bVork
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Post by bVork »

Twin Cobra is a fantastic shooter, but the Genesis port is really shitty.

My top five Genesis shooters are as follows:
5. Thunderforce IV
4. Truxton
3. MUSHA
2. Gleylancer
1. Thunderforce III
bVork it up!
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Palmer Eldritch
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Post by Palmer Eldritch »

bVork wrote:Twin Cobra is a fantastic shooter, but the Genesis port is really shitty.
Not even close. It´s in fact way superior to its arcade parent. Give it some time and you´ll find one of the most intelligently programmed shooters ever.

It thinks (or appears to at least :))

Gleylancer is a good shooter also. I´m not much of a horizontal shooter fan, but this one gets the job done.
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bVork
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Post by bVork »

Twin Cobra has a swapped aspect ratio that really screws up the game. See the other Toaplan shooters on Genesis (which were obviously done by a different developer) for examples of how to properly port a 3:4 aspect ratio game to a 16-bit console. Besides the screen problem, enemies also fire less and their shots are slower. They also seem to take a few more hits to die than in the other versions.

Skip the Genesis version, get Toaplan Shooting Battle 1 on PSX instead.
bVork it up!
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shinsage
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Post by shinsage »

Regardless of how faithful the Twin Cobra port is, on its own, it's still a great fucking game.
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Palmer Eldritch
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Post by Palmer Eldritch »

shinsage wrote:Regardless of how faithful the Twin Cobra port is, on its own, it's still a great fucking game.
Thank you. :D
The Megadrive version is all about what lies beneath the hood of the game. Visually it´s not impressive (PC Engine version looks and sounds a lot better), but when it comes to sheer gameplay, the MD version really excels.
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Ed Oscuro
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Post by Ed Oscuro »

You know, I'm feeling like a sellout for not having promoted Fire Shark and the other Toaplan games, considering how active I've been in the Hi Scores forum with these games. Are the games truly great..? Well: Unimaginative? Yes! Poor art standards? Pretty much, yes. Bad music? Goodness, the only tracks on Fire Shark that I like is "Give me your Heart" and the one right after that. But still, the games are well designed and offer oodles of gametime.
bVork wrote:Twin Cobra has a swapped aspect ratio that really screws up the game.
I can understand that. Although, personally, the extra wide blue spread gun comes naturally after a while.
Besides the screen problem, enemies also fire less and their shots are slower. They also seem to take a few more hits to die than in the other versions.
Unfortunately you are skipping over the subtleties of this port. The shots are plenty fast at close range (which is where enemies always are, basically) - in fact I've been popped a few times even on the XXth play of the first stage by one of the two tanks that peeks out of their shelter (the ones that go up and down in the arcade version) as I swooped by trying to kill it. Almost seems random.

Secondly, and I think Bloodreign disagrees with me on this, the gameplay (not the checkpoint system, the actual gameplay; once you're killed the game is basically over) is harder on the default setting for the MD/Genesis version than the default for the arcade game, slightly counterbalanced by the autofire. It's certainly much harder than the PC-Engine/TG-16 version, the bullets faster than in that version, and the enemies seem stronger as well. Even compared to Flying Shark you have little reaction time.

As far as faithfulness, the MD version has a very faithful first stage. Enemies are placed about where I've judged they should be if the active gameplay window is lower (i.e. if they were moving about in the "inactive" top part where the arcade game would have more space), and secondly the game is quite faithful in map layout, in the first level at least (you can pop the tops off the shacks for stars - this is not present in the PCE version, and in that version the wrong number of tanks come out of the last of those shacks, the one on the right before the runway starts - three instead of four).

On the other hand, the PCE version has a more faithful second stage, at least in terms of where the large bombers/planes are in relation to the aircraft carrier, and in their number.

The one thing I don't much like about the MD port are the smiling faces on top of the peculiarly bright tanks. Seems out of place. Still, it's less annoying than Grind Stormer's overabundance of pinks in the palette.
Palmer Eldritch wrote:
shinsage wrote:Regardless of how faithful the Twin Cobra port is, on its own, it's still a great fucking game.
Thank you. :D
The Megadrive version is all about what lies beneath the hood of the game. Visually it´s not impressive (PC Engine version looks and sounds a lot better), but when it comes to sheer gameplay, the MD version really excels.
Seems I can't agree with anybody. I think the PC Engine version looks alright (if a bit odd after all this time playing the visually unique MD version, and the far prettier arcade version), but the PSG tunes sound terrible compared to the smooth Yamaha synth of the MD version.
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gameoverDude
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Post by gameoverDude »

Thunder Force IV
MUSHA
Gaiares
Darius II - great job on the BGM
Raiden - a bit obsolete with the PS1 version having been out, but it is great for 16-bit.

Genesis Twin Cobra is loads more difficult than the arcade version. If you die once on the Gen one, you're probably screwed. Even the easiest setting is harder than arcade default. IINM, a few of the hidden stars are missing in the PCE version.

Air Buster on Genesis is a good version, almost a match for the arcade.
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sideshow
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Post by sideshow »

Lightening Force hands down. I was pissed back in the day to because I had no idea there was a Thunderforce IV until a couple years after it was released because of the lame NA title given to the game. :(
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JoshF
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Post by JoshF »

Thunder Force IV is the best. And don't forget Technosoft's other shooter Elemental Master.
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PlasmaBlooD
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Post by PlasmaBlooD »

Top 5 Best MD Shooters

1. Musha Aleste
2. Thunderforce 4
3. Eliminate Down
4. Thunderforce 3
5. Elementalmaster
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Batman34
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Post by Batman34 »

Top 5 Best Shmups on the Megadrive.

1. MUSHA
2. Hellfire
3. Mega Swiv
4. Thunder Force IV
5. Eliminate Down
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Asherdude
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Post by Asherdude »

I think that my top five are in a constant state of flux. But as it stands now, these are how they go for me.

1. MUSHA
2. Thunder Force IV
3. Bio Hazzard Battle
4. Gaiares
5. Eliminate Down
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Daigohji
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Post by Daigohji »

No Gynoug love? :?
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zinger
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Post by zinger »

Daigohji wrote:No Gynoug love? :?
Gynoug is partially fantastic, but starts of way too slow. The levels are too long and far too little is going on. The theme however is excellent, I love the boss design, including their very well designed bullet patterns.

It's hard to determine the best shooter for the system, there are tons of decent ones, and no obvious flawless stuff. I think however I'm going to have to go with Gleylancer. Very cool presentation and with a fun and addictive weapon system.
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Yamazaki!
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Post by Yamazaki! »

Just been playing Kyukyoku Tiger MD after reading this thread and now can't stop noticing those smiley faces - never spotted it before :)
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Bloodreign
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Post by Bloodreign »

Hell I've never noticed the smiley faces before, I just went around blowing crap up, and eventually getting blown up myself, everyone wins.
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JoshF
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Post by JoshF »

Smiley faces?
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Ed Oscuro
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Post by Ed Oscuro »

JoshF wrote:Smiley faces?
Look at the tank turrets (not the gun barrel, the round top of the turret) in Twin Cobra.

:)
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Alec
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Post by Alec »

TRUXmotherfuckingTON bitch!
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