FWIW, The IGN review is up. Juan Castro gives it a score of
8.1, "impressive." Juan says the game's main strength is that it forces players to max out their chains instead of making things easy for novices who would want to just go in with "all guns blazing" (how often do you hear that in an IGN shooter review?) He says the only drawback is the game is too short but is a small gripe since they "demand repeat playing."
http://psp.ign.com/articles/745/745184p1.html
The EGM recap:
Robert Ashley scored it an 8, said the chaining is rewarding once you figure it out and that it has "a surprising amount of satisfying depth." Thank you.
Michael Donahoe scored the game a 5.0 saying "...the in game tutorial did nothng to help me comprehend the
painfully confusing EEE....I felt as though my brain was put in a blender" adding that it's not enough like Lumines or Meteos. Heh. Once more it is proven that most EGM editors score a 2D game poorly when it puts up a decent challenge or at least requires a little figuring out in order to be, ya know, rewarding.
Jeremy Parish, who I used to think had a competent writing style, goes on to prove he is one of the most inconsistent reviewers on the scene by starting his review of EEE with the following: "Every Extend Extra is Tetsuya Mizuguchi's remake of a flash based rip off of his own masterpiece, Rez." And you thought comparing every shmup to RS made no sense.
Because of this heartfelt "revelation" and also because apparently the game is broken since he thinks it is too "sparkly." How so? Parish tells the readers EEE is so over the top bright that they should play the original flash game instead because "...it's fun when you can actually tell what is going on."

No mention of the chaining system either and he gives it a 6.0