Bosses that learn.

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atro_city
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Joined: Sun Dec 10, 2006 5:52 am

Bosses that learn.

Post by atro_city »

Is it just me, or does the standard for bosses always seem to be either to switch to another harder bullet pattern or combine bullet patterns once it gets down to x amount of health?

What about bosses that could analyze how you dodge their patterns and adjust accordingly (which would force you to find another hole in their pattern)? Or maybe they could try to outsmart you (rather than outgun you) by faking an attack and instead doing another, or change the aim of their attacks (i.e. instead of firing something directly at you, fire it to your immediate left or right instead)?

I'm quite intrigued at the idea of bosses responding to the player and not just the preprogrammed bullet patterns that they're told to use. You know, maybe a boss stays cool and calculated if it kills you, but starts getting more and more agitated the better you do against it?

Kind of sounds like rank now that I think of it, but it encourages more thinking and not more bullets.

Any games with bosses like this?
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Twiddle
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Post by Twiddle »

Leave move-reading to fighting games pls

The most sophisticated it gets (which keeps a play stable) is that you get a different pattern given to you psuedorandomly, or the boss gives out a different situational attack depending on where you are.

Move-reading might have value in a game such as Senko no Ronde, but it won't fare well in a game where your survival is binary.
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Dandy J
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Post by Dandy J »

Have you ever played Warning Forever? It's a boss focused game which changes how bosses are formed depending on how you destroy them.

http://www18.big.or.jp/~hikoza/Prod/index_e.html
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