Battle Garegga VS Battle Bakraid -QUESTIONS
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PPA
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Battle Garegga VS Battle Bakraid -QUESTIONS
Which one do you prefer? And why?
Which one is more difficult in your opinion?
Which one is more similar to IBARA?
Which one is more difficult in your opinion?
Which one is more similar to IBARA?
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Icarus
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Re: Battle Garegga VS Battle Bakraid -QUESTIONS
Answering all three at once: Garegga.Bullet wrote:Which one do you prefer? And why?
Which one is more difficult in your opinion?
Which one is more similar to IBARA?
And individually:
1) Garegga, because its perfect.
2) Garegga, because it requires perfect understanding of the game's rank system and scoring methods.
3) Garegga, because Ibara is made by Garegga's head programmer. ^_-

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Twiddle
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Re: Battle Garegga VS Battle Bakraid -QUESTIONS
1) garegga, because chaining is hardBullet wrote:Which one do you prefer? And why?
Which one is more difficult in your opinion?
Which one is more similar to IBARA?
2) bakraid
3) this one is too easy
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
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Frederik
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Garegga, Batrider, Bakraid goes the timeline.
I never got this chaining system in Bakraid, and if you watch a superplay of it, you´ll never complain about having to suicide in Garegga again - this guy kills himself on the first boss two times to stop the multiplier counter from running out and gets FIVE extends right at the beginning on the seconds stage because of the x64 multiplier on the boss. They are just raining down on him. I haven´t counted the number of times he kills himself in that replay, but its at least 20 times or so.
And if you already played those two games, you OWE it to yourself to play Batrider. This game is a real gem, with a huge ship selection and lots of stuff to do. A very tricky shooter, with one of the best graphics I´ve ever seen in a shmup, great soundtrack and bosses that makes you pee your pants.
Oh, and make sure to unlock all the hidden ships in each game, this might help:
http://www.world-of-arcades.net/
The Flame Viper in Bakraid with its flame thrower is a particular favourite of mine, as well as the Garegga ships in Batrider, and playing as Gain with his huge swords in both Garegga and Batrider. Good times.
I never got this chaining system in Bakraid, and if you watch a superplay of it, you´ll never complain about having to suicide in Garegga again - this guy kills himself on the first boss two times to stop the multiplier counter from running out and gets FIVE extends right at the beginning on the seconds stage because of the x64 multiplier on the boss. They are just raining down on him. I haven´t counted the number of times he kills himself in that replay, but its at least 20 times or so.
And if you already played those two games, you OWE it to yourself to play Batrider. This game is a real gem, with a huge ship selection and lots of stuff to do. A very tricky shooter, with one of the best graphics I´ve ever seen in a shmup, great soundtrack and bosses that makes you pee your pants.
Oh, and make sure to unlock all the hidden ships in each game, this might help:
http://www.world-of-arcades.net/
The Flame Viper in Bakraid with its flame thrower is a particular favourite of mine, as well as the Garegga ships in Batrider, and playing as Gain with his huge swords in both Garegga and Batrider. Good times.
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Pirate1019
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Although nowhere near an expert on the subject, I prefer Garegga to Bakaraid. Bakaraid's chaining system doesn't feel natural to me. Only being able to chain certain enemies and absolutely needing to suicide to keep you chain going.
I'll tell you what though.
Batrider > Garegga/Bakaraid
I'll tell you what though.
Batrider > Garegga/Bakaraid
"You are the Hero of Tomorrow!"
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gameoverDude
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Chaining is essential in Bakraid if you want to see 100,000 point medals. If there's any multiplier going, you'll be seeing these instead of the usual 10000's.
I like them both as well as the other. Garegga may be harder to all clear, but catching the top player in Bakraid is likely more of a challenge.
Garegga would be more similar to Ibara, since they both don't have chaining. One new feature in Ibara is that you must have the screen cleared of the current value of medals before you can go to the next, like Raiden Fighters. If you have 3 1000s laying about, just grabbing one of them is not enough to start making 2000s appear. No 1000s can be around, period.
I like them both as well as the other. Garegga may be harder to all clear, but catching the top player in Bakraid is likely more of a challenge.
Garegga would be more similar to Ibara, since they both don't have chaining. One new feature in Ibara is that you must have the screen cleared of the current value of medals before you can go to the next, like Raiden Fighters. If you have 3 1000s laying about, just grabbing one of them is not enough to start making 2000s appear. No 1000s can be around, period.
Kinect? KIN NOT.
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BulletMagnet
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Bakraid is more accessible to get started on, thanks to the more visible bullets and the fact that you don't have to play for score just to clear the thing, so you can start working in sacrificing bombs and lives bit by bit as you get more familiar with the game. Once/if you start playing at a high level it takes a lot of practice to score well.
Garegga's got its infamously complicated rank system to factor into everything else that's going on, but once you've studied it (shameless plug!) and understand how it works the game becomes a good deal less intimidating. The play style it requires is unorthodox and the invisi-bullets are a pain (though you do get somewhat used to them the more you play), but if you stick with the game you'll come to appreciate it more. It's also the only one of the two that got a home port (an excellent one too), if that matters.
Garegga's got its infamously complicated rank system to factor into everything else that's going on, but once you've studied it (shameless plug!) and understand how it works the game becomes a good deal less intimidating. The play style it requires is unorthodox and the invisi-bullets are a pain (though you do get somewhat used to them the more you play), but if you stick with the game you'll come to appreciate it more. It's also the only one of the two that got a home port (an excellent one too), if that matters.
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Gungriffon Geona
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dial911
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Re: Battle Garegga VS Battle Bakraid -QUESTIONS
1) Garegga without a doubt... the music is top tier, the level layouts are flawless, and the Saturn port is arguably better then the arcade PCB.Bullet wrote:Which one do you prefer? And why?
Which one is more difficult in your opinion?
Which one is more similar to IBARA?
2) Garegga, for the same reasons Icarus lists (second post)
3) Garegga
What more can I say I wouldn't be here today if the old school didn't pave the way.
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Twiddle
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BBH
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Rastan78
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These games are really a lot more dissimilar than it seems at first glance. Playing Garegga for score and Bakraid for score is worlds apart with the similarities between them being pretty superficial. The main guys responsible for Garegga are from the Mahou Daisakusen games with Yagawa only working as one of two main programmers (not directing the overall game design). With Bakraid Yagawa was in control of everything working with none of the other staff from Garegga.
Garegga=longer, more old school gameplay, slower paced, epic/serious feeling
suiciding is used mainly for rank control
Bakraid=shorter, extremely fast, intense and frustrating while playing for score
suiciding is used mainly for chain timer stalling
Garegga=longer, more old school gameplay, slower paced, epic/serious feeling
suiciding is used mainly for rank control
Bakraid=shorter, extremely fast, intense and frustrating while playing for score
suiciding is used mainly for chain timer stalling
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Gungriffon Geona
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Unfunny? this is a comedic goldmine here! a meme actually fits on-topic for once.BBH wrote:I think it's the usual unfunny 4chan shit. Don't worry about it.FrederikJurk wrote:I don´t get this one.
Anyway, it's a gag about Cell from DBZ. somone took a screenshot and painted the lips red and crazied the eyes. I'm not sure whether "Shoop Da Woop" or "Imma Chargin' Mah Lazer!" came first as the phrase that goes with it though. It later turned into just some random african-american shooting lasers from his mouth for no real reason. but it's still incredibly funny no matter how you look at it.
But NOW this is off-topic. so let's not discuss it more.

FLYING CARS WITH CRAB CLAWS
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zaphod
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Soldato J
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I thought it referred to Wonder Boy, and it was still funny to meGungriffon Geona wrote:Unfunny? this is a comedic goldmine here! a meme actually fits on-topic for once.BBH wrote:I think it's the usual unfunny 4chan shit. Don't worry about it.FrederikJurk wrote:I don´t get this one.
Anyway, it's a gag about Cell from DBZ. somone took a screenshot and painted the lips red and crazied the eyes. I'm not sure whether "Shoop Da Woop" or "Imma Chargin' Mah Lazer!" came first as the phrase that goes with it though. It later turned into just some random african-american shooting lasers from his mouth for no real reason. but it's still incredibly funny no matter how you look at it.
But NOW this is off-topic. so let's not discuss it more.
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Zeether
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BulletMagnet
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Icarus
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You do know you don't need to hack the ROM to find out hitbox sizes, right?
Thought you would have learned something new from that thread in Strategy by now.

FYI, the hitboxes appear to be identical in size to Garegga's regular-sized hit areas. Also, this Character Test is available for Garegga and Batrider, and I'd expect Ibara too (although I haven't delved into Ibara's Service Mode for a while).
Thought you would have learned something new from that thread in Strategy by now.

FYI, the hitboxes appear to be identical in size to Garegga's regular-sized hit areas. Also, this Character Test is available for Garegga and Batrider, and I'd expect Ibara too (although I haven't delved into Ibara's Service Mode for a while).

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BulletMagnet
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I don't even bother with all the MAME wizardry...playing the game right is already too much, heh heh.Icarus wrote:You do know you don't need to hack the ROM to find out hitbox sizes, right?
Thought you would have learned something new from that thread in Strategy by now.
I must need to get my eyes checked or something...even if you compare it to a "small" hitbox from Garegga, as posted in another thread...FYI, the hitboxes appear to be identical in size to Garegga's regular-sized hit areas.

Unless I'm going completely batty, the Saber Tiger hitbox displayed in the pic posted above is a relatively compact square (or a very slight rectangle), closer to something out of DDP, as opposed to the Golden Bat's longer, bulkier pseudo-rectangle. The "regular" hitbox is a bit bigger than that.
Am I missing something?
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zaphod
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Herr Schatten
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You've got to count the pixels. The Saber Tiger's hitbox is 8x10, the Golden Bat's is 6x10 (not counting the one or two pixels that protrude from the hitbox rectangle at the front or at the back), so the difference is quite negligible.BulletMagnet wrote:Unless I'm going completely batty, the Saber Tiger hitbox displayed in the pic posted above is a relatively compact square (or a very slight rectangle), closer to something out of DDP, as opposed to the Golden Bat's longer, bulkier pseudo-rectangle. The "regular" hitbox is a bit bigger than that.
Am I missing something?
What I find more interesting is that the hitbox in Bakraid, as shown in the picture, is actually in the horizontal middle of the ship. Seems Raizing were able to find ways of improving on the "perfect" formula of Garegga after all.
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BulletMagnet
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Rastan78
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Not true for all ships in Bakraid. You'll notice a little greyish cockpit area that looks identical on each ship. That's the hitbox. If you look at a ship like the Solid Ray, it's really far up towards the nose.Herr Schatten wrote:What I find more interesting is that the hitbox in Bakraid, as shown in the picture, is actually in the horizontal middle of the ship. Seems Raizing were able to find ways of improving on the "perfect" formula of Garegga after all.
