Capcom Classics Collection Vol 2 is out

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CMoon
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Post by CMoon »

Damn! I am really enjoying Varth now!

Finally got to the point of picking the rotating options, and actually did a little better than before (probably because I am focusing more on dodging than 'intercepting'.

This really is a great game--I know I keep saying that, but it has great graphics and solid game play. Also, it is just weird finding a game you've always known about and never paid attention to.

Any recommendations on the best weapon/subweapon choice (machine gun and spread seem fine to me, while the laser seems bad!)
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professor ganson
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Post by professor ganson »

In spite of my naysaying (largely due to the lack of tate), I am looking forward to playing Varth with a dpad that functions properly. The PSP version of Varth looks nice but plays horribly because of that sucky dpad.
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Pixel_Outlaw
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Post by Pixel_Outlaw »

Still no sign of this collection where I live. :(
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BrianC
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Post by BrianC »

I found it at Best Buy. I didn't see it when I looked in EB. I asked the guy there and he went to look for it, but forgot to come back (However, I did find the other stuff I was looking for like the advertised $14.99 Fire Emblem GCN, Super Robot Taisen OG2 GBA, Yggdra Union GBA, and Sega Genesis Collection PS2 (Zaxxon!) there)! I have to wait until Christmas to play it, though. I tried to talk my parents into letting me have it early (yeah, I know, lame for someone who is 27), but no dice. I can't wait to play some Black Tiger, Mega Twins, King of Dragons, 1941, Varth, and other good stuff on PS2.

OT, but I also some something else interesting at Best Buy. They are selling imports now. About the only one they had was Jump Superstars at 49.99, but it is cool to see an import at a store that doesn't usually sell imports. I didn't get the game, though. Also, Jump Ultimate Stars came out and there are other imports I'm interested it too (just ordered Dotstream for me and Dialhex for my mom from play-asia with some candy so I could use to coupon).
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Post by Xexyz »

I spent a good week and a half, visiting various EB's, a GS, two Wal-Marts, Circuit City, Target, Game Crazy, etc. but to no avail. Finally, today, I found it at Best Buy. I'm really digging this collection. Out of the 20 titles it offers, I have to say that Eco Fighters is getting the most playtime. Its bubbly cute em up atmosphere mixed with Forgotten Worlds rotating style shooting really has me hooked.

And my Best Buy had Jump Superstars as well. I guess the import testing phase was a success because it seems people all over the U.S. are finding DS imports at their local BB stores now.
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The Coop
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Post by The Coop »

I've got a question...

I too own the PS2 version, and as others have said, there's a bug here and there. The two that stand out the most, are...

1) In The King of Dragons, if you let the attract mode begin playing it's happy tune, and then start a game, that happy tune keeps playing over everything.

2) In Super Street Fighter II Turbo, there's an occasional moment when the screen will flash white for a split second, and you'll notice a v-sync-like tear as the game fades in and out.


I'm curious to know if this is a PS2-only issue, or if these bugs happen in the XBox version as well. Does anyone have the XBox version of CCC2, and could you kindly see if these bugs are there too?
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Post by GateofThunderforceIII »

I have the XBox version and yes, the King of Dragons bug is present. Don't know about the SSFIIT bug. By the way, for anyone who is wondering, SSFIIT is indeed the arcade version emulated and NOT the PS1 version. The anti drug ad is there and no loading times.
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Kiken
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Post by Kiken »

One thing that has really started to bother me with ECO Fighters is the fact that I can't map Shot and Rapid to separate buttons (the Auto-Fire is either on or off universally). This is really annoying as some situations require the use of the charge attack while others benefit from using rapid (you can obliterate bosses in very little time using rapid bomber).
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The Coop
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Post by The Coop »

What the bloody hell is up with the difficulty in SSF2T? This thing's going nuts on me from the very first fight... AND IT'S ON "EASIEST"! On "Normal", I can't get past the first fight, while on "Easiest", I can't get past the third one. I've been playing the SF2 series for a long time, and I know for a fact I don't suck this badly.

What the hell?
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CMoon
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Post by CMoon »

American difficulty = the game cheats! (Chun Li especially)

That's why I like the old saturn with the original Japanese difficulty.
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Xexyz
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Post by Xexyz »

Kiken wrote:One thing that has really started to bother me with ECO Fighters is the fact that I can't map Shot and Rapid to separate buttons (the Auto-Fire is either on or off universally). This is really annoying as some situations require the use of the charge attack while others benefit from using rapid (you can obliterate bosses in very little time using rapid bomber).
I'm playing Eco Fighters on the collection right now with rapid fire off, and I still have rapid fire when holding the shot button down, all the while a charge shot is forming. I never played this game in the arcade, so I don't know if it's like that, but it seems Digital Eclipse thought ahead with this. Still, it's strange they didn't make seperate shot and auto fire shot options for this game like they did with 1941.
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Post by Limbrooke »

The Coop wrote:What the bloody hell is up with the difficulty in SSF2T? This thing's going nuts on me from the very first fight... AND IT'S ON "EASIEST"! On "Normal", I can't get past the first fight, while on "Easiest", I can't get past the third one. I've been playing the SF2 series for a long time, and I know for a fact I don't suck this badly.

What the hell?
It's pretty much the same in Hyper Street Fighter 2 (a la Street Fighter Collection PS2). Beyond cheapass computer opponent from the get go. I doubt I got that rusty at qcf. I really don't understand why the difficulty is cranked up so high.
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Kiken
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Post by Kiken »

Xexyz wrote:I'm playing Eco Fighters on the collection right now with rapid fire off, and I still have rapid fire when holding the shot button down, all the while a charge shot is forming.
No. What you have is auto-fire. There is a difference. Rapid Fire fires at a much higher rate than auto-fire. Again, try switching on Rapid and note the difference in firing frequency. This really does become important with bosses and stronger enemies... Rapid Fire Bomber wipes these out in no time at all. But other points in the game seem to favour use of the charge shots.

It's really annoying having to choose one over the other instead of being able to use both. It really is a serious oversight to have some blanket rapid fire command instead of an individual mapable button.
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Neon
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Post by Neon »

The Coop wrote:What the bloody hell is up with the difficulty in SSF2T? This thing's going nuts on me from the very first fight... AND IT'S ON "EASIEST"! On "Normal", I can't get past the first fight, while on "Easiest", I can't get past the third one. I've been playing the SF2 series for a long time, and I know for a fact I don't suck this badly.

What the hell?
Nice to know they didn't water it down like on SS, I can sell my DC copy to some sucker now. I started going for the 1cc last year and I could get to the third fight on hardest before I gave up for some reason, just keep practicing you pansies :P

should be picking it up on Xbox this weekend, Coop. I'll let you know if the bugs exist.

Varth is indeed OK. Not really worth $20 though. If this didn't have SSF2T and Black Tiger I'd pass
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Post by Ganelon »

The Coop wrote:What the bloody hell is up with the difficulty in SSF2T? This thing's going nuts on me from the very first fight... AND IT'S ON "EASIEST"! On "Normal", I can't get past the first fight, while on "Easiest", I can't get past the third one. I've been playing the SF2 series for a long time, and I know for a fact I don't suck this badly.

What the hell?
C&P:

Yeah, the CPU definitely challenging if you're not used to it (gotta love their 20-30% holds), but the CPU is actually really stupid. I play as Guile and just hold db the whole time. I can easily outpoke the computer on the ground with any of his crouching attacks and Somersault Kick any jump-ins. No point using a Sonic Boom unless the CPU is a screen away. A human could just cream you with projectiles if you played this way but the computer doesn't know better and constantly tries to advance or jump. 5 wins in a row on default isn't that hard; the CPU punishes careless moves hard though.

Also note that ST was primarily played by folks who still cared for SF2 at that point. The CPU is noticeably more difficult than in Super because the game was supposed to prep you up for tourney play (hence why its subtitle is "Grand Master Challenge" in Japan).
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tekneekz
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Post by tekneekz »

just picked it up today at wal-mart, cant wait fuk with varth!?1?!?!?! ahhhhhhhh
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Xexyz
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Post by Xexyz »

My bad Kiken, getting auto-fire and rapid fire confused. I'm not what you'd call a shmup vet, which is why I'm still in question.

While playting Eco Fighters again today, I did some more switching. From rapid fire, to auto fire, back and forth, I noticed no difference in the firing rate. Both auto and rapid fire seem to pump out at the same pace to me. If there's a difference in firing rate, then I don't see it. It's not black & white like with Darius Gaiden, where the auto fire is almost too slow, and if you have a rapid fire option (I.E. Hori stick) the bullets fire in a stupid fast succession.
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Kiken
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Post by Kiken »

Xexyz wrote:While playting Eco Fighters again today, I did some more switching. From rapid fire, to auto fire, back and forth, I noticed no difference in the firing rate. Both auto and rapid fire seem to pump out at the same pace to me.
Please note that I'm talking about the rate of fire for the pod (that you can spin around the ship), not the main ship weapon. I prefer to use the large black spiked ball (Bomb) since it provides a really large physical barrier against bullets and is really powerful. There is an easily noticeable difference in firing frequency between auto and rapid fire with this weapon.
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Post by Xexyz »

Ah okay, I've been sticking with the default charge blaster which is why I haven't noticed. I should try the Bomb again on rapid fire, since the firing rate is pretty slow with default auto fire (balance issue?). BTW, the only other pod type I tried was the laser sword. Is that it, or are there more?
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Post by SuperGrafx »

Regarding the Xbox version, where are you guys finding it?
All I see are PS2 versions everywhere (TRU, EBGames, Circuit City, etc).

Yeah, I could just order it from ebgames.com, but wtf is it with the Xbox version being so hard to find in retail establishments?
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Post by Damocles »

From IGN: "Unexpectedly, Eco Fighters is still a lot of fun too. The result of a "Design your own game" contest in Japan from way back when, Eco Fighters is a horizontal shooter with a twist -- players take control of powered roller-ball circling their ship in addition to their traditional gunfire."

The product of a contest? I was not aware of this.
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Kiken
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Post by Kiken »

Damocles wrote:From IGN: "Unexpectedly, Eco Fighters is still a lot of fun too. The result of a "Design your own game" contest in Japan from way back when, Eco Fighters is a horizontal shooter with a twist -- players take control of powered roller-ball circling their ship in addition to their traditional gunfire."

The product of a contest? I was not aware of this.
You do realize that all this information is on the game disc itself as an unlockable item, right?
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Post by Damocles »

I don't own the game.
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Post by Turrican »

Damocles wrote:From IGN: "Unexpectedly, Eco Fighters is still a lot of fun too. The result of a "Design your own game" contest in Japan from way back when, Eco Fighters is a horizontal shooter with a twist -- players take control of powered roller-ball circling their ship in addition to their traditional gunfire."
Wow, that's way it looks so un-Capcom from the screenshots. It reminds me of Twinbee and maybe a little of Harmful Park. No doubt I will enjoy this one.
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The Coop
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Post by The Coop »

Neon wrote:
The Coop wrote:I've got a question...

I too own the PS2 version, and as others have said, there's a bug here and there. The two that stand out the most, are...

1) In The King of Dragons, if you let the attract mode begin playing it's happy tune, and then start a game, that happy tune keeps playing over everything.

2) In Super Street Fighter II Turbo, there's an occasional moment when the screen will flash white for a split second, and you'll notice a v-sync-like tear as the game fades in and out.


I'm curious to know if this is a PS2-only issue, or if these bugs happen in the XBox version as well. Does anyone have the XBox version of CCC2, and could you kindly see if these bugs are there too?
should be picking it up on Xbox this weekend, Coop. I'll let you know if the bugs exist.
I look forward to hearing about it. Chances are if the The King of Dragons bug was in the XBox version, the SSF2T bugs are as well... but confimation would be nice.
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Post by Xexyz »

Turrican wrote:
Wow, that's way it looks so un-Capcom from the screenshots. It reminds me of Twinbee and maybe a little of Harmful Park. No doubt I will enjoy this one.
It definately has a cute em up feel to it like Twinbee. However, I personally feel that the character designs resemble a lot of what you'd see in a late Mega Man game, like 8 for the SAT & PS1.
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Post by Turrican »

Xexyz wrote:
Turrican wrote:
Wow, that's way it looks so un-Capcom from the screenshots. It reminds me of Twinbee and maybe a little of Harmful Park. No doubt I will enjoy this one.
It definately has a cute em up feel to it like Twinbee. However, I personally feel that the character designs resemble a lot of what you'd see in a late Mega Man game, like 8 for the SAT & PS1.
Well, it's all good stuff - I loved MM8, so I won't complain :D
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Post by GateofThunderforceIII »

I could've sworn I confirmed the King of Dragons glitch in the XBox version...
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The Coop
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Post by The Coop »

GateofThunderforceIII wrote:I could've sworn I confirmed the King of Dragons glitch in the XBox version...
You did. I was saying that if that one was present, the SSF2T one likely is as well.

These are 2D games, and chances are it's a set of emulation bugs, and not system bugs (as was hinted at with the TKoD music bug being in both versions). However, I'd like to make sure. Chalk it up to wanting to know if both CCC2s are the same, or if one's a bit less buggy.
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Post by BrianC »

The Coop wrote:
GateofThunderforceIII wrote:I could've sworn I confirmed the King of Dragons glitch in the XBox version...
You did. I was saying that if that one was present, the SSF2T one likely is as well.

These are 2D games, and chances are it's a set of emulation bugs, and not system bugs (as was hinted at with the TKoD music bug being in both versions). However, I'd like to make sure. Chalk it up to wanting to know if both CCC2s are the same, or if one's a bit less buggy.
I know that the Midway Arcade Treasures 1 and 2 collections for PS2 supposedly have problems that the Xbox and GCN versions don't. In the first collection for PS2 Rampage and Smash TV supposedly run slow, though they run fine on the GCN and Xbox versions. The GCN one seems to have sounds that play at the wrong time. I'm not sure if this is a GCN exclusive problem.

For the second MAT collection, I heard that Hard Drivin' only plays slow on PS2 (though it's sped up on other consoles) and that Pitfighter plays waaaay too fast only on PS2. However, all versions have an innacurate Wizard of Wor with the wrong sound that plays waaaay too fast to be playable (and it's not like it's a hard game to emulate either).

I heard the CCC collections are very similar on Xbox/PS2 and that the DE Namco Museum 50th (minus the GBA one) are very similar on all systems, though. I have a feeling that the Midway collection problems may have been due to a lack of quality control with Midway or Midway rushing the games out.
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