Hardest 1CCs Ever

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Rastan78
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Hardest 1CCs Ever

Post by Rastan78 »

I found a Japanese page that ranked the degree of hardness for shooters. Obviously not every game ever made is included. I just decided to type up a translated version of the page for our perusal and discussion. It seems that the main criteria for being high on the list is not just general difficulty but the difficulty of actually obtaining the 1CC. Note that 45 is the highest difficulty and 1 is the lowest.

Code: Select all

45:  Image Fight 2 loops (by way of penalty area)  /  Dodonpachi Campaign Version 2 loops  /   1943 (vs. Yamato)

44:  Dodonpachi Daioujou 2 loops  /  Parodius 2 loops  /  Detana!! Twin Bee (Bells & Whistles) 2 loops

43:  Ketsui 2 loops (Special Round)

42:  Mushihimesama (Ultra Mode)  /  Progear 2 loops /  Valtric 2 loops

41:  Dragon Blaze 2 loops  /  Gunbird 2  2 loops  /  Argus  /  Twin Eagle

40:  Daioh 2 loops

39:  Dodonpachi 2 loops  /  Great Mahou Daisakusen (Dimahoo)

38:  Strikers 1945 2 loops

37:  Tatsujin Ou (Truxton II) 1 loop  /  Strikers 1945 2  2 loops

36:  Dodonpachi Daioujou 2 loops (Black Label)  /  Battle Garegga  /  Strikers 1999 2 loops  /  Ketsui 2 loops

35:  Gradius III 1 loop  /  Donpachi 2 loops  /  Sengoku Ace 2 loops

34:  Raiden III

33:  R-TYPE  2 loops  /  Armed Police Batrider (Expert)  /  Space Bomber  /  Dodonpachi Daioujou 1 loop (Black Label)

32:  Soukyugurentai  /  Psyvariar Revision (w/ true last boss)  /  Guwange
30: Raiden Fighters Jet / Zero Wing (two loops) [says one loop, but must be a typo]/ Dragon Blaze (one loop) / Radiant Silvergun (stage 4)

29: Blazing Star / Raycrisis / Ketsui (one loop) / Gunbird 2 (one loop) / Sengoku Blaede (one loop) / Strikers 1945 (one loop)

28: X-Multiply (two loops) / DOJ White Label (one loop) / Strikers 1945 II (one loop) / Strikers 1945 (one loop) / Zero Wing (one loop)

27: DOJ Black Label (one loop, w/o Hibachi) / Radiant Silvergun (stage 2) / Gradius IV (one loop) / Shikigami no Shiro / ESPrade

26: Gokujyou Parodius (including Special Stage) / DoDonPachi II / DoDonPachi (one loop)

25: Giga Wing / Zero Gunner 2 (one loop) / Salamander 2 (two loops) / Mushihimesama (Maniac mode)

24: Shikigami no Shiro II / G-Darius ver.2 / 1942 / 1944 / 19XX / Psyvariar Revision (w/o true last boss)

23: ESPGaluda / Sengoku Acu (one loop)

22: 1942 / Gradius II (one loop) / DonPachi (one loop) / Psyvariar 2 (w/o true last boss)

21: Darius Gaiden

20: Darius / Mushihimesama (Original mode)

19: G-Darius

18: Ikaruga (easy mode)

17: Thunder Fang (??) (two loops) / Batsugun

16: Tatsujin (one loop)

15: 1941

14: -

13: Shienryu

12: Gradius (one loop) / 1943 Kai / Cosmo Gang the Video

11: Dragon Spirit (New version) / Darius II / Salamander 2 (one loop)

10: Xevious

9: Prehistoric Isle 2

8: Captain Tomaday

7: Gekirindian

6: -

5: Rezon

4: Slap Fight (one loop)

3: Fire Barrell

2: -

1: - 
Last edited by Rastan78 on Wed Nov 15, 2006 9:44 pm, edited 1 time in total.
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Icarus
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Post by Icarus »

Woah, Image Fight 2-ALL through the Penalty Zone ranks as one of the highest.
Interesting to see some old-school mixed in with the Raizing/Cave/Psikyo.
Nice list.

Code: Select all

33: Armed Police Batrider (Expert)
32: Soukyugurentai
Say what now?
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Post by BulletMagnet »

Hmm...so according to this list DDP's Campaign version is tougher than DOJ, and the original DDP is tougher than DOJ Black label...interesting. It also puts Mushi's Ultra mode and a 2-All for Progear on the same level...I guess this sort of info means more to those actually able to flirt with these sorts of accomplishments and can judge for themselves, as about all I can do is smile and nod, heh heh.
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Post by Rastan78 »

Dimahoo is really up there, especially for a 1 loop only game. Probably due in part to the insane final boss.
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Post by Icarus »

Rastan78 wrote:Dimahoo is really up there, especially for a 1 loop only game. Probably due in part to the insane final boss.
I kind of expected Great Mahou to be up there, as it is generally difficult to play. The timewarp patterns of Gigaface's last forms really make the final battle more evil than any game I've ever played, however. That and the screenfilling fanwave patterns with gaps of 10 pixels or less.

Really surprised to see 1943 at the top. And Parodius Da! following close behind.
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Post by Twiddle »

Icarus wrote:

Code: Select all

33: Armed Police Batrider (Expert)
32: Soukyugurentai
Say what now?
Might be accounting for randomness. APB's worst case for last boss is worse than Soukyu's last boss.
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Post by Gorecki »

Glad to see Raiden III up there. The game has recently been chewing me up and I thought it was widely considered to be quite easy.

I've never gotten to the second loop of any game, but surely 2 loops of Dragon Blaze is harder than 2 loops of Progear? I've played the second loop of Dragon Blaze on practice mode and I can't imagine Progear being any more insane than that.
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Post by Twiddle »

Also, I have no idea why Raiden 2 isn't above Raiden 3.
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Post by Rastan78 »

Icarus wrote:That and the screenfilling fanwave patterns with gaps of 10 pixels or less.
It's crazy watching Clover-TAC actually get worked on by this boss on his Dimahoo superplay. He finishes with no lives or extra bombs. It's definitely the fanwave pattern that's the scariest to me.

I think 1943 is at the top only with a special condition. Something about versus Yamato. I'm not that familiar with the game myself so . . .
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Post by professor ganson »

I wonder if Mars Matrix will emerge as you translate further. For me right now Giga Wing feels near impossible. I hope with time it will seem more manageable.
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Post by BulletMagnet »

professor ganson wrote:For me right now Giga Wing feels near impossible. I hope with time it will seem more manageable.
Keep playing, it will, at least it did for me (and you know what they say about "If BM can do it" ;)).
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Post by Icarus »

Rastan78 wrote:It's crazy watching Clover-TAC actually get worked on by this boss on his Dimahoo superplay. He finishes with no lives or extra bombs. It's definitely the fanwave pattern that's the scariest to me.
Have you tried that pattern yourself? It moves almost at light-speed, far faster than it does in the replay. Unless there's a set pattern it fires in with corresponding movements (like very small tap movements to the right of the screen), that pattern has to be bombed past, every time.

Probably Raizing's hardest last boss. As if the Coliseum wasn't hard enough for them.
Twiddle wrote:Might be accounting for randomness. APB's worst case for last boss is worse than Soukyu's last boss.
True. Batrider isn't too hard to manage up until Discharge, and then it becomes luck of the draw with regards to the boss's attack combinations.
If anything though, Guwange is equal to or slightly harder than Batrider Advanced to ALL, at least for me.

Where's Ibara? ^_-
BulletMagnet wrote:(and you know what they say about "If BM can do it" ;)).
" ... then the difficulty needs to be increased." ^_-
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Post by Rob »

professor ganson wrote:I wonder if Mars Matrix will emerge as you translate further. For me right now Giga Wing feels near impossible. I hope with time it will seem more manageable.
GW is definitely harder to clear than MM, at least by having 5 minutes (?) of final bosses and a larger hitbox.
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Post by CIT »

@Rastan78

Can you post the link to the original list please?
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Post by BulletMagnet »

Icarus wrote:
BulletMagnet wrote:(and you know what they say about "If BM can do it" ;)).
" ... then the difficulty needs to be increased." ^_-
Yeah, that about covers it. :mrgreen:
Rob wrote:GW is definitely harder to clear than MM, at least by having 5 minutes (?) of final bosses and a larger hitbox.
Just goes to show, I suppose...I've always been a ways better at the GW games (for whatever that's worth) than MM, since I find the scoring easier to get into, not to mention that said scoring doesn't affect survival chances at all. Granted, I haven't quite managed to get to stages 6 and 7 in GW yet (though I've come close), but I barely manage to get to stage 4 in MM.
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Post by elbarto »

44: Dodonpachi Daioujou 2 loops / Parodius 2 loops
Never thought I'd see these two grouped together in terms of difficulty :shock:
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Post by Nemo »

What I want to know is how can anyone think 2 loops of Parodius or Twinbee is equal to 2-ALLing DOJ. Heck, clearing one round of DOJ would be more comparable.
Last edited by Nemo on Tue Nov 14, 2006 10:09 pm, edited 1 time in total.
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Post by CIT »

Aha! Found it: http://1coindestg.client.jp/

EDIT:

Rezon only gets ranked 5!?

No way.
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Post by Icarus »

Nemo wrote:What I want to know is how can anyone think 2 loops of Parodius or Twinbee is equal to 2-ALLing DOJ. Heck, clearing one round of DOJ would be more comparable.
BIG HITBOX
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Post by Rastan78 »

Icarus wrote:Have you tried that pattern yourself? It moves almost at light-speed, far faster than it does in the replay. Unless there's a set pattern it fires in with corresponding movements (like very small tap movements to the right of the screen), that pattern has to be bombed past, every time.
Yeah, I've actually dodged it several times after credit feeding to the boss, but to do it reliably and on 1 credit is a whole different story. Bombs away.
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Post by Gungriffon Geona »

I'm suprised "Daioh!" of all games got there. It's hard, I'll give it that, but in a cheap way for the most part. Though I will admit it's more fun than Raiden to me. (something about the graphics also seem a bit Strike Gunner-ish.)
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Post by Twiddle »

Icarus wrote:
Nemo wrote:What I want to know is how can anyone think 2 loops of Parodius or Twinbee is equal to 2-ALLing DOJ. Heck, clearing one round of DOJ would be more comparable.
BIG HITBOX
Yeah, this really needs to be charted by a review of a number of shooting fans instead of just one person, as it seems.

Barring the placement of those two games, Raiden Fighters 2loop ALL would probably be 29 hardness, while 2-looping RF2 and RFJ would be 38. (RFJ 2-ALL3 would be 41 due to the fact that you are not allowed to die at all in the second loop before Real Battle to get to this path. I don't believe you're even allowed to loop if you don't even get the good ending path for the first loop.)
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Post by sikraiken »

Just because 1943 is ranked at the top, I deem this list to be some sort of joke. I mean seriously, are you kidding me? 1943 is pretty easy.
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Post by Rob »

Twiddle wrote: Yeah, this really needs to be charted by a review of a number of shooting fans instead of just one person, as it seems.
Even then, how can most players judge how hard a 2-loop DOJ game is, compared to another game they haven't cleared? Also, looping games and single round games should be separated.
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Post by Acid King »

What makes Campaign version harder than standard DDP? Likewise, what's the difference in Black Label that makes it easier than standard DOJ? I don't think I would rank Guwange that high. I made quick progress on that game and would put it next to the first Galuda in terms of difficulty.
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Post by sikraiken »

Acid King wrote:What makes Campaign version harder than standard DDP? Likewise, what's the difference in Black Label that makes it easier than standard DOJ? I don't think I would rank Guwange that high. I made quick progress on that game and would put it next to the first Galuda in terms of difficulty.
From what I remember, the Campaign version has a hyper guage like DOJ, and there are more bullets.

Black Label lets you keep your lives(?) I think, whereas DOJ standard doesn't. Someone will come along and correct me if I'm wrong. :D

Also, zlk told me that the 1943 version is some variant and isn't the one all of us who have played it know.
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Post by DEL »

SiKrAiKeN wrote;
Also, zlk told me that the 1943 version is some variant and isn't the one all of us who have played it know.
Variant yes. Must be. For instance, Tatsujin Ou 1 loop appears halfway down. This means the Japanese version, not the Euro/World versions for sure. My friends ARC and ARM bought the Jap version of Tatsujin Ou a few years ago and I told them it was quite easy, as I'd played the European version in Holland. So ARC & ARM invited me round to their place to prove that I could loop their Tatsujin Ou board. I got slaughtered!! -->Turns out that the Jap version is cram-packed with enemies and bullets, completely unlike the Euro version :shock: . The JAP version is Hell!

So it doesn't surprise me that the 1943 version they refer to in the list, is a variant.
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Post by jpj »

list is whack.
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Re: Hardest 1CCs Ever

Post by NTSC-J »

Here's the full list:

Code: Select all

45:  Image Fight 2 loops (by way of penalty area)  /  Dodonpachi Campaign Version 2 loops  /   1943 (vs. Yamato)

44:  Dodonpachi Daioujou 2 loops  /  Parodius 2 loops  /  Detana!! Twin Bee (Bells & Whistles) 2 loops

43:  Ketsui 2 loops (Special Round)

42:  Mushihimesama (Ultra Mode)  /  Progear 2 loops /  Valtric 2 loops

41:  Dragon Blaze 2 loops  /  Gunbird 2  2 loops  /  Argus  /  Twin Eagle

40:  Daioh 2 loops

39:  Dodonpachi 2 loops  /  Great Mahou Daisakusen (Dimahoo)

38:  Strikers 1945 2 loops

37:  Tatsujin Ou (Truxton II) 1 loop  /  Strikers 1945 2  2 loops

36:  Dodonpachi Daioujou 2 loops (Black Label)  /  Battle Garegga  /  Strikers 1999 2 loops  /  Ketsui 2 loops

35:  Gradius III 1 loop  /  Donpachi 2 loops  /  Sengoku Ace 2 loops

34:  Raiden III

33:  R-TYPE  2 loops  /  Armed Police Batrider (Expert)  /  Space Bomber  /  Dodonpachi Daioujou 1 loop (Black Label)

31:  Soukyugurentai  /  Psyvariar Revision (w/ true last boss)  /  Guwange

30: Raiden Fighters Jet / Zero Wing (two loops) [says one loop, but must be a typo]/ Dragon Blaze (one loop) / Radiant Silvergun (stage 4)

29: Blazing Star / Raycrisis / Ketsui (one loop) / Gunbird 2 (one loop) / Sengoku Blaede (one loop) / Strikers 1945 (one loop)

28: X-Multiply (two loops) / DOJ White Label (one loop) / Strikers 1945 II (one loop) / Strikers 1945 (one loop) / Zero Wing (one loop)

27: DOJ Black Label (one loop, w/o Hibachi) / Radiant Silvergun (stage 2) / Gradius IV (one loop) / Shikigami no Shiro / ESPrade

26: Gokujyou Parodius (including Special Stage) / DoDonPachi II / DoDonPachi (one loop)

25: Giga Wing / Zero Gunner 2 (one loop) / Salamander 2 (two loops) / Mushihimesama (Maniac mode)

24: Shikigami no Shiro II / G-Darius ver.2 / 1942 / 1944 / 19XX / Psyvariar Revision (w/o true last boss)

23: ESPGaluda / Sengoku Acu (one loop)

22: 1942 / Gradius II (one loop) / DonPachi (one loop) / Psyvariar 2 (w/o true last boss) 

21: Darius Gaiden

20: Darius / Mushihimesama (Original mode)

19: G-Darius

18: Ikaruga (easy mode)

17: Thunder Fang (??) (two loops) / Batsugun

16: Tatsujin (one loop)

15: 1941

14: - 

13: Shienryu

12: Gradius (one loop) / 1943 Kai / Cosmo Gang the Video

11: Dragon Spirit (New version) / Darius II / Salamander 2 (one loop)

10: Xevious

9: Prehistoric Isle 2 

8: Captain Tomaday

7: Gekirindian

6: - 

5: Rezon

4: Slap Fight (one loop)

3: Fire Barrell

2: -

1: -
Missing a lot of notable games...Feveron, Ibara, Mars Matrix, Giga Wing 2, Battle Bakraid, Strikers 1999...
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Post by doctorx0079 »

I can't believe 1942 is only at #22. Ridiculous.
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