The reason to get the DS
I like Fever alot, but it definatly isn't my favorite Puyo Puyo game. My favorite is Puyo Puyo Tsu. The GG version is excellent, but I like the SNES Super Puyo Puyo Tsu remix a bit better. The GG version is bare bones, but still good. The SNES Remix version is loaded with extras like an awesome hard course.sethsez wrote:I love VF4Evo. Probably my favorite fighting game.
Puyo Pop though... I dunno. I mean, the basis of the game was already there before Sega got the series, and all of the additions in Fever were for the worse IMO. I think the game is good despite Sega's handling of it, not because of it.
Basically, my thing with Sega is that they used to be great with console-oriented games and arcade-oriented games alike. Their arcade games are still pretty damn impressive, but the console-based ones have been pretty dismal.
Well, the GBA Astro Boy is impressive, but that's not entirely from SEGA. SEGA also ported Puyo Puyo Fever to the GBA and made the GBA Puyo Pop. Fever is an excellent port, but not the best of the series and Puyo Pop is great, but is too easy. Compile did it better. They made some awesome GB/GBC ports of Puyo Puyo Tsu, Puyo Puyo Sun, and Puyo Puyo~n. Oddly enough, these GB/GBC games are better than the GBA games, though the GBA ones are great. Fever GBA is an excellent port of the arcade and console versions that actually has the four player mode that the console versions don't have.
Also, you have to admit that SEGA's console ports of VF4 and VF4 Evo both have some awesome extras that aren't in the arcade. VF4 Evo has a nifty remake of the first VF.
And then there are the PS2 Shinobi and Nightshade which some people love and some people hate. I like what I played of Nightshade, but I need to play more of the game.
I also really like Super Monkey Ball for GCN. It's a fun and addictive little game. It will be coming to other systems soon too.
I know, but I mentioned it anyway becuase I like it and it does have some cool console exclusive features. And both Shinobi and Nightshade were designed with consoles in mind, though both of those are love it or hate it games. PPF is an arcade port too, IIRC.sethsez wrote:Monkey Ball was an arcade game first.
What I mean is that the games they develop with consoles in mind suck. Arcade ports turn out well because, like I said, they're still good at arcade games.
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judesalmon
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Any company that is capable of making NiGHTS and releasing a system with Panzer Dragoon Zwei and Radiant Silvergun on it is okay in my book, no matter their subsequent failings.
Be attitude for gains:
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1) Be praying...
2) Be praying...
3) Be praying...
And a shameless plug for the stuff I'm selling on eBay, if you're into that sort of thing.
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captain ahar
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Craig @ IGNDS (definitely one of the best IGN editors) has posted some very positive impressions of the import copy of the game and says it shows off the DS's capibilities in a truly innovative way without cutting any corners, not a minigame at all.
Unlike Yoshi TnG which while IMHO a good game, is mainly a short arcade game extention of its E3 tech demo, Craig says Kirby TMP is indeed a full length game with tons of enemies to fight and boss battles. Whoo. Will definitely be picking this up as I thoroughly enjoy Yoshi TnG but it would have benefited greatly from at least having some bosses. I'll bet this will be selling like hotcakes in Japan. Make sure to check out the second video too. And I will say this, the DS is really keeping 2D games not only alive, but downright fresh. No worries about the GBA's 2D gameplay heritage fading away with this system.
http://ds.ign.com/articles/598/598798p1.html?fromint=1
Excerpt:
Unlike Yoshi TnG which while IMHO a good game, is mainly a short arcade game extention of its E3 tech demo, Craig says Kirby TMP is indeed a full length game with tons of enemies to fight and boss battles. Whoo. Will definitely be picking this up as I thoroughly enjoy Yoshi TnG but it would have benefited greatly from at least having some bosses. I'll bet this will be selling like hotcakes in Japan. Make sure to check out the second video too. And I will say this, the DS is really keeping 2D games not only alive, but downright fresh. No worries about the GBA's 2D gameplay heritage fading away with this system.
http://ds.ign.com/articles/598/598798p1.html?fromint=1
Excerpt:
Enemies are all over the place in Touch! Kirby. If Kirby hits an enemy without the player tapping on it to stun it in place, he'll take damage; too much damage and it's all over for our pink friend. But Kirby can take care of himself if he's boosting fast enough through a drawn pathway, or when he utilizes an enemy's power-up. Like all Kirby games, in this one he can absorb a bad guy's power for offensive and defensive abilities. A tire power-up will turn Kirby into a superfast wheel that can jump high and far with very little distance, and enable him to crash into objects. A balloon power-up will cause the guy to float and bounce around like a helium-filled rubber ball. A missile power-up will give players more rigid control over Kirby, allowing them to guide him into specific areas much more tightly.
All this is done through the use of the touch screen -- Touch! Kirby doesn't use any of the buttons on the Nintendo DS during the action. It's one of the most creative and innovative 2D platform games since Yoshi's Island on the Super NES, and what's more, it's actually a full-fledged game presentation this time. Yoshi Touch & Go this is not -- Touch! Kirby is a full-on beginning/middle/end game design complete with contemporary level structure and boss battles.