Rob wrote:So I'm playing Burnout Revenge and thinking it would work so well with a shooting game. People love Burnout, I love Burnout. Everyone loves Burnout! People like smaller skill-based challenges.
You've got about 10 sections, in each there are a handful of 2-5 minute tasks. Think about it:
Different modes could be boss endurance (time = medals), various score based activities in a normal stage (maybe like a 1.5 minute section... divide stage into 2 parts), "grand prix" = string these things together into a complete stage. (More imaginative challenges would also be used!) Now have these goals for every stage, with score charts for everything.
Let's give this game 9 stages. The special 10th could be all stages strung together for more traditional players. These would have to be unlocked in a similar way as in Burnout.
I'd want that so bad. What I think is great about it: it doesn't abandon skill-based gameplay. That is the focus, and specifically stated. And it would have a lot of gameplay variety. The developer could reuse a stage for more gameplay than just a 20 minute play through with two tasks in mind (survival/score).
Good call.
I say again, do we want them to appeal to the mainstream? As far as I'm concerned, anything the mainstream touches becomes entirely pedestrian and bland, as the average gamer can't be arsed putting effort or thought into anything. Hard games are typically rejected by the mainstream, and for me personally, I really like difficult games.
Ninja Gaiden and Devil May Cry say otherwise. Hard is fine. Hard to the point of being broken is not. Personally, I wouldn't mind it if they became more popular. You would have more developers, more variety in the gameplay, more people competing for score and more good shooters. Quality over quanitity is the mantra that made the N64 such a half assed console. As for the removal of Japanese cultural references for the "average teen" American gamer, I don't know if you know it or not, but the majority of gamers in America are OVER 18. Not to mention that Bizarre Creations is a British company, not American....
I don't know if it's mentioned here already, Xbox Live Arcade. Seriously. By that way some mainstream gamers would at least notice them and get known of genre called shoot 'em ups. I really think that some shmups could make some kind of success. But I'm even by myself little prejuiced for that idea. Shmups are games, not any... damn minigames that live arcade is full of.
I agree. I'd like to see Cave release their back catalogue through XBLA.