DJ Incompetent wrote:1. Make sure they're challenging enough that most people won't finish it and it has some semblance of a scoring system. So there aren't 50 people with clears and basically the same score.
-Nobody knows exactly what will happen with this game in a single week. Since Edge doesn't write down exactly how far he can casually get in a shooter before he decides what is challenging enough (along with the rest of his procedures, nor should he need to as he has a resume), we're relying on his proven judgment. Fine, he sucked it up with Retro Week but he made his case to why it sucked with a single post. I felt that reason was preventable
while staying within our time constraints. As this week was being addressed as "Retro Week 2," I set out to prevent the problem.
-Anybody who said a game was too easy had their claims honored.
-4 of the 5 games on this week's poll have a semblance of a scoring system. It's also more than fair to ensure 1 of 5 doesn't as some like those better.
-I have seen THREE "ALLs" on scores in the entire tournament
Edge is 4-for-4 (yes! Even Star Force) in putting us in the position to letting this happen. And ya
still think he's unfit for the job. I think that's proof enough he's good enough to handle week 5...and 6...and next year...
We won't know for sure if you're right on this week for this point until it ends.
In the meantime, tell me. What number of people or percentage of people with an All Clear is really considered "too many?"
My problem here was with scoring systems, not challenge. Sure games have had something like "collect bonuses or shoot something for more points" but for a shooting contest I would have liked to have seen more score-centric games like Giga Wing make the polls. If this tournament ends and we look back and the game we played with the most intricate scoring system was a Psikyo game, that would be pretty messed up. But on the topic of challenge, is it the right kind of challenge or the "cheap" kind? One of the glaring issues with Star Force was the idea of tying autofire to challenge. That might be okay for the 80's, but that's very bad for a tournament in 2006. Even if the idea of the week is "to go back to the old-school", I don't feel like "going back to the doctor" because I messed my thumb up. Autofire is a right, not a privilege.
DJ Incompetent wrote:2. Make sure the games are actually enjoyable by most people, if people are going to be playing the same game over and over that shouldn't be a dreadful experience. (ex: no games with really long levels or games with only one or two parts in the game that account for a good score)
As for your bold text, say we placed a whole group of people in Edge's position this week and they would decide on their own as well, like you did. I think every single person would have come up with their own unique list of 5 picks. And every one of them would think they were right. Edge's picks would be no more better than the next guy's as 84 people want different choices, but everybody does want to just get on with the playing. I think we stuck with Edge because I feel he has proven to be neutral with his choices. And he's reliable, stable, and has near-infinite fucking patience given what he's doing that doesn't get appreciated enough. All that includes a majority of the forum believing in him and his good success rate in running this kind of thing.
So far, only you, sven666, and Galdur showed any real negative response to the entire poll. 1-(3 poll knocks/40 votes) = 92.5% neutral-positive response. Considering
nobody should ever expect 100% happiness out of any week from a sample size this big,
that stat ain't bad.
How about after the scoring thread concludes this week, you yourself fill in these blanks: 1-(___ total chosen game and poll unique player negative responses / ___ total participating members on the score thread) = __._% neutral-positive response
After you calculate that final number, if that final percentage is still unsatisfactory to you, call me back and we'll waltz the good argument for as long as we don't stalemate somewhere.
Like you said, most people just want to play, and it doesn't do much good to contest the choices because as I've shown it doesn't make a difference. So in effect you won't hear many people gripe publicly. I know it's hard to pick games that would be suitable for a tournament format, but if this is the case, it's better to choose a game some people might have played as opposed to trying to find that obscure game that ends up not working well. This is why I made the point last week about throughly evaluating the games. If you don't have the time to do it for a game, then don't add that game to the poll. Having 3 poll options for games, but quality games, is better than having 5 options of untested games just for the sake of variety.
Edge wrote:Nemo wrote:
MAME should be the "just in case", not the "have to". I'm sure most people that use MAME would rather play on their TVs. I already suggested a simple solution, pick games that are available for a console and MAME. Sure everyone won't have every game, but you're at least not completely eliminating this demographic by choosing obscuro arcade games.
I can see your point there. But on the other hand I think it doesn't make THAT much of a difference if a game is ported or not. Most players would probably still play on MAME. An example to me is the Dragon Blaze Week. We have a ported game here, still the majority of scores where made on MAME. Which will probably be always the case, because people do not own all possible games. I will try to get more ported games in the polls, but sometimes it is not easy to do so. As for Hidden Gem Week, it was suppossed to set most players into unknown terrain leading to "weird" arcade games. Which gives everyone even chances in this one, and also gives a left gem the possibility to shine and get some new fans. But I will try to get ported games on most polls, though I think with "only" ported games we would limit ourselves in the game choices even more. As a game had to meet both criteria: Offering a port and availability via emulation to guarantee access for all players. That's how I see it so far, you may try to convince me from the opposite with "constructive" reasons.

I realize if you make sure the games have a port you're drawing from a smaller selection of games, but we're still talking about thousands of games here. It wouldn't excatly be like pulling teeth trying to find some worthwhile games that fit this criterion. An no offense to you, but the games that have been chosen drawing from the anything on MAME hasn't exactly been the dog's bark IMO. But that's me.
The Coop wrote:You know, if I didn't already know that this tournament was supposed to be for fun, I would have never guessed it after reading this thread.
Don't worry, if I ever have a tournament I'll make sure cash is involved.