Cool. I wonder what the story behind the names Tecmo/Tekhan is.CIT wrote:Konami = Kozuki, Nakama, Matsuda (the three founders)
G.Rev /G.Revolution = the "G" represents "G Darius", the game the G.rev Team worked on before going independent
Toaplan = East Asia Plan
SNK = Shin Nihon Kikaku (New Japan Project)
Psikyo = not about this. the two characters mean "colorful" and "capital"
Namco = Nakamura Manufacturing Company
Namcot (seen on all Namco homeconsole releases until the mid-90s) = Namco Taku (Taku = home)
Irem only changed it to that designation later. The original meaning was International Rental Electronics Machinesmulletgeezer wrote:i think Irem is Innovation and Revolution in Electronic Media
How did Cave get their name?
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BrianC
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GaijinPunch
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GaijinPunch
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Stormwatch
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*googles*
I found a "Data West", it makes billing software.
Interesting, "Data East" brings games to mind, because we know what it is. But "Data West" makes me think of old mainframe computers. Maybe because it's somewhat similar to Western Digital. Or maybe it reminds me of Tom West, from The Soul of a New Machine.
I found a "Data West", it makes billing software.
Interesting, "Data East" brings games to mind, because we know what it is. But "Data West" makes me think of old mainframe computers. Maybe because it's somewhat similar to Western Digital. Or maybe it reminds me of Tom West, from The Soul of a New Machine.
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GaijinPunch
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Well, the Data East Library is located under the Data West domain, so...
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
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CIT
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GaijinPunch wrote:Data East, I think is just that -- Data East, as opposed to what I believe is their sister company Data West.
Dude, those are all Data West games (like Rayxanber) under Data West's domain.GaijinPunch wrote:Well, the Data East Library is located under the Data West domain, so...
Data East are the arcade folks who made Magical Drop, Two Crude Dudes, etc.
There's no connection whatsoever between the two Japanese companies Data East and Data West. It's just that one is located in Tokyo, the other in Osaka, hence East and West.
Wiki says Data East's name was inspired by the American software corp Data West (not the same as the Japanese Data West):
社名の由来は、海外のData West社のような会社になることを目標にしたためとされる(Data Westは"西"なのに対し、データイーストは、極東、東にある会社ということにちなんでデータイーストと名づけられた)。日本の企業の方のデータウエスト社は全く関係ない。
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GaijinPunch
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Pirate1019
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TVG
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CIT
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TVG
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Now THAT's some undeniable fact!mainpatr1 wrote:Here's why Psikyo=Psycho makes sense.
Didn't Psikyo make really intense manic shmups?
But maybe we shouldn't try to understand too much about the guys that made turbo force and tetsu ending in gunbird.
"In short, it comes down to spirit" - dodonpachi developper Kohyama.
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Rob
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Let me show an artist rendering of what Gunbird 2 would look like if Cave made it.CIT wrote:Intense maybe, but not manic. Most of their shmups are really oldschool. Even their output since 2000 wasn't very manic (if we look at amount of on-screen bullets) compared to Cave games, Shikigami, Psyvariar, etc.

A disaster.
These patterns are mean as hell for a first round:


Scarier than any DOJ first rounder, I say.
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GaijinPunch
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mulletgeezer
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I don't think Psikyo games are all that intense really. They have lots of fast bullets on screen but much of the dodging is a simple tap or knowing where the safe spot is, expert psikyo replays seem quite effortless. Dangun Feveron is by far the most intense shmup i know of - there are so many fast bullets and bouncing disco men that one small lapse of concentration usually means death and the amount of joystick movements in the game can lead to quite considerable lactic acid burn on the joystick arm, especially at top speed. Ketsui is also very intense though it's still a long way behind DF.

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Rob
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Come on, they're expert plays. Expert plays seem remarkably effortless from my experience.mulletgeezer wrote:expert psikyo replays seem quite effortless.
Regardless of what you may have seen (the following or whatever), the speed and precision of the Aine GB2 replay is amazing. To me, I'm most impressed by games that require speedy play, and not just a slow route to safely tap through. GB2 definitely has that quality (to get all of the bonus items, dismantle enemies/boss parts with narrow shot, avoid tricky stuff in the loop). There's no amount of effortless tapping skill that will get all of the U.S. stage coins while dodging the bullets!
I have nothing against DF. It is fast and that is great. It vs. Guwange for Cave week... hm.
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mulletgeezer
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GaijinPunch
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Icarus
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Raizing - crash into the swarm on purpose ^_^GaijinPunch wrote:Cave = go through the swarm
Psikyo = go around the swarm
That's because of the hitbox making a player look more skilled dodging through the Cave swarm than he actually might be. I'm not sure where I read it, but I remember reading a quote that states exactly that, either in a translated magazine article, or an interview with a player.GaijinPunch wrote:Cave's will always "look" cooler, regardless. I happen to think they are cooler too, but that's me.

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Twiddle
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Seibu = You are already deadIcarus wrote:Raizing - crash into the swarm on purpose ^_^GaijinPunch wrote:Cave = go through the swarm
Psikyo = go around the swarm
Takumi = Toss back the swarm
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
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GaijinPunch
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Icarus
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That might be it. I think it was in one of the articles on your site, just not certain which one. I *think* it might have been mentioned in that shmups documentary that was doing the rounds a while ago as well.GaijinPunch wrote:The Dodonpachi Developer Interview, most likely. Kind of the first "really small" hitbox. Of course, it just got smaller, but hey.

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Stormwatch
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Treasure, RSG = use the sword to clear the swarmTwiddle wrote:Seibu = You are already deadIcarus wrote:Raizing = crash into the swarm on purpose ^_^GaijinPunch wrote:Cave = go through the swarm
Psikyo = go around the swarm
Takumi = Toss back the swarm
Treasure, Ikaruga = become one with the swarm
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Rob
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Have you ever shown someone a Cave game and the first thing they ask is so you can pass through the bullets? I think I've got more of a reaction from showing off Giga Wing Generations than Cave games.GaijinPunch wrote: Cave's will always "look" cooler, regardless.
The DOJ replay that came with the game was cool, though. The screwing around with boss chains were awesome (stages not so).
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BulletMagnet
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Don't all the GW games give you similarly forgiving hitboxes? Not Mushi-microscopic (then again, that one's small even for Cave), but still small enough to allow some rather impressive-looking dodges, especially to a shmupping tenderfoot.Rob wrote:Have you ever shown someone a Cave game and the first thing they ask is so you can pass through the bullets? I think I've got more of a reaction from showing off Giga Wing Generations than Cave games.
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professor ganson
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Compile = stand still and watch the swarm get swatted by an arbitrarily-designed power-upStormwatch wrote:Treasure, RSG = use the sword to clear the swarmTwiddle wrote:Seibu = You are already deadIcarus wrote: Raizing = crash into the swarm on purpose ^_^
Takumi = Toss back the swarm
Treasure, Ikaruga = become one with the swarm
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Rob
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The non-fan will not care about things like hitbox, but when the player is sliding through bullets that are touching each other they sense something isn't right. I think that type of thing isn't impressive when they realize how it works. GWG, with Robin anyways, is really fast paced and you don't see bullet sandwich dodging. The hitbox is tiny, but the bullets are more appropriately represented and there's lots of flashing/numbers/gold.BulletMagnet wrote:Don't all the GW games give you similarly forgiving hitboxes? Not Mushi-microscopic (then again, that one's small even for Cave), but still small enough to allow some rather impressive-looking dodges, especially to a shmupping tenderfoot.Rob wrote:Have you ever shown someone a Cave game and the first thing they ask is so you can pass through the bullets? I think I've got more of a reaction from showing off Giga Wing Generations than Cave games.
