Tsk.Rob wrote:Marking Progear as the end of their peak is more than a little odd (Cave says "failed experiment," and I agree with them). DOJ, their basic formula perfected enough to where it's enjoyable to ignore the bad scoring system. Ketsui. I've never played it, but helicopters - for that alone it's better than Progear.
Daioujou - rehash of DDP with added Hypers
Ketsui - generic military setting with a cross between DP burst chaining and Esprade item-based multipliers
Espgaluda - combination of Guwange enemy-based bullet nulling and Esprade, with ON/OFF system switch
Mushi - bugs. whohooo. with added piano playing similar to coin-milking in Guwange, only more convoluted.
Ibara - nice game, tries too hard to be Garegga. also suffers from many Caveisms.
Pink Sweets - haven't played yet, but looks like Recca. also nothing like anything Cave have put out (and is probably hated for it).
Espgaluda 2 - Espgaluda with added jazz.
Mushi Futari - more bugs, mixed with Espgaluda. someone called it Mushiluda I believe. the up-down jewel system reminds me of something. oh yeah! Ketsui's multipliers.
Cave later games are nice, but heck, Cave were at the most creative with the four games before Daioujou. Characters, settings, system design, controls. Guwange was their most inventive in terms of graphics and system, and probably their best. You won't see giant cat spiders, demonic shrines and demon babies in the latest batch of Cave; they're quite happy churning out big bugs, big tanks and big aircraft now.
Progear might have been an experiment, but at least it was an attempt at something new. I doubt Cave would be willing to try a new concept like Progear was, they're too busy lining pockets, pleasing investors and cranking out sequels.
Oh, Joker Jun. Where art thou?
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