Why no Ketsui home port?

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roker
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Post by roker »

Neon wrote:
PCB > Port
Only thing PCB has on it are the loading times and those are like 2 seconds. Minor downsampling and the stage 1 tanks if you want to be really picky.

Like BM said it has score attack mode (which makes stage one's medals actually usable), AST, custom controls so you don't accidentally fuck up your autofire, score saving, no slowdown, red ball, shrapnel on/off, one of the best ports ever. I don't get not liking something that rocks this much face and I might have to fight you in real life should we meet to determine who's right about this. I bet I'd win.

No other comments on, shit, what was this thread originally about? Can we split it if it's not too much effort? Sorry
no sharpnel? C'mon, that's one of the cool features of the graphics

red ball mode?

red ball is on the PCB, but still

I'm a purist and I'd rather play it as it is meant to be played

score attack is useless IMO

it's a rank game, starting any stage on 0 rank defeats the purpose and insane difficulty
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Post by ill6 »

I have kind of said this before but as we are all just repeating whichever sub conversation we are interested in...

All the games we are talking about are arcade game meant for arcade hardware designed to be viewed on a sit down candy cab (in an arcade in japan).

Last point aside that would mean that PCB+Candy>PCB+Woody>PCB+Supergun>Cab+Port>TV+Port...

No one is going to change their minds though so on we go!
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Post by GaijinPunch »

Hence my comment about the cab. Stick the ports that are "better" in a cab... problem solved.

And to the "purists", I will say this. These aren't the fucking Star Wars perfect editions. They can be better than the originals. You talk as if the original is without error. Why did people pay to have their Ketsui boards fixed? Original is better, right?
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Post by ill6 »

Its not a purist thing... Its a logic thing!!!

A port of the original with an extra mode is not better, its a different thing (lets put it that way).

In terms of the original mode... It is not clearly not possible for original mode to be better than the arcade original and for it still to be original!

Secondly (in computational terms) it is not possible for the port to be same as the original. Original mode is going to be slightly different, how different is dependent on the port.

I really cannot see the argument... There is nothing to argue about here!

In terms of extras, for sure... If you want to play the arrange or the extra mode or whatever then you need to play it on the port... But that does not make the original better (or worse even); it just makes the port package better.

If the port is tuned/remixed/whatever then thats a different thing to the original, you might prefer it but it is not the original thing. Again, this is not elitist its just how it is.

But play what you want at the end of the day.

To use your specific example, the Ketsui fix does not alter the gameplay. Either the fixed or non fixed versions are the same in "original" mode though if you play on freeplay then you would need the fixed version.
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Post by Strider77 »

A port of the original with an extra mode is not better, its a different thing (lets put it that way).
no........ BEHOLD!! it's better
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Post by ill6 »

I think we have a logic issue here...
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Post by Acid King »

No, what we have is you insisting that "original" always means "best" because it is "the way it's supposed to be played."
It can't be better than the original that it is trying to emulate because the original is "complete" in terms of whatever it is.
This is like saying a PC game that has issues fixed or balanced with a patch is not better than the original because they change the original.... how is that not a purist thing? It's like you're saying the original is the original, faults and all, and a port that fixes it can't possibly be better (despite being improved) because the original is the original.
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Post by Limbrooke »

Acid King wrote:No, what we have is you insisting that "original" always means "best" because it is "the way it's supposed to be played."
It can't be better than the original that it is trying to emulate because the original is "complete" in terms of whatever it is.
This is like saying a PC game that has issues fixed or balanced with a patch is not better than the original because they change the original.... how is that not a purist thing? It's like you're saying the original is the original, faults and all, and a port that fixes it can't possibly be better (despite being improved) because the original is the original.
I feel the same way.
In many cases the original is/was ideal or the best availible option, at least this was more consistent in the past, however ports nowadays are better if not equal to the arcade equivalent.
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Post by GaijinPunch »

Secondly (in computational terms) it is not possible for the port to be same as the original.
Can you please then point out the differences between the arcade versions and the arcade modes of the following console games:

-Every Naomi game "ported" to the DC

Computational is the keyword in your rant. You sound like the kiddies that bitch and moan that "emulation sux!", yet will buy mangled collections on the PS2... emulated, but inferior to MAME on a proper setup.
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Post by ill6 »

This is like saying a PC game that has issues fixed or balanced with a patch is not better than the original because they change the original.... how is that not a purist thing? It's like you're saying the original is the original, faults and all, and a port that fixes it can't possibly be better (despite being improved) because the original is the original.
Acid King... Its not like saying that at all... Of course a game that fixes issues or balances a game is better but we are talking about games where no such fix or balancing has been applied.

To elaborate, to use your analogy, Batsugun Special is a fixed version of the original, fixed you might say... some may prefer it some may not such is their whim but that does not alter Batsugun original. I am comparing Batsugun original with the arcade version of the Batsugun port... There is no balancing there. I am not saying there are no faults I am saying "a port cannot improve on the original" by definition... This is a logical, perhaps theological thing I don't care about the format you use to play the game.

Limbrooke... Ports are not the most conveinient way of playing the game for me, that is subjective of course as it depends on the set up. I think its a good thing that everyone gets to play these games of course and ports is the only way and for that we should all be pleased.

Of course I stand by the fact that a port can never be better. I have said several times that the package can be better i.e. the extras combined but the original can never be better.

For clarity that does not mean that the original cannot be improved; of course it can... It just means that if people are playing ports of the original it cannot be better (by definition)... Take Mars Matrix, the port scores differently, is it better, no... Its different and if you prefer it that is all good for you.

GajinPunch... I have said earlier (twice I think) that a DC and Naomi version is practically the same thing. By which I mean in computational terms. Thats not to say that all games are the same (as Naomi is more capable than Dreamcast) but most are "ported" unchanged. Ported of course is a mute point as these share the same architecture... Thats what I am saying; if the architecture is different they are going to be different.

I don't understand your comment about kiddies moaning, I did not mention playing PS2 about emulation, in fact I did not mention any stance on emulation at all! I am basing my comments on the theory of computation and the Turing machine as I remember it from many years ago at university.

Additionally, I am not ranting, sorry it it seems that way; I don't really care what you do in terms of achieving satisfaction from your gaming experience... Let me explain what I mean:

-Theologically (I guess? ... I am drunk) - A copy of X cannot improve on X except in a subjective way. Eg1) A copy of the MonaLisa cannot be better, it can only be different, you might prefer it but that is subjective opinion. Eg2 A copy of Dodonpachi on the Saturn cannot be better, it is different, you might prefer it but its not the same thing.
-Computationally... A port of X cannot be the same as and cannot improve on X. At best it can replicate X to the point that the output of the replication is so near to the original that the difference is negligable. Of course with many ports the difference is not negligable because there are wide differences between the original and the port architecture and these are not fully addressed in the port.
- Logically - X' cannot be better than X because X' is packaged with Y. If I am trying to play X then the best way of playing X is by playing X; the brilliance of Y is irrelevent to the quality of X. So in English, Espgaluda PS2 cannot be better than Espgaluda PCB because it is packaged with an arrange mode. Even though I like the arrange mode the best version of the original is the original (by definition). In your (or my opinion) X'+Y > X but that is of course a subjective thing based on your values of (for example) money and the difference between X and X'.

I don't know why we are arguing to be honest. I suppose it kills some time at work. As I say, I think people get very excited about nothing... Clearly a port cannot be better but still we argue illogically about "my dad is better than your dad" and for what... Well it kills some time I suppose. Play the port if you want or, if you prefer play the PCB, or, if you prefer go and play Doom... Its all the same to me!
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Post by elvis »

GaijinPunch wrote: the kiddies that bitch and moan that "emulation sux!", yet will buy mangled collections on the PS2... emulated, but inferior to MAME on a proper setup.
Amen to that. I argue with the fighting game kids over the same things. They use Windows MAME through a PC monitor with frameskip and Vsync on a keyboard and wonder why it's not "arcade perfect".

Linux + SVGALib + AdvanceMAME + Arcade monitor + iPac/KeyWiz/USB gamepad hack + real arcade controls. That'll give you "arcade perfect" every time (assuming the MAME driver is 100%). Use Windows MAME with any of the lag-inducing crap it adds, and don't be surprised when it feels and looks all wrong.
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Post by GaijinPunch »

Acid King... Its not like saying that at all... Of course a game that fixes issues or balances a game is better but we are talking about games where no such fix or balancing has been applied.
We stated one specifically - ESPGaluda. All extra modes set aside (which rock), it has fixed a pretty nasty graphical glitch, while playing identical to the PCB (a computer could see differences, but no human can. I've played both pretty extensively).
I did not mention playing PS2 about emulation, in fact I did not mention any stance on emulation at all! I am basing my comments on the theory of computation and the Turing machine as I remember it from many years ago at university.
I know... not putting words in your mouth. I'm just saying, your argument sounds like a familiar one. Many people say the same thing: "Emulation can never be as good as the real thing". Complete horseshit. I'll challenge anyone to play games that are emulated in MAME (on proper hardware, of course) next to the arcade/PCB and tell me which one is which. I only mentioned the PS2 thing b/c many of these people buy "collections" on PS2, which are no more than (often poorly) emulated versions. People will accept this form of emulation b/c the publisher has it's label slapped on it.
Additionally, I am not ranting
I meant rant as "argument, opinon, etc". Nothing more.

About the "X cannot improve X" statement... I just can't agree with it in general, about anything involving 1's and 0's. That's why got made v2.0, v2.1, etc.
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Post by jp »

The Batsugun port on the Saturn is better than the PCB (slow down was taken out). Actually, the Saturn/Dreamcast ports of Twinkle Star Sprites are both better than the original PCBs.
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Post by GaijinPunch »

Correct me if I'm wrong, but doesn't the Saturn rev have the slowdown & no slowdown version.

Geek technicality: There is no Twinkle Star Sprites PCB. I know, I have no life.
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Post by BulletMagnet »

I don't believe the Saturn Batsugun port has a wait control option, you're pretty much stuck without any slowdown, even on the later loops of the Special version, IIRC.
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Post by Icarus »

jp wrote:Actually, the Saturn port of Twinkle Star Sprites are both better than the original PCBs.
Disagree. Aside from the extra character and other nice changes, the sound effects are horridly scratchy. I love the Saturn version of TSS, but the SFX really do grate the ears.

DC version is okay though.
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Post by Dave_K. »

elvis wrote: Linux + SVGALib + AdvanceMAME + Arcade monitor + iPac/KeyWiz/USB gamepad hack + real arcade controls. That'll give you "arcade perfect" every time (assuming the MAME driver is 100%).
This has been discussed before, you can never have 100% perfect emulation since the CPU clock is different than your graphic card clock. You will always have a mismatch in refresh rates, where even .1hz off is noticable with vertical shooters on a 29" monitor. Trust me I've spent a month trying to achive this. Even using the mame options to filter out the ripple, you will still see sprite tearing when things flash at 1/2 the intended rate (like lasering a boss). Given Cave games use a very funky refresh rate, that even ArcadeVGA can't reproduce (since its down to the 4 or 5 decimal places), it should be apparent 100% emulation is a pipedream. Sorry for being anal.
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Post by GaijinPunch »

I've been playing quite a few games through MAME w/ an AVGA. While I do notice some differences on non-100% drivers (some Cave games, for example) I never notice any sprite tearing. Again, while I agree that it won't be the exact same for a computer, the majority of instances a human will not differentiate.

I'm on a 25" monitor, FYI.
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Post by jp »

GaijinPunch wrote:Correct me if I'm wrong, but doesn't the Saturn rev have the slowdown & no slowdown version.

Geek technicality: There is no Twinkle Star Sprites PCB. I know, I have no life.

Fine, the Twinkle Star Sprites MVS/AES. Heh, I actually thought about changing that but didn't. Ah well. :lol:

And no, the Saturn version of Batsugun does not have the option to take out the slowdown. As far as I know there is no slow down in that game at all (well, might be in the later loops of Special).
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Post by elvis »

Dave_K. wrote:
elvis wrote: Linux + SVGALib + AdvanceMAME + Arcade monitor + iPac/KeyWiz/USB gamepad hack + real arcade controls. That'll give you "arcade perfect" every time (assuming the MAME driver is 100%).
This has been discussed before, you can never have 100% perfect emulation since the CPU clock is different than your graphic card clock. You will always have a mismatch in refresh rates, where even .1hz off is noticable with vertical shooters on a 29" monitor. Trust me I've spent a month trying to achive this. Even using the mame options to filter out the ripple, you will still see sprite tearing when things flash at 1/2 the intended rate (like lasering a boss). Given Cave games use a very funky refresh rate, that even ArcadeVGA can't reproduce (since its down to the 4 or 5 decimal places), it should be apparent 100% emulation is a pipedream. Sorry for being anal.
I have never seen sprite tearing using Linux + SVGALib + AdvanceMAME. Why? Because it generates perfect modelines.

If you are using Windows MAME, or MAME under linux with X-Windows and SDL, you WILL ALWAYS GET IMPERFECT MODES.

Again, if you use "generate" modelines out of SVGALib you will not get tearing. Period. If you do, you've set it up wrong. Simple as that.

So I ask the question: did you use LInux + SVGALib + AdvanceMAME? Or did you use some other method (including an ArcadeVGA which does not generate 100% correct modelines all the time - it only generates about 90% of them, and approximates the rest).

By the very fact that you've said above "using the mame options to filter out the ripple" indicates to me that you've set it up incorrectly. Under SVGALib you don't need any sort of filtering or post processing to get perfect modelines.

If you're a Windows user, give up. The way Windows GDI works means you will never get accurate emulation. You need something customisable like SVGALib under Linux. End of story.

[edit] And apologies if the above sounds narky. I seem to have this argument almost daily with WIndows users who don't understand the core problems as to why emulation under Windows is always broken, and how screen drawing routines like SVGALib actually work.
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Post by Dave_K. »

elvis wrote: If you are using Windows MAME, or MAME under linux with X-Windows and SDL, you WILL ALWAYS GET IMPERFECT MODES.
I tried both Windows and DOS advancemame. AdvanceCD (linux live CD) had a problem with the card I was using at the time. I haven't tried since then with the Radeon 7500 thats in my current mame setup. Thanks for the clarification, better help then what I got on arcadecontrols a couple years ago when I did this and basically gave up.
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Post by Ghegs »

ill6 wrote:I am saying "a port cannot improve on the original" by definition...
By definition? Whose? Yours?
Dictionary.com wrote:Original:

* a primary form or type from which varieties are derived.
* an original work, writing, or the like, as opposed to any copy or imitation.
* preceding all others in time; first.
* a first form from which other forms are made or developed
(I just took some of the ones that relate most closely to the situation at hand, one can check the site for more)

That's all the originals are, by definition. Also:
ill6 wrote:A copy of X cannot improve on X except in a subjective way. Eg1) A copy of the MonaLisa cannot be better, it can only be different, you might prefer it but that is subjective opinion. Eg2 A copy of Dodonpachi on the Saturn cannot be better, it is different, you might prefer it but its not the same thing.
Good, better, best. These are subjective opinions. That the variety/copy/imitation is different to the original, is not subjective. The differences can be compared and measured very exactly.
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Post by Acid King »

ill6 wrote:
Acid King... Its not like saying that at all... Of course a game that fixes issues or balances a game is better but we are talking about games where no such fix or balancing has been applied.

To elaborate, to use your analogy, Batsugun Special is a fixed version of the original, fixed you might say... some may prefer it some may not such is their whim but that does not alter Batsugun original. I am comparing Batsugun original with the arcade version of the Batsugun port... There is no balancing there. I am not saying there are no faults I am saying "a port cannot improve on the original" by definition... This is a logical, perhaps theological thing I don't care about the format you use to play the game.
Thats not the analogy at all, since Batsugun special is a different game than Batsugun. Thats like comparing DOJ and DOJ Black Label.... different games. It's apples to apple pie. The perfect example, as GaijinPunch already pointed out, is the graphical glitches in Espgaluda. That is no different than a PC developer releasing a patch that fixes crashing bugs or clipping issues. But if you hold to your view, that makes the games different, not better, this despite the fact that they fix obvious flaws with no discernible difference in the way it plays... how can that be anything but better?

I know exactly what you're saying. Any changes irrevocably alter the game, making it a different game, therefore it can't be "better" than the original, just different and I think that's just ridiculous. Any improved port is an improved version of the original, hence port>original.
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Post by Strider77 »

I think that's just ridiculous
word.... you gonna let him talk crap like that to you?! :shock:
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Post by Kiken »

Damnit! Where's one of those thread-hijacked graphics...?
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Post by Icarus »

Kiken wrote:Damnit! Where's one of those thread-hijacked graphics...?
Image

Your Google-fu is weak, Kiken. ^_-
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Post by Kiken »

Icarus wrote:Your Google-fu is weak, Kiken. ^_-
Unfortunately, I must admit Google-laziness.

But you have done well!
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Post by roker »

point being

Battle Garegga PCB > Battle Garegga Port

:lol:
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Post by Strider77 »

Battle Garegga PCB + Battle Garegga Port = thread arguements
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Post by ill6 »

OK. Point proven, I am wrong you are right etc etc... Lets move on now.
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