Gungriffon Geona wrote:Personally, I would call Strike Gunner STG for this, but that all depends on which version of the game you play.
The SNES version was quite an excellently designed game,

Well in my opinion it was. I've had loads of fun with it over the years.Rob wrote:Gungriffon Geona wrote:Personally, I would call Strike Gunner STG for this, but that all depends on which version of the game you play.
The SNES version was quite an excellently designed game,
The one and the same.The Coop wrote:Gungriffon Geona? Nice to see a familiar "face"... unless you just happen to be sharing the same name as someone on OCR.
Plenty of good ones out there, though one would have to sort through the hordes of demos to find full games...also, some might debate whether stuff like Warning Forever or Cho Ren Sha is really "hidden."Edge wrote:And Doujin games would fit very well too, but it had to be freeware that everyone can access it: Only game that comes to mind is Warning Forever. Other good freeware shmups?
You are not good at choosing games by random companiesEdge wrote:Alpha Mission 2, Xexex
Would G-Type count in this matter?BulletMagnet wrote:Plenty of good ones out there, though one would have to sort through the hordes of demos to find full games...also, some might debate whether stuff like Warning Forever or Cho Ren Sha is really "hidden."Edge wrote:And Doujin games would fit very well too, but it had to be freeware that everyone can access it: Only game that comes to mind is Warning Forever. Other good freeware shmups?
I've discovered lots of sweet puzzlers, platformers, and general odd stuff that's never ever talked about ever via Pa and Rando mostly.twe wrote:True, true. This is what I said in some other thread a bit ago. There are no hidden gems, anything really good is known (and played, and talked about) by most people on these boards. In other words, the gems are not 'hidden'.professor ganson wrote:If something is genuinely a gem, then what's the likelihood that it's hidden from us. Aren't we (not me in particular) the experts? If it's so great, surely we know about it.
They did have some sweet soundtracks. Zanac X Zanac's alone kinda justifies their existence. Otherwise I don't understand the praise...takes 'mindless fun' to new heights, I'd rather play world of warcraftRob wrote:Where did I go wrong?DJ Incompetent wrote:what about the Compile stuff? I don't see a mention of them very often.
The fact that most of their games (in my opinion) don't rely on using some boring and typical pattern is one of the major reasons I find their games fun. Zanac and Zanac Neo being case and point, both games being extremely hard, but fun nonetheless. why though?Neon wrote:They did have some sweet soundtracks. Zanac X Zanac's alone kinda justifies their existence. Otherwise I don't understand the praise...takes 'mindless fun' to new heights, I'd rather play world of warcraftRob wrote:Where did I go wrong?DJ Incompetent wrote:what about the Compile stuff? I don't see a mention of them very often.
I've been looking for that actually. whatever happened to it? I wouldn't mind playing it again.Rob wrote:Twiddle, can controllers be used with Sispri Gauntlet?
You're confusing rigidness with challenge and attention demand here.Gungriffon Geona wrote:The fact that most of their games (in my opinion) don't rely on using some boring and typical pattern is one of the major reasons I find their games fun. Zanac and Zanac Neo being case and point, both games being extremely hard, but fun nonetheless. why though?
It's because you can't expect what will happen next a good majority of the time. there are loose patterns to both, but alot of the game tends to boil down to one thing: your play style. in a sense, the games make it more challenging and fun for you as the player, and not be sadistically rigid like almost every other game in the genre is.
I don't think otherwise. Music only affects the scoring in DDR.Space Megaforce is fine for nap-gaming, not for a scoring competition.
You're still judging the enjoyment of a game on just reacting to whatever is happening on screenIt's because you can't expect what will happen next a good majority of the time. there are loose patterns to both, but alot of the game tends to boil down to one thing: your play style. in a sense, the games make it more challenging and fun for you as the player, and not be sadistically rigid like almost every other game in the genre is.
If you were playing for pure survival on Normal mode, yes. I could see where you're coming from. Somewhat.Rob wrote:Space Megaforce is fine for nap-gaming, not for a scoring competition.
-12-14 stages with lots of no challenge and empty spaceDJ Incompetent wrote:Do you feel if you knew instead you had to figure out a way to kill every single object on the screen at any given time to win this thing, would it still feel like nap-gaming? I feel like it would keep things pretty active for a game with what...12-14 stages? You can even adjust how you fire your 8 different weapons on the fly.
trollHow about Eliminate Down and if not, then surely there's no need for a vote because BioMetal would have to be chosen.
This one is ported, isn't it? Can't remember atm.Plasmo wrote:EARTH DEFENSE FORCE!
seriously, try it!
I actually thought about mentioning doujins before, and I have found some that I don't think have never been mentioned here. There are problems, though. The ones I know of are for Windows, which sucks for those using Linux or Macs or whatnot. Even with Windows one might have difficulties getting the games to run.BulletMagnet wrote:Plenty of good ones out there, though one would have to sort through the hordes of demos to find full games...also, some might debate whether stuff like Warning Forever or Cho Ren Sha is really "hidden."Edge wrote:And Doujin games would fit very well too, but it had to be freeware that everyone can access it: Only game that comes to mind is Warning Forever. Other good freeware shmups?
wooooo 8 different weapons, only two of them worth usingDJ Incompetent wrote:If you were playing for pure survival on Normal mode, yes. I could see where you're coming from. Somewhat.Rob wrote:Space Megaforce is fine for nap-gaming, not for a scoring competition.
Let me ask this another way. Do you feel if you knew instead you had to figure out a way to kill every single object on the screen at any given time to win this thing, would it still feel like nap-gaming? I feel like it would keep things pretty active for a game with what...12-14 stages? You can even adjust how you fire your 8 different weapons on the fly.
Another thing to consider is that difficulty adjustment in the options menu isn't the standard "easiest-to-hardest" They throw some curve-ball difficulty things like the Tricky and the Wild if I remember. Those two difficulties, while being at the polar opposites of the selection, were not necessarily the easiest nor the hardest as compared to Hard, Hyper and Easy, but changed the game more significantly. Given score is based off target-shooting. Well, if every target killed is arranged to launch a suicide bullet, that could kill yer nap-gaming theory right-quick. Would a week of devising a strategy to battle personal scoring greed vs. survival make for something unique enough? This is all provided we're willing to overlook our typical "play the game on all defaults" mantra.
And the game ain't even on the hi score forum!
If these points sparked any renewed interest, I could research it more.
Tell that to the Darius fans.Shatterhand wrote:I am the biggest Compile fan around, and even I admit that Compile games arent good for score competitions, thanks to their ínsane end of level/end of game bonuses.