For the 1CC heroes out there.
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neorichieb1971
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For the 1CC heroes out there.
I'd like to start this thread out of curiosity. What games have you done a 1CC on and describe what your average expectation is when playing it again. The reason I ask is because I was wondering if after you have done a 1CC you can consistantly do it again.
Gradius 1.
This is the only 1CC (1st loop only) I have done on default settings and I only did it once. It was a one life 1CC.
Could I do it again? Probably, but it would take alot of patience and I doubt I would survive a 1CC if I lost a single life.
I have however managed 1-5 on Esp ra.de, Strikers 1945 plus and Mushihimesama. Those are my favorite shooters. So it seems my consistency level is about an 80% completion. So I am definately an average shmupper at best.
How about you?
Gradius 1.
This is the only 1CC (1st loop only) I have done on default settings and I only did it once. It was a one life 1CC.
Could I do it again? Probably, but it would take alot of patience and I doubt I would survive a 1CC if I lost a single life.
I have however managed 1-5 on Esp ra.de, Strikers 1945 plus and Mushihimesama. Those are my favorite shooters. So it seems my consistency level is about an 80% completion. So I am definately an average shmupper at best.
How about you?
This industry has become 2 dimensional as it transcended into a 3D world.
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Kaede
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Both Ikaruga and Progear (1st Loop) I can now confidently clear (with a couple of warm up goes beforehand). Though in both games I have sticking points where I always, ALWAYS get killed. The snakes and Stone Like in Ikaruga and the beginning of Stage 5 on Progear get me every time.
I have only finished ESPgaluda once and I only managed that because I got to the last boss with 5 lives in stock. My brain cannot cope with the 'up & down' pattern and the final 'left and right' pattern. Especially as you cannot use your guard barrier!
I'm also currently stuck on the final boss of Radiant Silvergun, though I once survived long enough to get killed by the very last bullet fired in the game on my last life.
I have only finished ESPgaluda once and I only managed that because I got to the last boss with 5 lives in stock. My brain cannot cope with the 'up & down' pattern and the final 'left and right' pattern. Especially as you cannot use your guard barrier!
I'm also currently stuck on the final boss of Radiant Silvergun, though I once survived long enough to get killed by the very last bullet fired in the game on my last life.
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Kaiser
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I 1CC'ed thunder force V on psx long time ago
I has always trouble with last boss because you can't lost any continue at it because if you continue at it you will never get good ending! Game was cool but there was always point i died at like those green blocks at stage 6 and last form of last boss! heh..... i 1cc'ed it on normal it wasn't easy but do-able i'm trying now to 1CC armed police batrider on normal course last stage is frickin hard
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Shatterhand
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I can 1CC Alesete, Aleste 2 , Zanac (NES) and Zanac EX anytime I play it. I've played those games so much that I just can't manage to NOT 1cc it. I've 1 lifed all of them a few times too, though this I can't do it all the time.
In the other hand, I've 1cc Armed Police Batrider in NORMAL mode a couple of times, but I find it hard as hell to do it.
In the other hand, I've 1cc Armed Police Batrider in NORMAL mode a couple of times, but I find it hard as hell to do it.

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zinger
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I can 1cc Darius Gaiden (as long as I use autofire, ofcourse) without any trouble (I've no missed, no bombed it). I'm starting to get pretty confident in beating Armed Police Batrider (Normal course) now too, as long as I don't unlock any extra bosses. I've only beaten Shippu Mahou Daisakusen once, but I'm sure I could do it again with ease. Same goes for a couple of non-arcade shooters...
SOUNDSHOCK
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mulletgeezer
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i find it varies a lot depending on the game. with 80s shmups it's often very easy to repeat the 1cc as they tend to be heavily based on memorisation/working out a good route. with modern manic type stuff the first 1cc will often be a skin of the teeth effort with some luck involved and a repeat 1cc might take me a few more games. With cave games i like to get a quick 1cc in and then start playing for score so i find myself getting worse at the game for a while due to the risks involved in scoring, though i can't 1cc any of them consistently. with psikyo games the first time 1 achieve a 1cc (first loop) is nearly always my very last attempt at the game as there's nothing worthwhile left to play for after that.

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Twiddle
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With Gradius, it depends. Sometimes I can 1 life ALL, but if I ever die at any place other than the beginning of a stage, my game goes to shit.
I'm not very happy about playing that game.
I'm trying to clear Raiden Fighters on an emulator to verify my 1-loop clear (since I've done it on an Asia cab) and it's harder, simply because of the screen tearing and worse keyboard control.
Twin Cobra 2...not interested in the game to ALL it more than twice.
I'm not very happy about playing that game.
I'm trying to clear Raiden Fighters on an emulator to verify my 1-loop clear (since I've done it on an Asia cab) and it's harder, simply because of the screen tearing and worse keyboard control.
Twin Cobra 2...not interested in the game to ALL it more than twice.
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
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jp
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Batsugun (Saturn, Original Mode)
I only ever did it once. But these days I only play Special... so I doubt I'll do it again.
Blast Wind (Saturn) (1LC)
If I don't 1CC it... something is horribly wrong.
Bokan To Ippatsu Doronboo Kanpekiban (Saturn)
I never played it again after the first 1CC.
Darius Gaiden (Saturn)
I 1CC'd it once or twice... but then I quit playing it.
Dino Riki (NES) (1st loop)
Dunno, I was pretty young and didn't even know what a "1CC" was when I did this. I was just like "HOLY SHIT I BEAT THE GAME WITHOUT CONTINUING!" Actually, my Dad and I were competing to see who could do that first.
Elemental Master (Genesis)
All day every day.
Giga Wing 2 (Dreamcast)
Only did it once... doubt I will ever do it again.
Gokujyo Parodius (Saturn)
Only did it once or twice... doubt I'll ever do it again.
Gunbird 2 (Dreamcast)
Never played it again after my first 1CC.
Harmful Park (Dreamcast)
Never played it again after my first 1CC.
Hyper Duel (Saturn, Arcade Mode)
I don't play arcade mode anymore... just Saturn mode. And I cannot 1CC Saturn mode yet.
Ikaruga (Dreamcast)
Only did it once shortly after getting the game and I don't think I ever played it again.
Iridion II (GBA)
Only did it once and then never played it again.
King's Knight (NES)
Did it when I was really young.
Metal Black (Saturn)
If I sat down with it for a few days I could do it... no problem.
Nanostray (DS)(All Modes)
All day every day.
Nexzr Special (PC-Engine Duo)
All day every day.
Radiant Silvergun (Saturn)
Only did it once but I could probably do it again.
Salamander 2 (Saturn)
Only did it once or twice... but if I sat down with it for a few days I'm sure I could do it again.
Soukyugurentai (Saturn)
Only did it once... I've never been able to do it again (sadly, I put a shmup away after I get the first 1CC for a good amount of time, so...)
Steam Hearts (Saturn)
I'm sure I could do it...
Super Dimensional Fortress Macross (Saturn)
Ditto.
Super God Trooper Zeroigar (PC-FX)
Ditto.
Thunder Force III (Saturn)
Might take me a couple of tries but I'm sure I could do it.
Thunder Force IV (Saturn)
Ditto.
Thunder Force V (Saturn)
Ditto.
Twinkle Star Sprites (Dreamcast)
All day every day.
I only ever did it once. But these days I only play Special... so I doubt I'll do it again.
Blast Wind (Saturn) (1LC)
If I don't 1CC it... something is horribly wrong.
Bokan To Ippatsu Doronboo Kanpekiban (Saturn)
I never played it again after the first 1CC.
Darius Gaiden (Saturn)
I 1CC'd it once or twice... but then I quit playing it.
Dino Riki (NES) (1st loop)
Dunno, I was pretty young and didn't even know what a "1CC" was when I did this. I was just like "HOLY SHIT I BEAT THE GAME WITHOUT CONTINUING!" Actually, my Dad and I were competing to see who could do that first.
Elemental Master (Genesis)
All day every day.
Giga Wing 2 (Dreamcast)
Only did it once... doubt I will ever do it again.
Gokujyo Parodius (Saturn)
Only did it once or twice... doubt I'll ever do it again.
Gunbird 2 (Dreamcast)
Never played it again after my first 1CC.
Harmful Park (Dreamcast)
Never played it again after my first 1CC.
Hyper Duel (Saturn, Arcade Mode)
I don't play arcade mode anymore... just Saturn mode. And I cannot 1CC Saturn mode yet.
Ikaruga (Dreamcast)
Only did it once shortly after getting the game and I don't think I ever played it again.
Iridion II (GBA)
Only did it once and then never played it again.
King's Knight (NES)
Did it when I was really young.
Metal Black (Saturn)
If I sat down with it for a few days I could do it... no problem.
Nanostray (DS)(All Modes)
All day every day.
Nexzr Special (PC-Engine Duo)
All day every day.
Radiant Silvergun (Saturn)
Only did it once but I could probably do it again.
Salamander 2 (Saturn)
Only did it once or twice... but if I sat down with it for a few days I'm sure I could do it again.
Soukyugurentai (Saturn)
Only did it once... I've never been able to do it again (sadly, I put a shmup away after I get the first 1CC for a good amount of time, so...)
Steam Hearts (Saturn)
I'm sure I could do it...
Super Dimensional Fortress Macross (Saturn)
Ditto.
Super God Trooper Zeroigar (PC-FX)
Ditto.
Thunder Force III (Saturn)
Might take me a couple of tries but I'm sure I could do it.
Thunder Force IV (Saturn)
Ditto.
Thunder Force V (Saturn)
Ditto.
Twinkle Star Sprites (Dreamcast)
All day every day.
RABBLE RABBLE RABBLE!!!!!!
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msm
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turning v-sync on might get rid of the tearing? worked for me, but you could be experiencing a different problem, soTwiddle wrote:it's harder, simply because of the screen tearing and worse keyboard control.
only game i've ever 1cc'd is dodonpachi, only once and just the first loop, was a nervous wreck after that, used 12 bombs on the final boss!
should be able to do ikaruga on easy, but haven't managed it yet
also fancy a go at batrider normal course after the competition
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Turrican
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I'm pretty confident I could repeat my exploits on Super Aleste, Thunderforce III, Musha, Power Strike II, Pop'n Twinbee, Axelay, GunNac and maybe a few others. My skills with TFV decreased a lot since I went under the shock of losing my memory card save - I could still 1cc the hard setting, but doing again the Master difficulty would require an amount of love for the game that I simply don't have anymore.
In order to spent time with a game for a 1cc I must really like it - and this cuts out more shmups than I'd probably should admit here. Then of course, there are many shumps that I love with all the heart but are absolutely impervious to my skills...
In order to spent time with a game for a 1cc I must really like it - and this cuts out more shmups than I'd probably should admit here. Then of course, there are many shumps that I love with all the heart but are absolutely impervious to my skills...
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Klatrymadon
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I can 1-life most Gradius, Salamander and Parodius games with my hands tied behind my back, but those are stock favourites that I rarely leave alone for more than a few days. X-Multiply is another 'anytime' 1CC, I think, as are Battle Bakraid, Donpachi, Axelay and R-Type II. I think that's about it for the dead certs. Most shmups take me a few weeks of practice to 1CC, especially modern danmaku games. Even most of the stuff I've played to death will still demand a few 'refresher' hours, as I tend to hop between several games at a time, and I almost never play competetively or with the intention of gradually improving my performance based on other people's scores. Oddly, though, I'm a great lover of superplays and a lot of techniques used in those work their way into my runs. 
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GaijinPunch
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Icarus
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For me, it depends on the game, and the targets I've set myself for that game. I usually concentrate on scoring first, so ALL Clears take a bit longer to get, but once I bag an ALL (with a decent score occasionally), I start to refine the run to get a higher record. Its mainly habit that I play this way, as I like to analyse a game's system and develop scoring techniques to manipulate the system to the fullest, and enjoying a particular game usually comes from that.
Some games are quite easy to ALL though, and repeat clearances usually result. Ibara Arrange Mode was a good example, the first ALL was in the 70mil region, and from there I could estimate my upper limit and refine my run to hit that, and picked up about six or seven more higher scoring ALLs, finally ending at over 130mil. My upper limit is a bit higher than that, but I can leave that for another time. ^_-
There are some games, however, that I can score well in, but very rarely clear, if ever.
In short, for me an ALL is a nice end bonus. Its the numbers that I'm mainly interested in. ^_-
Some games are quite easy to ALL though, and repeat clearances usually result. Ibara Arrange Mode was a good example, the first ALL was in the 70mil region, and from there I could estimate my upper limit and refine my run to hit that, and picked up about six or seven more higher scoring ALLs, finally ending at over 130mil. My upper limit is a bit higher than that, but I can leave that for another time. ^_-
There are some games, however, that I can score well in, but very rarely clear, if ever.
In short, for me an ALL is a nice end bonus. Its the numbers that I'm mainly interested in. ^_-

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Gungriffon Geona
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Fighter17
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PC Engine Fan X!
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PCEFanX!'s arcade game 1cc's...
Back in the late 1980's and into the early 1990's, to 1CC an arcade game at an arcade was a phenomenal event in itself. ^_~
The many hours of honing your skills (and paying real $$$ in the process) to get to the upper plateau of mastery is something that isn't for the novices. As the old saying goes: "Practice makes perfect..."
For those who are masters of their favorite arcade game or console game, there will be a certain point what is known as the "law of diminishing returns" (this is the critical point of "failure" that can come up suddenly & wreck one's concentration forcing the player to start all over again from the very beginning to see if he or she can overcome the previous "problem area benchmark", if successful, then going into new territory to see how far one can reach on just one life)...it is very easily possible to lose your concentration when attempting such a 1CC feat. It is only when the player is "in the zone", no matter what the CPU throws at the player, he or she will find a way to over come it. That is the highest state of mastery for anything whether it be video games, etc. I know this because I've been there ("in the zone") during my Klax 1CC event. ^_~
I could put a single quarter into a Data East 1987 coin-op cabinet of "Heavy Barrel" and manage to build the "Heavy Barrel" gun to use on the "final" boss with plenty of time to spare. The usual 1CC high score on a Heavy Barrel cabinet would be in the 1,415,000+ points range easily. ^_~
To see one 1CC an entire Klax arcade game session is quite rare...I did just that on a sunny day in May of 1994 with a single token and warping at the appropiate times as needed. Super fast reflexes and cool head that's capable of multi-tasking the best way to handle all those fast speeding colored tiles coming down the conveyor belt. Sure, I've tried playing Klax on an Ultracade cabinet but it isn't the same as the real genuine Atari Games produced Klax cabinet since it has a unique Atari Games produced "4-way" digital based joystick. If you can score 2,000,000+ points by Wave 7 or 8, then you are considered a "World Class Klax ace player indeed (as the rest of the points after that score benchmark would come quite easily). The "fast" tile waves are truly wicked. An ace Klax player will tell you that no single Klax game is ever the same, it's all pure random generated tiles that the CPU throws at the player. It's up to the Klax player to decide how & when to make do with tiles given and then to "cash in" for the maximum amount of points. Klax Hint: Buy Low, Sell High! (meaning use the least amount of tiles to score the most points possible...which takes time to master) ^_~
As to why Atari Games never expanded on the Klax gameplay mechanics or even bothered to do a true sequel, it still is regarded today as one of the hardest arcade puzzle games ever to master (or even 1CC) even though it's easy to get into.
The current World Record on a Klax arcade cabinet was set by a Mr. Leong Su Chin with 3,205,000 points (date is unknown) according to the 1st edition of the "Twin Galaxies' Official Video Game & Pinball Book of World Records". My Klax arcade 1CC score on that eventful day back in May of 1994, was an astonishing 6,000,000+ points easily. The current Klax WR posted on the Twin Galaxies website only reflect Klax scores using Mame emulation. There is a BIG difference between Mame and actual arcade PCB hardware, for the arcade WR purists, then PCB would have to be taken into consideration as the said medium to attain WR scores in order to be valid. A Twin Galaxies official would have to watch you in person to verify that such a WR attempt was done.
I've 2CC the old lovable Capcom/Romstar's USA Bios region version of "Hyper Dyne Sidearms" back in 1988-1989. There is a subtle difference between the original Japanese Bios versions of Sidearms PCB and it's USA Bios version PCB counterpart. ^_~
It would've been nice to have videotaped my Klax arcade 1CC event...but there wasn't anybody to watch me do this -- it took about 2 to 2 1/2 hours nonstop to pull off a Klax 1CC stunt...keep in mind that this is longer than the usual Japanese shmup ace gods 1CC sessions on a Japanese arcade cabinet setup (which would be 30 to 60 minutes tops for most modern day shmup titles with RSG being the exception)! ^_~
I once asked Walter Day (founder and official referee of Twin Galaxies fame) if I could do a Klax 1CC session and for him to verify it at the 2002 Califonia Extreme show but he didn't have a Klax Rom...although the show promoters did have a few full-sized Hana-Ho arcade cabs for such World Record Score attempts on arcade game titles using Mame, of course. And so, it was a "no go" at the Klax 1CC attempt this time around. Oh well, there's always another time, right? ^_~
PC Engine Fan X! ^_~
Klax Hint: Play Klax Every Day!
The many hours of honing your skills (and paying real $$$ in the process) to get to the upper plateau of mastery is something that isn't for the novices. As the old saying goes: "Practice makes perfect..."
For those who are masters of their favorite arcade game or console game, there will be a certain point what is known as the "law of diminishing returns" (this is the critical point of "failure" that can come up suddenly & wreck one's concentration forcing the player to start all over again from the very beginning to see if he or she can overcome the previous "problem area benchmark", if successful, then going into new territory to see how far one can reach on just one life)...it is very easily possible to lose your concentration when attempting such a 1CC feat. It is only when the player is "in the zone", no matter what the CPU throws at the player, he or she will find a way to over come it. That is the highest state of mastery for anything whether it be video games, etc. I know this because I've been there ("in the zone") during my Klax 1CC event. ^_~
I could put a single quarter into a Data East 1987 coin-op cabinet of "Heavy Barrel" and manage to build the "Heavy Barrel" gun to use on the "final" boss with plenty of time to spare. The usual 1CC high score on a Heavy Barrel cabinet would be in the 1,415,000+ points range easily. ^_~
To see one 1CC an entire Klax arcade game session is quite rare...I did just that on a sunny day in May of 1994 with a single token and warping at the appropiate times as needed. Super fast reflexes and cool head that's capable of multi-tasking the best way to handle all those fast speeding colored tiles coming down the conveyor belt. Sure, I've tried playing Klax on an Ultracade cabinet but it isn't the same as the real genuine Atari Games produced Klax cabinet since it has a unique Atari Games produced "4-way" digital based joystick. If you can score 2,000,000+ points by Wave 7 or 8, then you are considered a "World Class Klax ace player indeed (as the rest of the points after that score benchmark would come quite easily). The "fast" tile waves are truly wicked. An ace Klax player will tell you that no single Klax game is ever the same, it's all pure random generated tiles that the CPU throws at the player. It's up to the Klax player to decide how & when to make do with tiles given and then to "cash in" for the maximum amount of points. Klax Hint: Buy Low, Sell High! (meaning use the least amount of tiles to score the most points possible...which takes time to master) ^_~
As to why Atari Games never expanded on the Klax gameplay mechanics or even bothered to do a true sequel, it still is regarded today as one of the hardest arcade puzzle games ever to master (or even 1CC) even though it's easy to get into.
The current World Record on a Klax arcade cabinet was set by a Mr. Leong Su Chin with 3,205,000 points (date is unknown) according to the 1st edition of the "Twin Galaxies' Official Video Game & Pinball Book of World Records". My Klax arcade 1CC score on that eventful day back in May of 1994, was an astonishing 6,000,000+ points easily. The current Klax WR posted on the Twin Galaxies website only reflect Klax scores using Mame emulation. There is a BIG difference between Mame and actual arcade PCB hardware, for the arcade WR purists, then PCB would have to be taken into consideration as the said medium to attain WR scores in order to be valid. A Twin Galaxies official would have to watch you in person to verify that such a WR attempt was done.
I've 2CC the old lovable Capcom/Romstar's USA Bios region version of "Hyper Dyne Sidearms" back in 1988-1989. There is a subtle difference between the original Japanese Bios versions of Sidearms PCB and it's USA Bios version PCB counterpart. ^_~
It would've been nice to have videotaped my Klax arcade 1CC event...but there wasn't anybody to watch me do this -- it took about 2 to 2 1/2 hours nonstop to pull off a Klax 1CC stunt...keep in mind that this is longer than the usual Japanese shmup ace gods 1CC sessions on a Japanese arcade cabinet setup (which would be 30 to 60 minutes tops for most modern day shmup titles with RSG being the exception)! ^_~
I once asked Walter Day (founder and official referee of Twin Galaxies fame) if I could do a Klax 1CC session and for him to verify it at the 2002 Califonia Extreme show but he didn't have a Klax Rom...although the show promoters did have a few full-sized Hana-Ho arcade cabs for such World Record Score attempts on arcade game titles using Mame, of course. And so, it was a "no go" at the Klax 1CC attempt this time around. Oh well, there's always another time, right? ^_~
PC Engine Fan X! ^_~
Klax Hint: Play Klax Every Day!
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Fighter17
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Frederik
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Only Ikaruga so far... and yeah, the only game I can 1cc is a score-shooter. Wait, and Battle Bakraid. Easy course.
On the other hand, I don`t want to do a 1cc just for the sake of it, for instance on Gunbird 1 or something else... I rather have a game that kicks my face for all eternity but plays like a dream (Mars Matrix at the moment) than crawling through a game in Monkey mode. Or in other words, my favourite shooters are all too hard for me in later levels... yet, I hope.
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PC Engine Fan X!
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For Fighter17,Fighter17 wrote:Klax fucking rocks!
Finally someone shows respect to Atari Games. Now go play Rampart and see how it's a bitch to 1CC.
Thanks for a nod to Klax...Atari Games made some of the best arcade games back in 1970's-1990's. Tis a shame they are no longer with us old school arcade gamers. We, at the very least, have our old Atari Games arcade PCBs and if it needed be, Mame, on hand as well for old times sake. Retro arcade gaming at it's finest. ^_~
And have you 1cc'd Rampart? I wasn't too good at Rampart and hear that some people will pay good $$$ to get a full-sized Rampart cabinet with the original Trak-Ball setup. ^_~
PC Engine Fan X! ^_~
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Fighter17
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I didn't 1cc'd Rampart, but trust me, it's harder than Klax. I believe that people what to blow the cash on the "Delxue" cabinet, since it supports three players (and has three trackballs). Like some people say, you can't fully experience Rampart unless you play the "Deluxe" cabinet. There was a very good Genesis port done by Atari Games home devision Tengen.PC Engine Fan X! wrote:For Fighter17,
Thanks for a nod to Klax...Atari Games made some of the best arcade games back in 1970's-1990's. Tis a shame they are no longer with us old school arcade gamers. We, at the very least, have our old Atari Games arcade PCBs and if it needed be, Mame, on hand as well for old times sake. Retro arcade gaming at it's finest. ^_~
And have you 1cc'd Rampart? I wasn't too good at Rampart and hear that some people will pay good $$$ to get a full-sized Rampart cabinet with the original Trak-Ball setup. ^_~
PC Engine Fan X! ^_~
I think I 1CC another classic Atari Games title, Paperboy.
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PC Engine Fan X!
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Here's a cool LED back-lit Atari Games sign on eBay...
I was browsing on eBay and came across this cool blue backlit LED based sign that has the original Atari Games lettering and famous Atari logo above the lettering. Would be great for a fellow retro arcade game collector into the Atari Games arcade PCBs such as myself. ^_~
I do have a few of the original Atari Games produced arcade Jamma PCBs such as: Klax, Off the Wall, Tetris, and the 3-D "Tetris" spin-off of American Technos' Blockout PCBs. The rare SP1 USA Bios "Fabtek" version of Seibu Kaihatsu's Battle Balls (aka Senkyu in Japan) is in my arcade PCB stash alrighty. I have an affinity towards arcade puzzlers just like I do with my arcade shmup PCBs. ^_~
Klax Trivia: the NES Tengen version of Klax is the only Klax game ever made that has BGM tunes to play in the background courtesy of Bugsujik (aka LX Rudis who did work on the sound effects for the Klax arcade PCB). I learned of this new revelation during the conculsion of the 2001 California Extreme show with a short one on one talk with LX Rudis. Mr. Rudis personally told me he had never seen anyone play Klax as well as I did during both day at the CAX '01 show...I got to Wave 100 on both days of the show. Unfortunately, the arcade hardware was running on Ultracade setup with the arcade controls not up to spec and sometimes not registering my joystick input commands when game control was needed at the curcial points of heated Klax gameplay. I would have much preffered a dedicated Klax upright cabinet with original Atari Games produced 4-way digital joystick setup (but that wasn't available at that particular point in time for the show anyways.) Also, the NES Tengen version of Klax during it's developemental stage was very hard to compile and choppy (framerate-wise) according to Mr. Rudis, and he said that he managed to make it run smoothly (at the last minute) in time for it to be sold to the general public. Otherwise, NES Klax would've remained as "vapor-ware" to this very day. ^_~
http://cgi.ebay.com/ATARI-Game-Store-Ar ... dZViewItem
PC Engine Fan X! ^_~
I do have a few of the original Atari Games produced arcade Jamma PCBs such as: Klax, Off the Wall, Tetris, and the 3-D "Tetris" spin-off of American Technos' Blockout PCBs. The rare SP1 USA Bios "Fabtek" version of Seibu Kaihatsu's Battle Balls (aka Senkyu in Japan) is in my arcade PCB stash alrighty. I have an affinity towards arcade puzzlers just like I do with my arcade shmup PCBs. ^_~
Klax Trivia: the NES Tengen version of Klax is the only Klax game ever made that has BGM tunes to play in the background courtesy of Bugsujik (aka LX Rudis who did work on the sound effects for the Klax arcade PCB). I learned of this new revelation during the conculsion of the 2001 California Extreme show with a short one on one talk with LX Rudis. Mr. Rudis personally told me he had never seen anyone play Klax as well as I did during both day at the CAX '01 show...I got to Wave 100 on both days of the show. Unfortunately, the arcade hardware was running on Ultracade setup with the arcade controls not up to spec and sometimes not registering my joystick input commands when game control was needed at the curcial points of heated Klax gameplay. I would have much preffered a dedicated Klax upright cabinet with original Atari Games produced 4-way digital joystick setup (but that wasn't available at that particular point in time for the show anyways.) Also, the NES Tengen version of Klax during it's developemental stage was very hard to compile and choppy (framerate-wise) according to Mr. Rudis, and he said that he managed to make it run smoothly (at the last minute) in time for it to be sold to the general public. Otherwise, NES Klax would've remained as "vapor-ware" to this very day. ^_~
http://cgi.ebay.com/ATARI-Game-Store-Ar ... dZViewItem
PC Engine Fan X! ^_~

