PSX - Night Raid

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
Harlequin
Posts: 165
Joined: Tue Jul 04, 2006 1:59 pm

PSX - Night Raid

Post by Harlequin »

Hi

Just wondering if this is any good?


Cheers
Harlequin
neorichieb1971
Posts: 8019
Joined: Wed Jan 26, 2005 1:28 am
Location: Bedford, UK
Contact:

Post by neorichieb1971 »

I've not played it, but heard that its not stellar.. Falls into the 6 or 7 out of 10 range.
This industry has become 2 dimensional as it transcended into a 3D world.
User avatar
zlk
Posts: 565
Joined: Wed Jan 26, 2005 4:10 pm

Post by zlk »

I own the game and think its great. Buy it, the game is fun.
ill6
Posts: 492
Joined: Mon Mar 21, 2005 9:29 am

Post by ill6 »

I have the arcade version; it makes no sense whatsoever to me.
User avatar
CIT
Posts: 4692
Joined: Thu Jun 30, 2005 2:39 pm
Location: Germany
Contact:

Post by CIT »

Imagine Giga Wing or Mars Matrix gameplay mechanics, with abstract and somewhat crappy 3D graphics, that's pretty much Night Raid.
If you liked those other games by Takumi, you will probably like Night Raid as well.
User avatar
Ceph
Posts: 3693
Joined: Tue May 31, 2005 2:58 pm
Location: Europe

Post by Ceph »

User avatar
professor ganson
Posts: 5193
Joined: Mon Feb 21, 2005 3:59 am
Location: OHIO

Post by professor ganson »

I decided to sell my copy of NR because there seems to be no reason to play it when I could be playing Giga Wing, GW 2, or Mars Matrix. I'm quite sure I'll never exhaust what these games have to offer me.
User avatar
BulletMagnet
Posts: 14423
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Post by BulletMagnet »

The game's concept isn't completely awful, but the loose control absolutely kills it...I think someone said that (for reasons I couldn't begin to guess at) it's not a problem when played on an import PS1, but I've never tested it myself, and the control's definitely off when playing on a JPS2.
User avatar
Limbrooke
Posts: 1893
Joined: Fri Dec 23, 2005 4:24 am
Location: Ontario, Canada
Contact:

Post by Limbrooke »

CIT wrote:Imagine...Mars Matrix...with...crappy 3D graphics..
Imagine? Maybe you need to observe Mars Matrix a little closer.
Mars Matrix looks like junk compared to even than say, Gun Frontier as pre-rendering did not do that game a whole lot of good. It is however a good game and even if the graphics aren't the best they certainly don't detract.

I know exceptionally little about Night Raid but if apparently looks worse than the DC port of Mars Matrix I could possibly accept that. But the arcade version. Hell no, that's pretty awful to look at.
Last edited by Limbrooke on Fri Jun 04, 2010 5:10 pm, edited 2 times in total.
'Only a fool trusts his life to a weapon.'
User avatar
professor ganson
Posts: 5193
Joined: Mon Feb 21, 2005 3:59 am
Location: OHIO

Post by professor ganson »

BulletMagnet wrote:The game's concept isn't completely awful, but the loose control absolutely kills it...I think someone said that (for reasons I couldn't begin to guess at) it's not a problem when played on an import PS1, but I've never tested it myself, and the control's definitely off when playing on a JPS2.
Yeah, I don't notice a problem when played on a J PS1.
User avatar
Ghegs
Posts: 5075
Joined: Wed Jan 26, 2005 6:18 am
Location: Finland
Contact:

Post by Ghegs »

BulletMagnet wrote:The game's concept isn't completely awful, but the loose control absolutely kills it...I think someone said that (for reasons I couldn't begin to guess at) it's not a problem when played on an import PS1, but I've never tested it myself, and the control's definitely off when playing on a JPS2.
Yeah, figuring this out was a personal crusade of mine for a while. I did a whole thread about Night Raid's loose controls and got plenty of info from other users based on their experiences. Unfortunately this is one of those threads that disappeared along with the forum's last iteration. There were some people who have managed to play the game without problems on a PS2, but the majority did have problems. Including me, which is why I sold my copy. To professor ganson, if memory serves. ;)

But yeah, playing it on a PS1 is a safe bet to avoid any issues.
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.

My videos
User avatar
Kiken
Posts: 3991
Joined: Tue Jan 25, 2005 11:08 pm
Contact:

Post by Kiken »

Ghegs wrote:But yeah, playing it on a PS1 is a safe bet to avoid any issues.
Oddly, I still experience loose control when playing the game on my Debug Station. I might try to track down a standard J-PSOne to test it on that.
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

CIT wrote:Imagine Giga Wing or Mars Matrix gameplay mechanics,
I can't believe no one's called BS on this. The problem with NR is that they put in some mindless button mashing device in place of bullet manipulating shields. If it played anything like either I'd love it.
PC Engine Fan X!
Posts: 9795
Joined: Wed Jan 26, 2005 10:32 pm

PCEFanX!'s say on Night Raid - PSX & G-Card iterations..

Post by PC Engine Fan X! »

I do own both the Taito G-Net version of Night Raid presented as a Taito G-Card game cartridge and the later released version as a Japanese PSX CD-Rom based import. The official tagline is: "Welcome to Nightmare!"

The G-Card version of Night Raid has a bit of extra detail over the PSX version -- the bonus scores appear (whereas in the PSX version, it isn't there to save on CPU processing power).

The second player option is available in the Taito G-Card version (whereas in the PSX version, only one player is available to save on CPU rendering power and keep the Night Raid engine at a consistant 60 frames-per-second framerate). Takumi had to sacrafice some of the features that were possible on the original Taito G-Net hardware version of Night Raid in order to run at it's best on the PSX hardware. Of course, the Taito G-Net is regarded as a PSX 1.5 except endowed with more processing power to handle complex polygonal-based graphics. ^_~

I'm still amazed that Takumi was even able to do a cool PSX port of Night Raid with it's cool trademarked Takumi signature stylized "scatter-fire" patterns galore. ^_~

There is an extra bonus mode to play Night Raid that isn't available on the original Taito G-Card version of the same name which is a small "domo arigato" to the Takumi shmup fans. ^_~

Also a cool all-new CGI rendered opening intro on the PSX version of Night Raid sets the stage for the shmup fans to really get into. ^_~

The maximum cartridge capacity of an Taito G-Card game cartridge is a 320MB allotment (which could easily fit on a 650-700MB PSX CD-Rom based media with plently of room for extra bonus content). ^_~

High scores aren't saved on a Taito G-Card of Night Raid upon powering down for the day on a Japanese arcade cabinet or Supergun setup but is savable on the PSX version (which is a plus in my book) via a standard 1MB PSX memory card.

The PSX version of Night Raid looks stunning on the Sega Dreamcast console using the beta-version release of Bleemcast boot disc -- looks much better than the original Taito G-Card version running on the original G-Net arcade motherboard setup IMO (either in Japanese RGB mode or DC VGA mode as well). ^_~

There's always room for a better improved Night Raid II sequel...Takumi, your response please? ^_~

PC Engine Fan X! ^_~
Last edited by PC Engine Fan X! on Tue Sep 12, 2006 8:11 pm, edited 1 time in total.
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Re: PCEFanX!'s say on Night Raid - PSX & G-Card iteratio

Post by Rob »

PC Engine Fan X! wrote: There's always room for a better improved Night Raid II sequel...anyone?
I think I've said this before, but it would be great to combine the hot/cold meter with Mars Matrix everything else. Blue bullets reflected would be cold (obviously) and pink hot. Yeah. That would be interesting.
Last edited by Rob on Tue Sep 12, 2006 8:08 pm, edited 1 time in total.
User avatar
Twiddle
Posts: 5012
Joined: Sat Feb 18, 2006 11:28 pm
Contact:

Post by Twiddle »

Rob wrote:
CIT wrote:Imagine Giga Wing or Mars Matrix gameplay mechanics,
I can't believe no one's called BS on this. The problem with NR is that they put in some mindless button mashing device in place of bullet manipulating shields. If it played anything like either I'd love it.
does it work like some proto mushihime-sama thing
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

No, I believe you're supposed to mash and (attempt to) steer the launcher while doing it. Frequency of mashing doesn't make a difference. Maybe someone can correct this. It's a confused system because it doesn't seem very controlled.
Last edited by Rob on Sat Dec 09, 2006 2:27 am, edited 1 time in total.
User avatar
BulletMagnet
Posts: 14423
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Post by BulletMagnet »

I think ideally you're supposed to steer the "Hug Launcher" in the direction you want it to go to keep the "chain" going, but just randomly wiggling around seemed to work best.
User avatar
dave4shmups
Posts: 5630
Joined: Wed Jan 26, 2005 2:01 am
Location: Denver, Colorado, USA

Post by dave4shmups »

Hmm, this makes me wonder how well it would work on a modded PS1.
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

dave4shmups wrote:Hmm, this makes me wonder how well it would work on a modded PS1.
Poorly.
User avatar
Strider77
Posts: 4740
Joined: Thu Jul 27, 2006 7:01 am

Post by Strider77 »

so the black hole stage in gradius gaiden runs at full speed on a PS1?
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
User avatar
Ghegs
Posts: 5075
Joined: Wed Jan 26, 2005 6:18 am
Location: Finland
Contact:

Post by Ghegs »

Strider77 wrote:so the black hole stage in gradius gaiden runs at full speed on a PS1?
Yes. And in the PSP Gradius Collection as well, naturally.
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.

My videos
User avatar
Strider77
Posts: 4740
Joined: Thu Jul 27, 2006 7:01 am

Post by Strider77 »

I had this when I had a modded ps1... I didn't realize this. might have to look into getting another at somepoint. then again the PS3 is suppose to support ps1 also.... actually scatch that. i won't be able to afford one of those for quite awhile, let alone an import one. I don't trust the region free statement by sony... prolly just means that they are gonna lock it via the game discs like the 360...
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
User avatar
SAM
Posts: 1788
Joined: Fri Jun 03, 2005 5:27 am
Location: A tiny nameless island in South China Sea

Post by SAM »

I can't figure out the score/game system of Night Raid :? , anyone can shard some light? :o
*Meow* I am as serious as a cat could possible be. *Meow*
User avatar
gameoverDude
Posts: 2269
Joined: Wed Jan 26, 2005 12:28 am
Contact:

Post by gameoverDude »

The graphics are reasonably good for a PS1 title. I used to own the G-Net card but sold it- Takumi ported the game quite well, doing a better job than Taito did with their own RayCrisis. It's no Giga Wing, but still well done- and different.

NR's hard rock soundtrack is great stuff.
Kinect? KIN NOT.
User avatar
BulletMagnet
Posts: 14423
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Post by BulletMagnet »

SAM wrote:I can't figure out the score/game system of Night Raid :? , anyone can shard some light? :o
I think there's a review on insert credit which goes into a bit of that stuff.
User avatar
Skyline
Posts: 859
Joined: Sun Jan 30, 2005 1:08 pm
Location: Reno, NV - USA
Contact:

Post by Skyline »

http://shmups.system11.org/viewtopic.php?t=4855

Strat thread.

I remember running the high score thread for this game back on the old forums. Absolutely no one posted in it!
User avatar
dave4shmups
Posts: 5630
Joined: Wed Jan 26, 2005 2:01 am
Location: Denver, Colorado, USA

Post by dave4shmups »

Rob wrote:
dave4shmups wrote:Hmm, this makes me wonder how well it would work on a modded PS1.
Poorly.
Man, what a weird shmup! Pretty much every other PSX shmup I've heard of that has glitches running on the PS2 works just fine on any PS1.
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
User avatar
Skyline
Posts: 859
Joined: Sun Jan 30, 2005 1:08 pm
Location: Reno, NV - USA
Contact:

Post by Skyline »

I can vouch for the game's controls not being any better on the PlayStation emulators ePSXe and AdriPSX as well.

Although admittedly, it doesn't feel as bad on a good stick as opposed to the D-pad.
User avatar
Galderic
Posts: 29
Joined: Wed Jun 29, 2005 8:01 pm
Location: Catalonia

Post by Galderic »

Post Reply