

"It wasn't an invisible bullet, you just didn't see it."
I'll keep telling myself that.
The low visibility is what kills me all the time. Especially those thing blue laser bolts - those things are friggin impossible to see when rank is cranked and the screen is cluttered.Davey wrote:Hopefully I can do better than this... I've never put much time in any Raizing game, and I'm always clumsy in them (I'm probably just not used to the hitboxes, bullet speed, bullets being fired from short range, low visibility, etc.)
Strawman seems to be the easiest. Carpet has a lot of firepower, but the homing ability of Strawman is tough to beat.Oh, and there's too many damn characters in this game. I can't choose one. I'm sure that's holding me back.
I think this is the worst thing about Strawman. Wide is more than enough... Homing can destroy an enemy just off screen and have a medal slip by unnoticed... Or hit things you don't want to destroy, like when picking apart a boss. But the speed and bomb are good.landshark wrote:but the homing ability of Strawman is tough to beat.
You can limit the homing range of the lasers by keeping your Option power down. The lower the power, the shorter the homing range.Rob wrote:I think this is the worst thing about Strawman. Wide is more than enough... Homing can destroy an enemy just off screen and have a medal slip by unnoticed... Or hit things you don't want to destroy, like when picking apart a boss. But the speed and bomb are good.
The Mahou extra bosses make you want to kill yourself. The Garegga extra bosses aren't bad, but in this game all of the Garegga ships suck shit from a sewage pipe.Icarus wrote:Either that, or try Miyamoto for a pure wide attack range with fast speed.
The Mahou bosses are pretty rough, but only because they take up 200% more screen than their original versions, making some attacks very difficult to dodge. And the Garegga bosses are cake, the same tactics work on them (yes, even grenade milking Black Heart2 with Gain and Bornnam).Twiddle wrote:The Mahou extra bosses make you want to kill yourself. The Garegga extra bosses aren't bad, but in this game all of the Garegga ships suck shit from a sewage pipe.
Bind two keys to 1P Start and A and 1P Start and C, respectively. Fire rate modifiers!The Coop wrote:Isn't that the version I have? It says something about being for use in Nippon on the copyright screen, and Nippon is in Japan, yes?
Hrm, I don't get it it, I've mapped the buttons as you said and keep presing them in-game. The normally blue enemy lasers, turned green, I didn't notice any other difference. What's up?Twiddle wrote:Bind two keys to 1P Start and A and 1P Start and C, respectively. Fire rate modifiers!The Coop wrote:Isn't that the version I have? It says something about being for use in Nippon on the copyright screen, and Nippon is in Japan, yes?
PS i have a hard time reading posts by golly
you kind of have to not movezinger wrote:Hrm, I don't get it it, I've mapped the buttons as you said and keep presing them in-game. The normally blue enemy lasers, turned green, I didn't notice any other difference. What's up?Twiddle wrote:Bind two keys to 1P Start and A and 1P Start and C, respectively. Fire rate modifiers!The Coop wrote:Isn't that the version I have? It says something about being for use in Nippon on the copyright screen, and Nippon is in Japan, yes?
PS i have a hard time reading posts by golly
Ultimately you start learning what enemies are going to drop medals and you know where to be at the right time. I'm pretty good up until stage 6 - though I still tend to lose an off-screen medal here (because of the reason you listed) and then yell a string of profanities at the screen).Rob wrote:I think this is the worst thing about Strawman. Wide is more than enough... Homing can destroy an enemy just off screen and have a medal slip by unnoticed... Or hit things you don't want to destroy, like when picking apart a boss. But the speed and bomb are good.landshark wrote:but the homing ability of Strawman is tough to beat.
Well, luckily for everyone, there is an item drop order, just like Garegga and Ibara. I can't be bothered to list it all, but the most important point is that Medals always follow after small Shot powerups. Items are released for every five flying enemies destroyed.landshark wrote:Ultimately you start learning what enemies are going to drop medals and you know where to be at the right time. I'm pretty good up until stage 6 - though I still tend to lose an off-screen medal here (because of the reason you listed) and then yell a string of profanities at the screen).
Interesting, I didn't know that. I guess this just means that I always take the exact same path and shoot the same enemies because they always appear in the same spot =)Icarus wrote: Well, luckily for everyone, there is an item drop order, just like Garegga and Ibara. I can't be bothered to list it all, but the most important point is that Medals always follow after small Shot powerups. Items are released for every five flying enemies destroyed.
Niiiiiiiiice. Discharge is indeed a pain.DEL wrote:DEL - 8,375,120 - ST7 - Strawman (A) - PCB
Made two stupid mistakes on Discharge
If only it were that easy. ^_-landshark wrote:Interesting, I didn't know that. I guess this just means that I always take the exact same path and shoot the same enemies because they always appear in the same spot =)
You don't need a team to hit 5mil by the end of stage5. ^_-landshark wrote:Using the A/B/C combo of all the groups to get the bosses seems to be a good way to get 5 million by stage 5, but it's so damned hard (and I have to waste 2 or 3 bombs on the first ninja).
Maybe you should have bombed.Herr Schatten wrote:Herr Schatten - Team Old Schoolers - 3,010,400 - Stage 5 - Strawman (A) (MAME)
Just a minor improvement, but the run could have ended up pretty well, had I not screwed it up at the very start of stage 5. I arrived there with two lives in stock. I thought I was being very clever when I suicided by crashing into the first enemy. Reveling in the Raizing spirit I awaited the extend, only to see it appearing in the middle of a bullet spread. It was simply unreachable. Instead of just playing on, though, I stupidly decided to grab it anyway and lost my last life in the attempt.
Btw, I hate those small blue needle bullets that seem to be invisible, although in fact they aren't.