Favourite Bullet Pattern?
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yokaze
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Favourite Bullet Pattern?
Hey guys,
I was just working on making some bullet patterns for the game I'm working on last weekend, and it's one of the first times I've ever really sat down and had a good think about what kind of patterns/enemies are fun to dodge. It's hard to come up with good ideas.
My favourite scenarios in shootemups are ones where you are forced to be confined to a smaller space than you would normally be accustomed to (like many places in the R-Type games...), but I also really love carefully crafted patterns such as those in Cave's games.
My favourites are probably:
- The level 2.X boss from R-Type Final,
- All of the bosses from Progear,
- The final form of the Level 2 boss from Gradius V (with the funky sine wave lasers),
- Bay area boss from ESP.Ra.De.
- Most of the mid-section of Level 3 from Mushihimesama,
- Just about all of the final level of Power Strike, especially when all those rotating "corncob" bullets show up,
- Level 3 boss from Guwange.
So I was wondering, does anyone else have any particular patterns/styles they find to be most fun? Just curious.. and interested for research purposes... <grin>
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I was just working on making some bullet patterns for the game I'm working on last weekend, and it's one of the first times I've ever really sat down and had a good think about what kind of patterns/enemies are fun to dodge. It's hard to come up with good ideas.
My favourite scenarios in shootemups are ones where you are forced to be confined to a smaller space than you would normally be accustomed to (like many places in the R-Type games...), but I also really love carefully crafted patterns such as those in Cave's games.
My favourites are probably:
- The level 2.X boss from R-Type Final,
- All of the bosses from Progear,
- The final form of the Level 2 boss from Gradius V (with the funky sine wave lasers),
- Bay area boss from ESP.Ra.De.
- Most of the mid-section of Level 3 from Mushihimesama,
- Just about all of the final level of Power Strike, especially when all those rotating "corncob" bullets show up,
- Level 3 boss from Guwange.
So I was wondering, does anyone else have any particular patterns/styles they find to be most fun? Just curious.. and interested for research purposes... <grin>
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"Don't give up the ship."
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Twiddle
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crithit5000
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Skyline
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Thunder Force
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Daigohji
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I like patterns where you have to traverse a well defined corridor of bullets. I think there's one like this towards the end of the Stage 3 boss in ESPgaluda; the bullets are overlapping vertically and swaying slightly horizontally. The ones I hate are large, spinning projectiles, like the blue roses that Midi's second form spits out in Ibara. Even though they're not that tightly packed, the spinning makes it hard for my eye to keep track of what's going on.
A great trick that really immerses me into the level is when the music and bullet choreography interact. For example, there are a few points in Psyvariar Revision where an expecially colourful pattern will burst out just as the music enters a different mood.
A great trick that really immerses me into the level is when the music and bullet choreography interact. For example, there are a few points in Psyvariar Revision where an expecially colourful pattern will burst out just as the music enters a different mood.

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Generiname
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Right on! There's also Psyvariar 2 stage 5 when that midboss sort of thing appears and starts shooting at the exact moment the music peaks. It's incredible, some really impressive artistic direction in that game overall.A great trick that really immerses me into the level is when the music and bullet choreography interact. For example, there are a few points in Psyvariar Revision where an expecially colourful pattern will burst out just as the music enters a different mood
I always thought the skonec games had the best looking patterns. It's difficult to pinpoint precise ones though.
I have been playing DDP DOJ a lot lately and I always enjoy the huge blue bullet patterns. I think there are a lot of nice patterns in the game that get messed up (for want of a better phrase) due to everything else that's firing diagonally and whatnot.
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LSU
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sjewkestheloon
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BulletMagnet
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That's the ticket. Imperishable Night's are my favorite (though admittedly I haven't played Shoot the Bullet yet).Skyline wrote:Just about all of the major patterns from the Touhou series
Psyvariar's patterns are nice too, though I haven't tried Homura yet either...I might also mention some of the wacky stuff that Radiant Silvergun throws at you, though in several of those cases the "scenery" is itself part of the pattern.
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SFKhoa
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CodeMonkey
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segasonicfan
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CodeMonkey
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I particularly like the ESPGaluda patterns right now. I like the way that they are often designed to appear extremely fast and deadly, only to turn reasonably-fast and kind-of-deadly when they change shape as they move. I like the layout they often take that leaves good exits and ways to dodge most of the time. I don't get the feeling that the patterns in that game are arbitrary where some games leave you feeling like people were just tossing bullets in there.
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Frederik
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Gnnrrrr, I always die at that point. He has this one (I think) blue pattern shortly before, that`s easy to dodge if you don`t get confused by its movement. You just have to tap dodge the center bullet, while that is surrounded by other moving and deforming crap. Those are my favourites - patterns you have to UNDERSTAND to dodge.segasonicfan wrote:I love the patterns in Dangun Feveron the most I think...that's what truly makes the game shine. The 2nd boss patterns are some of the best ever IMO (especially the final green shot pattern).
-Segasonicfan
As much as I like the graphical effect of the Touhou barrages, it mostly boils down to dodging a huge amount of single bullets; I really love watching the thick bullet streams of Ketsui (and therefore have to add to the line of people who would kill for playing it). Aesthetically, I like smooth, mindbending arrangements much more than a screen full of single bullets.
And somehow I HATE the patterns in Esprade. That midboss in the subway stage gets me killed so often just because the pattern is so annoying.
rRootage appeals very much to me, too; and while it mostly slaps existing patterns together (mostly from Cave games) it looks so smooth in its abstract hi-res neon blossom.
THE BULLETS ARE NOW DIAMONDS!
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SAM
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Daigohji
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Just got Psyvariar 2: Ultimate Final, and the stage 6 boss' final form patterns have just shot to the top of my list for mesmerising beauty. The colours are bold and varied, but well coordinated. The patterns are tight, but flow like liquid. The yellow pattern I think of as a "sunburst" is just jaw-droppingly gorgeous.

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SFKhoa
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Pirate1019
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Heh, they are alright, but the touhou series takes the cake, from what I have played. Well...The few patterns that aren't random in Kenta Cho's games are aesthetic (rRootage coming to mind.)Andi wrote:Psst! Don't tell anyone, but I thought the bullet patterns in Chaos field were pretty fun.
"You are the Hero of Tomorrow!"
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Pirate1019
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elvis
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Andi
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rRootage has some amazing patterns. However, I think that random sprays in Noiz2sa and Parsec47 are somtimes just as beautiful.Pirate1019 wrote:Heh, they are alright, but the touhou series takes the cake, from what I have played. Well...The few patterns that aren't random in Kenta Cho's games are aesthetic (rRootage coming to mind.)Andi wrote:Psst! Don't tell anyone, but I thought the bullet patterns in Chaos field were pretty fun.



