Blue Wish Resurrection (homebrew shmup)

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Post Reply
User avatar
Icarus
Posts: 7321
Joined: Mon Jan 31, 2005 2:55 am
Location: England

Blue Wish Resurrection (homebrew shmup)

Post by Icarus »

While sifting through Danmaku-gata looking for stuff of interest (and coming across a Shikigami 2 & 3 doubleplay replay site) I stumbled across a homemade game by the name of Blue Wish Resurrection, which on first appearances appears to be influenced by Ketsui and Esprade.

Image Image Image

You can find the download link and other games made by the same person/team here:
http://www004.upp.so-net.ne.jp/x_xgameroom/works.html

Anyone up for trying it out and reporting back? ^_-
Image
User avatar
BulletMagnet
Posts: 14423
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Post by BulletMagnet »

Excellent, a sequel to the first Blue Wish, a personal favorite homebrew shmup of mine (I like all this guy's stuff actually, sort of has a "Cave tribute" thing going). The only thing I don't like about the first 3 he released was that there was no way to play them at full-screen size, you had to use a rather small window...does "Resurrection" allow a bigger screen?

Either way, I will have to DL and play this...
PooshhMao
Posts: 258
Joined: Thu May 19, 2005 6:52 pm
Contact:

Post by PooshhMao »

Very Cave-ish feel, one of the better doujin shmups I've played :)
Game runs pretty slow though :/ around 20 fps

It's not my rig, trust me.. anybody else here experience slowness?
SpooN
Posts: 115
Joined: Wed Jan 26, 2005 8:22 pm
Location: Berlin

Post by SpooN »

Runs fine for me, while Blue Wish runs not at all (due to non japanese Windows perhaps?!) though I don't get when you get a better multiplier and due too extremely small hitbox it's kind of easy.
Eden's Edge is nice, too.

[EDIT]: To be fair, it's ok for the first stage to be easy.
User avatar
Ghegs
Posts: 5075
Joined: Wed Jan 26, 2005 6:18 am
Location: Finland
Contact:

Post by Ghegs »

Pretty cool. I get constant 60FPS. Kind of a poor man's Ketsui I guess, since the scoring mechanic is similar. Though for some odd reason Auto Guard is ON by default and I seem to hit X8 even when destroying enemies from waaay back. And there seems to be only one stage. But then, it is only a 0.10 version.

Oh, and you can play this in fullscreen. Just change the first "1" to "0" (zero) in screen.txt.
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.

My videos
User avatar
BulletMagnet
Posts: 14423
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Post by BulletMagnet »

Ghegs wrote:Though for some odd reason Auto Guard is ON by default
The first one had that too for some reason, though you could just head into the options menu and turn it off.
and I seem to hit X8 even when destroying enemies from waaay back.
The first one wasn't that generous, I'd guess he's (hopefully) tweaking that...
And there seems to be only one stage.
I'd chalk that up to the early version as well, since all of the previous games were several stages long apiece...hopefully this one's the same when it's finished.
Oh, and you can play this in fullscreen.
Eeeexcellent.
User avatar
BulletMagnet
Posts: 14423
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Post by BulletMagnet »

Okay, actually played it a bit...gameplay seems more or less the same as the first Blue Wish, though the graphics have improved a bit (the fullscreen mode is nice too, unfortunately I don't know of a way to do the same in the prequel or Green Wind). I don't think the DDP-esque laser bomb, if there will be one, has been worked in yet...so far only one difficulty mode and one ship (as opposed to the 3 apiece in the first game), but the high-score screens seem to hint that more ships and 3 difficulties are coming, as well as 5 stages. The last game also had a bullet color option, though good ol' neon pink is fine with me. The replay option has also returned, which is nice to see.

I await the completion of this one, as you can't do much better for a full-version freeware game than the stuff X.X puts out.

EDIT: Also, an oddity I noticed...when I first tried the game in the default small screen, whenever the screen would get crowded the frame rate would go down the tubes (and usually I would too): weirdly, when I adjusted it to full screen as Ghegs instructed, the slowdown almost completely vanished. Very strange.
Post Reply