You really hate just about every aspect of shmups I like, don't you?Rob wrote:I think Taito is the most deserving of their own week. Darius, Ray-, etc. Down with the "pity me, I'm a lowly horizontal shooter" week.
Shooting Game Tournament 2006
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The Coop
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Nemo
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Leeram
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Please, whatever the rules are, count me in. There's two lists and I'm not in either of themEdge wrote:A team should be at least 4 members, but I'd say should have 5-6 players on it. 7 might be too many again...
Ah I forgot, I wanted to reply on this before:
Yeah, I see your point there. Still I think it would be better with a "playing formation"(only 3 players of a team play each week), because...Leeram wrote: I don't think we should have 3 people playing each game from each team. I think all players should play and the top three scores be added together. That way everyone gets to play everything.
If every member plays each week, the ones with the lower scores in the team 4th, 5th won't count at all. This may be a bit frustrating if you are not among the best players of the team. Because your hard efforts in trying your best won't be recognized if you aren't among the best 3 scores of your team.
On the other hand if we do it with playing formations, there is indeed the possibilty that a team won't let their weaker players participate, i agree. But since we are all nice dudes, I think we will be varying our team formation and won't ONLY think about victory. (I hope at least)
And if we let everyone in the team participate you will feel more as an important and intact part of this team. Because you know your score will count and can help the team, even if you are not among the best players.
That's at least the way I see this.
Also we could start to nominate certain games for each theme or voting for certain themes. I'll start with my 2 cents, might add some games later:
(please do only vote for games you'd really like to play on this)
Cave Week:
DoDonPachi, Progear
Takumi Week:
Giga Wing, Mars Matrix
Raizing Week:
Armed Police Batrider, Battle Garegga
Retro Week:
Star Force, Exerion, Xevious
Gradius Week:
Gradius 5, Sexy Parodius
Horizontal Week:
Thunderforce 3, R-Type Delta, Einhänder
As much as I'd like to do one of these:
"C64, Amiga or MSX"
I think that not enough could participate, because first these home computers aren't that popular all around the globe and also the emulation of these is pretty difficult. (Not impossible, but people might not like to bother with getting the emulation running)
So we are gathering the potentially interesting games for each theme. and then start a theme-specific voting thread for each week.
My suggestion was just a way of allowing anyone that wants to play in any particular week to play, I'm not really worried about formation or not either way has its own pros and cons. As long as I can play. I could beg, only pride prevents me from doing so!
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namagomi
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Rob
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Edge, move Nemo to fake usa team thanks. Twe, is gaijinpunch or wanderer going to play?I was going to holla at the Trizealot and DarkWolf, plus if Venom decided to play we would have our squad. However, if they don't want to play I will join the Fake USA Team.
No!You really hate just about every aspect of shmups I like, don't you?
For the pain it is to get teams situated, might as well make this 6 weeks.
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freddiebamboo
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This will be a good way to do things.Shatterhand wrote:Regarding the score, maybe you should add the score of every member of a team who played the game that week, and divide by the number of people who played the game in that team - this way you have an "average" score for the team.
Just a suggestion, don't know if it's the best way.
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Twiddle
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The Coop
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Are you sure? You've already spoken out against using 16-bit shmups and made fun of horizontal shmups. You're this close to not getting a Christmas card this yearRob wrote:No!The Coop wrote: You really hate just about every aspect of shmups I like, don't you?
Anyway, I'm in the US, and I'm still hoping to form either a "Thunder Forcers" or "Old Schoolers" team (whichever name would attract a few people). As for nominations...
Cave Week:
DonPachi (it's the only one of theirs I have
Takumi Week:
Giga Wing 2
Raizing Week:
Soukyugurentai
Psikyo Week:
Zero Gunner 2
Retro Week:
Xevious
Gradius Week:
Gradius 5
Horizontal Week:
Thunder Force IV
(or if they're used)
Technosoft Week- Thunder Force IV
Renovation Week- Gaiares/Granada
What about a week for 3-D shmups? A little After Burner, Thunder Blade, Galaxy Force II or something along those lines would be fun.
Last edited by The Coop on Sat Aug 12, 2006 2:39 am, edited 1 time in total.
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freddiebamboo
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EDIT - Edges post changed!
EDIT - Its changed again!!!
EDIT - Its changed again!!!
Last edited by freddiebamboo on Sat Aug 12, 2006 2:40 am, edited 2 times in total.
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cigsthecat
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Edge
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Well, I am still that opinion I wrote above. But I accidently edited this post instead of the first one. When I changed the team formations and entered my score system suggestion.freddiebamboo wrote:EDIT - Edges post changed!
BTW:
I took a map and tried to divide the USA players east/west and middle, please tell me if I put you on the wrongsite...
So, now about the 3 player rule that bothered you, freddiebamboo:
Hmmm... I really see your point, so what would you suggest instead?
I am trying to think of another solution, though this was the best one I came too.
Maybe we should divide team UK into 2 teams? You already have 7 players. So if you take ill6 from the loser team, you could form 2 UK teams with 4 players on each team? Just an idea...
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freddiebamboo
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I understand how hard this is to arrange edge. I just felt that a lot of people wouldn't get to participate.Edge wrote:Well, I am still that opinion I wrote above. But I accidently edited this post instead of the first one. When I changed the team formations and entered my score system suggestion.freddiebamboo wrote:EDIT - Edges post changed!
BTW:
I took a map and tried to divide the USA players east/west and middle, please tell me if I put you on the wrongsite...
So, now about the 3 player rule that bothered you, freddiebamboo:
Hmmm... I really see your point, so what would you suggest instead?
I am trying to think of another solution, though this was the best one I came too.
Maybe we should divide team UK into 2 teams? You already have 7 players. So if you take ill6 from the loser team, you could form 2 UK teams with 4 players on each team? Just an idea...
Maybe Icarus should organize the UK team?
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Edge
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So again, here is the score system I'd like to suggest. (the post i accidently deleted)
I also thought that the system Shatterhand suggested might be a bit too elitist. Since the weaker players are literally punishing the team's total score. (lowering it's average)
In the system I reccomended above (3 players for each game). It is not meant that always the same best 3 players of a team join a game. We should have mixed team formations. We might also have a rule that forces a team to use all their members. And no member can play 3 times in a row. What do you think?
EDIT:
Another solution would be summing up the best 3 scores of each team and comparing these total scores. This system might also be played with the "playing formation" rule. But I think an overall highscore table with the scores of the certain teammembers would be more fun.
Edge wrote:
At the end of a week the teams get scores depending on the positions of their teammembers.
3 players of a team play on one game. The other teammembers leave this one out.
We will have a seperate highscore thread for each week (like we did on the Shmeets). During this week everyone posts his scores. If we had for example 10 teams. We had 30 scores in the end of this week, every position gives a certain amount of points for the team. In the case of 30 players I'd divide them like this:
Code: Select all
Tier 1 1st 60 pts 2nd 50 pts 3rd 45 pts Tier 2 4th 40 pts 5th 36 pts 6th 33 pts 7th 30 pts 8th 27 pts Tier 3 9th 24 pts 10th 22 pts 11th 20 pts 12th 18 pts 13th 16 pts 14th 14 pts Tier 4 15th 12 pts 16th 11 pts 17th 10 pts 18th 9 pts 18th 8 pts 20th 7 pts 21st 6 pts Tier 5 22nd 5 pts 23rd 5 pts 24th 4 pts 25th 4 pts 26th 3 pts 27th 3 pts 28th 2 pts 29th 2 pts 30th 1 pt
These points won't be earned by the player. They will be accumulated to their team score.
for example:
1. player A-A (Team A) 60 pts
2. player B-A (Team B) 50 pts
3. player B-B (Team B) 45 pts
4. player A-B (Team A) 40 pts
...
Now in the team ranking Team A had 100 pts and Team B 95 pts.
I also thought that the system Shatterhand suggested might be a bit too elitist. Since the weaker players are literally punishing the team's total score. (lowering it's average)
In the system I reccomended above (3 players for each game). It is not meant that always the same best 3 players of a team join a game. We should have mixed team formations. We might also have a rule that forces a team to use all their members. And no member can play 3 times in a row. What do you think?
EDIT:
Another solution would be summing up the best 3 scores of each team and comparing these total scores. This system might also be played with the "playing formation" rule. But I think an overall highscore table with the scores of the certain teammembers would be more fun.
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freddiebamboo
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Edge
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So, do you guys would like this competition to start this monday?
Or would it be ok to wait until the start of next week, to have enough time to finalize the teams, get a poll on the first game going?
(I think it would be too early to start it this week)
EDIT:
EDIT No2:
Well anyone interested to join The Coop on "Team Old Schoolers"?
A team of retro fans could work, fine.
Or would it be ok to wait until the start of next week, to have enough time to finalize the teams, get a poll on the first game going?
(I think it would be too early to start it this week)
EDIT:
That's also true. I am trying to rethink the score system once again, esspecially the "team-formation" system.freddiebamboo wrote: Elitism still happens when a team has to submit a score by a "weaker" member of the team.
EDIT No2:
Well anyone interested to join The Coop on "Team Old Schoolers"?
A team of retro fans could work, fine.
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howmuchkeefe
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Icarus
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Here's an idea.
Everyone competes. ^_-
There is roughly 60 players 'registered' to the smeet so far, which gave me an idea for ranking: allow everyone to play the first game (something simple but with a good score system to enable the table to be sorted easier), and once the final ranking for the first game has been completed, split the whole table into two parts, like so:
Now, you have two tables each with 30 positions. In the next game, the top 30 players all get points based on position - you can give the points based on the tier system like in the old smeet, or you can give inverse points (1st place gets 30, 2nd gets 29 and so on until 30th gets 1).
Now, since there are two tables, you can have some fun with the organisation. After the ranking for the second (and subsequent) games have completed you move swap the bottom ten of the upper table with the top ten of the lower table - just like in football, relegation and promotion. ^_-
This in theory encourages everyone to play at their best - the lower group all fight amongst themselves to get promoted and the chance to earn their team some points in the next game, while the upper group all play for points, and to avoid the drop. You could even have a seperate ranking of total points earned by player, as well aspoints earned by team. ^_-
Its a bit complex this system, and would require a lot of organisation and stuff. There are probably better, simpler ideas floating around. But maybe you can take some ideas from it...?
As for the start date, give it a bit more time to get all the score ranking and team stuff sorted, and to make sure everyone is still able to compete. ^_-
Everyone competes. ^_-
There is roughly 60 players 'registered' to the smeet so far, which gave me an idea for ranking: allow everyone to play the first game (something simple but with a good score system to enable the table to be sorted easier), and once the final ranking for the first game has been completed, split the whole table into two parts, like so:
Code: Select all
Upper Table:
1st place
2nd place
3rd place
~~ to 30th place
Lower Table:
31st place
32nd place
33rd place
~~ to 60th placeNow, since there are two tables, you can have some fun with the organisation. After the ranking for the second (and subsequent) games have completed you move swap the bottom ten of the upper table with the top ten of the lower table - just like in football, relegation and promotion. ^_-
Code: Select all
1st place
2nd place
3rd place
~~ to 20th place
--------------------------
21st to 30th relegated <--
============== | SWITCHEROO
31st to 40th promoted <--
--------------------------
32nd place
33rd place
~~ to 60th placeIts a bit complex this system, and would require a lot of organisation and stuff. There are probably better, simpler ideas floating around. But maybe you can take some ideas from it...?
As for the start date, give it a bit more time to get all the score ranking and team stuff sorted, and to make sure everyone is still able to compete. ^_-

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Edge
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I have to admit these two tables sound exciting. 
Though the original idea of the teams will get lost. As the teamsize 4-5 players was reccommended since not all teammembers can / want to participate in every game. And I found it an essential criteria to make the system capable of letting players pass on a certain game. That was at least my intention and main idea behind it.
On the two table systems the teams would loose on points if a player don't join a game.
I think people might drop out if they are forced to play every game (esspecially if they don't have an particular game)
To settle with a "team formation" system might be pretty tricky, I think.
I sumerize some of the basic ideas again, to compare them:
`
A: Everyone can play, average score of the team will be accumulated
pro: It doesn't matter how many team members join a certain game
con: People might feel bad for lowering the average, also the possibilty of tactical "not joining"
B: Everyone can play, best 3 scores of a team counts
pro: It doesn't matter how many team members join a certain game (3 at least have to)
con: If you are a "weaker" player, you may feel that your efforts were useless.
C: 3 selected players, forced playing formation change
pro: Every player gets a chance and will gain points for the team when he plays.
con: To complicated to keep track of the current formation situation.
D:Everyone plays, dividing players into two tables
pro: Everyone can play, two tables.
con: Players lose the possibility to pass on certain games.
Any other ideas?
EDIT:
spelling/grammar mistakes
Though the original idea of the teams will get lost. As the teamsize 4-5 players was reccommended since not all teammembers can / want to participate in every game. And I found it an essential criteria to make the system capable of letting players pass on a certain game. That was at least my intention and main idea behind it.
On the two table systems the teams would loose on points if a player don't join a game.
I think people might drop out if they are forced to play every game (esspecially if they don't have an particular game)
To settle with a "team formation" system might be pretty tricky, I think.
I sumerize some of the basic ideas again, to compare them:
`
A: Everyone can play, average score of the team will be accumulated
pro: It doesn't matter how many team members join a certain game
con: People might feel bad for lowering the average, also the possibilty of tactical "not joining"
B: Everyone can play, best 3 scores of a team counts
pro: It doesn't matter how many team members join a certain game (3 at least have to)
con: If you are a "weaker" player, you may feel that your efforts were useless.
C: 3 selected players, forced playing formation change
pro: Every player gets a chance and will gain points for the team when he plays.
con: To complicated to keep track of the current formation situation.
D:Everyone plays, dividing players into two tables
pro: Everyone can play, two tables.
con: Players lose the possibility to pass on certain games.
Any other ideas?
EDIT:
spelling/grammar mistakes
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Rob
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So 1 team could have 5 players in point-earning ranks and another team with 0. And the next game they (0-earners) only have a chance to enter point-earning ranks in the following (third) game. Interesting though, but I think it has the potential to drub out competition too quick. That's to Icarus.
Edge: I like C, but B seems more doable.
Edge: I like C, but B seems more doable.
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Edge
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Well if we are going to use this system I'd suggest that the lower table should earn points as well. (Which had to be careful balanced, that it is not strategic more useful to stay on the lower table on purpose to easier earn points there).Icarus wrote: In the next game, the top 30 players all get points based on position...
But I think otherwise I pretty much agree with Rob that it is too much "the winner takes it all"-like.
Still I find the two tables pretty exciting and will keep this concept in mind for any similiar competitions. But I think it isn't suited for this one, which is more based on fun and online (which means no 100% reliability of all participants).
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The Coop
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Team Old Schoolers now has two membershowmuchkeefe wrote:Never played Thunder Force, but I am thirty years old. I'd be happy to join the Old Schoolers if they'd have me.
I think option "B" is the best one. It allows someone who doesn't own the chosen game to bow out without screwing up the team score ("A"), and it'll make sure the whole rotation thing doesn't get knocked out of whack for each team ("C")... which is important since it seems no one will know which game's being played until it's nearly time to actually play it.
Besides, who says the "weak" player is always going to be the same one?
Also, perhaps it's not my place to say this since I'm not in on the whole organization team, but it's starting to sound like this thing's getting too complicated for its own good. Multiple tables? Team rotations?
Last edited by The Coop on Sat Aug 12, 2006 5:09 am, edited 1 time in total.
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Edge
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Everyone is on the organization team.The Coop wrote: Also, perhaps it's not my place to say this since I'm not in on the whole organization team, but it's starting to sound like this thing's getting too complicated for its own good. Multiple tables? Team rotations?
In the moment I think I am tending more to the option B.
C would also be very nice, but maybe too stressful and complicated. Also on B everyone who wants can play, but not everyone have to play...
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Twiddle
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I'm hoping to be first or second on the loser teamRob wrote:Heh, did Twiddle want to be placed on the loser team? That team is too big anyways.
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
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zinger
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