Progear, Mars Matrix, 19XX, Gigawing, etc now perfect on PSP

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cl25
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Post by cl25 »

Yes, the controls can be customized - but unfortunately, the shoot and bomb functions cannot be mapped to the analog nub. I think that the default controls in tate are actually quite easy to get used to (it's the same setup that one would use for playing the tate version of Star Soldier). I think that the rather close proximity between the d-pad and the analog nub would actually make it hard to use them effectively in conjunction.

I can't believe how good this CPS2 emulator is given that it's only a "test" version.
fl0w
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Post by fl0w »

IIRC you can downgrade from as far as 2.6
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Post by PC Engine Fan X! »

Is this CPS2psp Test version 3 emu using the Mame or CPS2 versions of Roms that'll work on a firmware 1.50 PSP?

I get an error when trying to boot up Progear (USA version) on my PSP:

ERROR: Could not allocate REGION_GFX1 memory.
Try to use sprite cache...
ERROR: Could not open file. "tile8_usage (tile(8x8) pen usage)"

I found out the proper way to load up the Progear Rom into the CPS2psp Test version 3 emulator and it now works flawlessly. Hot Damn! Playing Progear on my PSP is fucking sweet! ^_~

See, I never upgraded my PSP when I first got it back in May of 2005...it came shipped with firmware 1.50 and it remains at that firmware version to this very day. ^_~

PC Engine Fan X! ^_~
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Dylan1CC
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Post by Dylan1CC »

fl0w wrote:IIRC you can downgrade from as far as 2.6
Yes, but you have to own GTA LC. Lame.

X, would you mind posting step by step instructions on getting the emu to work for reference? I am buying a 1.50 PSP and could use some reliable steps for guidance after I get it (btw, I assume you were able to get the U.S. Progear to work or did you just download the Japanese rom instead?)
cl25 wrote:Yes, the controls can be customized - but unfortunately, the shoot and bomb functions cannot be mapped to the analog nub. I think that the default controls in tate are actually quite easy to get used to (it's the same setup that one would use for playing the tate version of Star Soldier). I think that the rather close proximity between the d-pad and the analog nub would actually make it hard to use them effectively in conjunction.

I can't believe how good this CPS2 emulator is given that it's only a "test" version.
Shame, because I set analog to shoot and bomb for the shmups on Capcom Classics and it's ace IMHO.
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Step by step directions to convert CPS2 rom - CPS2psp emu

Post by PC Engine Fan X! »

For Dylan1CC,

Yes, I'm using the Mame USA Bios version of Progear...

There isn't a way to access the emu settings on this CPSpsp Test ver. 3 program (which is a bummer). ^_~

Upon unzipping the CPSpsp Test ver. 3 program, one will get three folders.

If you have a PSP with firmware 1.5, then select the 1.5 folder and transfer to your PSP's Memory Stick Pro Duo via USB 2.0 cable method. Your PC should recognize your PSP as another "hard drive" when in "USB mode" (assuming that one is using Windows XP OS platform, of course).

You should now have two folders marked:

cps2psp

and

cps2psp%

-----------------------

Click on the "convertor" file to get access to the "romcnv" program. One will need to convert such Mame CPS2 Rom so that the PSP can recognize it. Take the CPS2 Rom file and drag it on top of the "romcnv" program and it'll generate a bunch of files into the "temp" folder...upon successful completion of converted files -- it will be zipped up & placed in the "cache" folder.

Drag the zipped CPS2 Game Rom & place it into the PSP's "cps2psp" Rom directory of your CPS2psp test ver. 3 folder.

Also, drag & place the newly converted "zipped cache file" & place into the PSP's CPSpsp test ver. 3 directory's "cache" file (in the cps2psp file). Both Rom file & zipped up cache file must remain zipped up in order for the emu program to work properly.

Exit your PSP's USB utility program and proceed to the folder marked "memory stick" under the 'Game' icon and select the CPSPSP test 3 emu and hit button "X" to boot it up.

Your successfully uploaded CPS2 Rom + zipped cache file now is presented on the PSP screen with the title name of the game...press down to highlight it and press button "O" to boot it up.

To exit this CPS2psp Test version 3 emu program, simply hit the "Home" button on the PSP and it will ask you if you want to quit. Select "Yes" and hit button "X" to confirm and it'll take you back to the main PSP GUI (Graphical User Interface) screen.

PC Engine Fan X! ^_~
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Dylan1CC
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Re: Step by step directions to convert CPS2 rom - CPS2psp em

Post by Dylan1CC »

^^^^

Awesome, thanks for the instructions, X! :) Once I have enough money I am gonna get either a used black 1.5 or if I feel like splurging, a nice Japn ceramic white 1.5 (I have read that the Japanese PSPs have a somewhat sharper screen, anyone verify that?)
There isn't a way to access the emu settings on this CPSpsp Test ver. 3 program (which is a bummer). ^_~
I guess I don't understand you here. You mean to say on test version 3 you can't adust the screen for TATE or change the button config if you wish?
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CPS2psp emulation program doesn't allow adjustments - WTF?!

Post by PC Engine Fan X! »

Dylan1CC wrote:^^^^

Awesome, thanks for the instructions, X! :) Once I have enough money I am gonna get either a used black 1.5 or if I feel like splurging, a nice Japn ceramic white 1.5 (I have read that the Japanese PSPs have a somewhat sharper screen, anyone verify that?)
There isn't a way to access the emu settings on this CPSpsp Test ver. 3 program (which is a bummer). ^_~
I guess I don't understand you here. You mean to say on test version 3 you can't adust the screen for TATE or change the button config if you wish?
For Dylan1CC,

That's right, on "test version 3", one can't adjust the screen for Tate or even change the button configuration.

Progear plays at 50-60 frames-per-second framerate due to the PSP's CPU getting bogged down to number of bullets drawn on-screen (the less # of bullets, the more smoother the framerate...of course).

I'd have to say that the PSP's CPU is automatically overclocked to it's fastest speed of 333mHz -- which means shorter battery life at the expense of faster and smoother framerates (a tradeoff, of course). ^_~

I use the optional official Sony produced PSP "Stamina" battery pack 3.6v rated at 2200mAh for PSP emulation purposes rather than the standard official PSP battery pack rated at 1800mAh. They both sell for at the same price of $39.99 USD. I recall that Target and Best Buy both sell the PSP Stamina Battery Pack if you need one. Good PSP battery packs to have...I have two PSP Stamina battery packs myself. ^_~

At least, the independent PSP shmup game engine of Callisto runs at the normal 222mHz CPU speed as to not tax the PSP's battery life too fast when using other CPU power-hungry PSP emulation programs such as this CPS2psp test version 3 program. ^_~

PC Engine Fan X! ^_~
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Dylan1CC
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Post by Dylan1CC »

^^^^

Very interesting info there on frame rate vs. battery consumption, X. Thanks.

I look forward to seeing how the emu compares to my Progear PCB. If I had the money I would get one of those beautiful 1.5 ceramic PSPs right now.
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Dylan1CC
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Post by Dylan1CC »

Wow. Test version 5 is out. X and peeps, download it and tell us poor 2.71 saps how well the new rev runs! It's the only way we'll know. :( ;)

I also hope some folks here kept a copy of test version 2 just in case he didn't add the TATE/config options back to test ver 5. :?
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Soldato J
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Post by Soldato J »

Dylan1CC wrote:
BIG wrote:
Dylan1CC wrote: Nope, no go. I am on firmware 2.81. Jumping through exploits is a pain anyways so I am just going to mod. Have you tried GW or MM yet?
Most games seem to run pretty smooth...outside of the higher end fighters,of course.

Yep,I've just tried both MM and GW,and I am very happy to report that they run very well.

My PSP is sooo owning my DS right now :lol:

B-
Nice. Again, this just might be worth modding my PSP.
Holy holy shit!! I'm with you Dylan1cc....point me to a reliable modder?
cl25
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Post by cl25 »

Ver.5 of the CPS2 emulator is even better. I just ran through each of the CPS2 shmups, and they all run well (running at a near constant 60 fps during actual gameplay). The framerate does slow down a bit when the screen is flooded with bullets, but it’s not a big deal. Tate mode is an option for all of the vertical shooters :D .

19XX, Dimahoo, Ecofighters and Gigawing are running close to 60 fps from the very moment you boot the games. There is no longer any slowdown during the intro and character select screens.

The higher-end 2D fighters benefited the most in this revision (NJ reprogrammed the sprite priorities, and as a result, you now have to generate new rom caches – the caches from older versions won’t be recognized in this version). Drum roll… X-Men COTA, Marvel Super Heroes, MSH vs. SF, and X-Men vs. SF are all quite playable now. It still gets a little choppy when the screen gets hectic, but it doesn’t affect gameplay very much. If progress on the CPS2 emulator ended here (and I hope it won’t), that would actually be fine with me. The current version of the emulator gives you access to playable versions of all the CPS2 shooters – that would be enough already - but now the higher-end fighters are playable. Wonderful.
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Some more new info on CPS2psp test ver. 3 emu...

Post by PC Engine Fan X! »

I'm still using the CPS2 test version 3 emu and by trial & error, I found out by pressing and holding both "L & R" shoulder buttons and pushing the "select" button, one can get access to the main CPS2 arcade operator's menu -- the end-user adjustments are temporarly made until you turn off the PSP. However, the data for how many coins inserted, free play option selected, etc. is save on the PSP's memory stick for posterity. Still no saving of your high scores though.

The opening intro of Mars Matrix on the PSP is flawless once you give it a couple of "play-through" runs without starting a gaming session...it's being run by the 32MB of internal memory -- more than enough ample memory for an "arcade attract screen session" (otherwise known as "eye-catch"). ^_~

PC Engine Fan X! ^_~
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Dylan1CC
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Post by Dylan1CC »

Thanks to cl25 and X for the update on rev 5/clarification on the menu.
Soldato J wrote:Holy holy shit!! I'm with you Dylan1cc....point me to a reliable modder?
The Undiluted Platinum chip allows homebrew apps to coexist with current firmware. It has new BIOS updates to coincide with the new firmware releases.

Don't know anything about 'em, but these sell the UD chip and offer an install service:

http://www.modchipstore.com/Undilut...atur-16328.html

How to make sure your PSP's motherboard is compatible:

http://www.modchipstore.com/support...kbarticleid=164

Price of the chip combined with install is pricey, 229.95, ouch, return shipping included:

http://www.modchipstore.com/PSP-Mod...chip-1-289.html

Problem is at the 229 install price, you are almost better off just buying a 1.5 PSP system off ebay. Also, the site is swamped badly with orders for the install and have a lot of people annoyed with them right now because of the backlog (according to TNL forum's head PSP fanatic bandit). But if a person is comfortable enough soldering a PSP then of course it would be more viable (another reason to miss Matt's service)

Today, I almost won a new in the box U.S. 1.5 PSP and it ended at $202. I got outbid by a couple of bucks. Pain. But when I finally get one it'll be worth it. Will be sweet to have my emulators back, let alone CPS2. The other system will still come in handy for multiplayer matches on certain games like EEE and the upcoming Bomberman PSP.
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BIG
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Post by BIG »

Test version 5 runs silky smooth,as far as shmups and non-VS titles goes. In fact,I will go as far as to say that Pro-Gear looks and plays better than it did on my XBox.

B-
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Soldato J
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Post by Soldato J »

Man, we just need a reliable and *cheaper* modder. Matt, where are you? (echoes in the distance)
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Dylan1CC
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Post by Dylan1CC »

BIG wrote:Test version 5 runs silky smooth,as far as shmups and non-VS titles goes. In fact,I will go as far as to say that Pro-Gear looks and plays better than it did on my XBox.

B-
Very impressive.
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CPS2psp test version 5 emulation...

Post by PC Engine Fan X! »

For BIG,

I guess I'll have to upgrade to CPS2psp test version 5 from version 3...sounds good to hear that Progear No Arashi runs better on PSP than on the XBox platform. ^_~

Yes, I have uploaded all the CPS2-based arcade shmup titles on to my 1GB Sony Memory Stick Pro Duo memory card...it only takes a little over 100+ MB of zipped rom files/zipped rom cached files + the entire 2 folders that make up the CPS2psp emulation program = will fit easily on a minimal 256MB Sandisk Memory Stick Pro Duo card with no problem & plenty of room to spare. ^_~

PC Engine Fan X! ^_~
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BIG
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Re: CPS2psp test version 5 emulation...

Post by BIG »

PC Engine Fan X! wrote:For BIG,

I guess I'll have to upgrade to CPS2psp test version 5 from version 3...sounds good to hear that Progear No Arashi runs better on PSP than on the XBox platform. ^_~

Yes, I have uploaded all the CPS2-based arcade shmup titles on to my 1GB Sony Memory Stick Pro Duo memory card...it only takes a little over 100+ MB of zipped rom files/zipped rom cached files + the entire 2 folders that make up the CPS2psp emulation program = will fit easily on a minimal 256MB Sandisk Memory Stick Pro Duo card with no problem & plenty of room to spare. ^_~

PC Engine Fan X! ^_~
FYI,in order to utilize test version 5,you'll need to make new caches for the games (your old cache files won't work) using the new convertor.

B-
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PsikyoPshumpPshooterP
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Post by PsikyoPshumpPshooterP »

im a L33T who doesnt like to share where i get the psp emulators and r0mz!
The cave whore count in this thread is unbelievable!!!
Kaspal
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Post by Kaspal »

just tried Progear, and......... DAAAAAAAAAAAMN! this game KICKS A$$ on the PSP!!!... i mean, it looks GORGEOUS, and plays VERY well... i guess im gonna be playin this more than MotoGP or somethin new on the portable console for awhile...

i dont like much the TATE thing on the PSP, since, it doesnt feels comfortable (for me ...), so Dimahoo its not an option for me there (even tho, i have it installed), but, heck!... who cares anyways!... havin the chance to play those goodies on the go has NO PRICE.

** off to play some more CPS2 on the PSP **
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BIG
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Post by BIG »

[quote="Kaspal]

i dont like much the TATE thing on the PSP, since, it doesnt feels comfortable (for me ...), so Dimahoo its not an option for me there (even tho, i have it installed), but, heck!... who cares anyways!... havin the chance to play those goodies on the go has NO PRICE.

** off to play some more CPS2 on the PSP **[/quote]

You can set it to 'hori' mode,ya know..

B-
Kaspal
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Post by Kaspal »

yeah, i know... but, since the vertical side of the PSP its rather small, i preffer NOT to play the game in such a small "screen" than makin my eyes bleed tryin to see those lil-tiny bullets... that why i said TATE its not an option for the games that might require it.
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Post by Halloween Jack »

PC Engine Fan X! wrote:
I get an error when trying to boot up Progear (USA version) on my PSP:

ERROR: Could not allocate REGION_GFX1 memory.
Try to use sprite cache...
ERROR: Could not open file. "tile8_usage (tile(8x8) pen usage)"

I found out the proper way to load up the Progear Rom into the CPS2psp Test version 3 emulator and it now works flawlessly.
See, I never upgraded my PSP when I first got it back

PC Engine Fan X! ^_~
Well I'm in exactly the same boat :cry: - loaded version 5, only to find the exact same thing and error message. Downgraded to v.3 and alls well - except for a little choppiness on Progear and the inability to tate 19XX :) .

Could anyone point me in the right direction as to how to successfully upgrade to v.5 and overcome the error message?? :? :?

Thanks

Halloween Jack
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PFG 9000
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Post by PFG 9000 »

I wish we could get a decent MAME port for the DS.
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Post by nZero »

PFG 9000 wrote:I wish we could get a decent MAME port for the DS.
I wish the DS wasn't vastly underpowered for such an application.
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Dylan1CC
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Post by Dylan1CC »

Is the CPS2 emu gone now? Just get a "404 not found" page when I click on the link now. :( Would someone be willing to upload their CPS2 emu folders on a file hosting site so I could just drag and drop 'em on my PSP, it'd be majorly appreciated (I am only asking this because I do not know where to get the emu now). Because I now have the ability to play all homebrew on my 2.71 system. :)

So, as I was saying:
Bandit from TNL: On a good note. Those with 2.71 and havent downgraded yet, Dark_Alex has released a Devhook for 2.71 users. This will enable you to emulate 1.50 firmware and play homebrew. So in other words, instead of using 1.50 to emulate 2.71, you're doing the reverse.

You'll need the following inorder to get it to work.

http://forums.maxconsole.net/showthread.php?t=30928 - Homebrew Enabler rev. B (writes to flash but is removed when PSP is fully turned off. Still enabled if in sleep mode.)
http://forums.maxconsole.net/showthread.php?t=30932 - Devhook Launcher Port for 2.71

Here is a video
http://www.youtube.com/watch?v=xcVuLZtWGAU&eurl
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Post by PC Engine Fan X! »

Dylan1CC wrote:Is the CPS2 emu gone now? Just get a "404 not found" page when I click on the link now. :( Would someone be willing to upload their CPS2 emu folders on a file hosting site so I could just drag and drop 'em on my PSP, it'd be majorly appreciated (I am only asking this because I do not know where to get the emu now). Because I now have the ability to play all homebrew on my 2.71 system. :)

So, as I was saying:
Bandit from TNL: On a good note. Those with 2.71 and havent downgraded yet, Dark_Alex has released a Devhook for 2.71 users. This will enable you to emulate 1.50 firmware and play homebrew. So in other words, instead of using 1.50 to emulate 2.71, you're doing the reverse.

You'll need the following inorder to get it to work.

http://forums.maxconsole.net/showthread.php?t=30928 - Homebrew Enabler rev. B (writes to flash but is removed when PSP is fully turned off. Still enabled if in sleep mode.)
http://forums.maxconsole.net/showthread.php?t=30932 - Devhook Launcher Port for 2.71

Here is a video
http://www.youtube.com/watch?v=xcVuLZtWGAU&eurl
For Dylan1CC,

Here's the d/l for the CPS2 Test version 5 emu that you're looking for... ^_~

http://dl.qj.net/CAPCOM-CPS2-Emulator-T ... /catid/502

PC Engine fan X! ^_~
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One'll have to re-convert CPS2 Roms to play on ver.5 emu...

Post by PC Engine Fan X! »

Halloween Jack wrote:
PC Engine Fan X! wrote:
I get an error when trying to boot up Progear (USA version) on my PSP:

ERROR: Could not allocate REGION_GFX1 memory.
Try to use sprite cache...
ERROR: Could not open file. "tile8_usage (tile(8x8) pen usage)"

I found out the proper way to load up the Progear Rom into the CPS2psp Test version 3 emulator and it now works flawlessly.
See, I never upgraded my PSP when I first got it back

PC Engine Fan X! ^_~
Well I'm in exactly the same boat :cry: - loaded version 5, only to find the exact same thing and error message. Downgraded to v.3 and alls well - except for a little choppiness on Progear and the inability to tate 19XX :) .

Could anyone point me in the right direction as to how to successfully upgrade to v.5 and overcome the error message?? :? :?

Thanks

Halloween Jack
For Halloween Jack,

If you want to use your CPS2 Roms on the PSP CPS2emu ver. 5, you will have to reconvert all your existing CPS2 Rom files so that this particular ver. 5 emulator will recognize them. (Even if you put in the ver. 3 CPS2 converted files into the ver. 5 PSP emu, they won't be recognized anyways.)

Ver. 3 of the PSP CPS2 emulator does, indeed, support "Tate" mode...just press and hold both shoulder buttons of "L" & "R" and while still holding them down, press the "Select" button to bring up the CPS2 emu menu...select the first category and change to Tate from Yoko mode. (This works on ver. 5 PSP CPS2 emu as well for the CPS2 Roms that originally were presented in Tate -- i.e. 19XX and Dimahoo.) ^_~

PC Engine Fan X! ^_~
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Halloween Jack
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Post by Halloween Jack »

Thanks for this info PCF, but I still have problems - holding down shoulder buttons and select brings up a 'test menu', with nine options. The first being 'input' :cry: .

Where am I going wrong? :?

Cheers

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Dylan1CC
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Post by Dylan1CC »

Thanks for the link, X! :) Gonna give this a go later after I get the new devhook 1.50 emu installed.
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