Player vs. Player Shmup Game Development Blog

A place for people with an interest in developing new shmups.
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echan00
Posts: 15
Joined: Wed Aug 02, 2006 11:06 pm

Player vs. Player Shmup Game Development Blog

Post by echan00 »

Thought I'd stop by to announce my game dev. blog: http://blog.doublejumping.com

We post something about about the development of our title, Harmotion, everyday. Development has only been for 3 months, but we've already got a playable version you can download and play on www.Harmotion.com. Check it out! Grin
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landshark
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Location: Chicago 'Burbs

Post by landshark »

The concept art is great. You must have happened across a phenomenal artist.
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stuffmonger
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Post by stuffmonger »

played the demo... awesome dude... it seems to be alot easier/more responsive with the keyboard rather than mouse. Also, it picks my ship at random. playing full screen doesn't work for me... just a white background. I'm on an ati radeon 9200 at 1600x1200. I like the asteroids element, though I think it would be harder if there were more bubbles, and they split everytime you hit them, instead of just when you hit the center of them.I can't tell if I'm playing other players or a computer... All in all... this is awesome... it just has a few glitches (which is probably why it's still a demo).
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echan00
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Joined: Wed Aug 02, 2006 11:06 pm

Post by echan00 »

We just came out with a new patch this week. Come check it out and tell us what you think about it!

http://www.harmotion.com
CodeMonkey
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Location: Seattle, WA
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Post by CodeMonkey »

Cool looking screenshots. I'm always glad to hear about indie studios in in the NW. I will download the game and check it out.
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