WIZ - Super Shooting Gamer
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Valgar
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WIZ - Super Shooting Gamer
WIZ _________________________________________
_______ SUPER SHOOTING GAMER
http://cowboy.ikaruga.co.uk/WIZpage.jpg
http://cowboy.ikaruga.co.uk/WIZ.jpg
We need a translation!
_______ SUPER SHOOTING GAMER
http://cowboy.ikaruga.co.uk/WIZpage.jpg
http://cowboy.ikaruga.co.uk/WIZ.jpg
We need a translation!
Good. Bad. I'm the guy with the gun.
COWBOY-RJJ
COWBOY-RJJ
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GaijinPunch
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Well, there's one line in there that says, "Don't expect RS3. At the moment, there's no need for one", which contradicts what they said about the series being a trilogy.
EDIT: Okay, it's short.
Regarding the completeness of the DC version, top score players WIZ and Yusemi said, "other than a slight difference in slowdown you can feel, it's a perfect port. It's great for making patterns and studying [for the arcade]". Practice mode is great for advancing your patterns, especially stage 4.
EDIT: Okay, it's short.
Regarding the completeness of the DC version, top score players WIZ and Yusemi said, "other than a slight difference in slowdown you can feel, it's a perfect port. It's great for making patterns and studying [for the arcade]". Practice mode is great for advancing your patterns, especially stage 4.
Last edited by GaijinPunch on Tue Aug 01, 2006 7:16 pm, edited 1 time in total.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
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Valgar
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Rastan78
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This is kind of old news, but for those who didn't see it before, here's the Appreciate DVD interview with ISO, WIZ and SWY.
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oxtsu
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EOJ
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Why the fuck is it on that random angelfire website? I translated it, and it should only be on my website or on the ikaruga.co.uk website (who I gave permission to post it) as it's my copyright. Anyway, here's the PROPER link:Rastan78 wrote:This is kind of old news, but for those who didn't see it before, here's the Appreciate DVD interview with ISO, WIZ and SWY.
www.geocities.com/j_kupchik/ikaruga323534.html
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Rastan78
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Sorry, not sure. I just googled the interview and came up with that page. Maybe there's a way you can contact them and have the page removed?twe wrote:Why the fuck is it on that random angelfire website?
Back on topic, looks like WIZ is currently busy with Shiki III seeing the last Arcadia records. What was going on with the confusion between whether the top ranked Garegga player using Gain was WIZ or another player in his group (T3)? If it is him, why would he enter a different name and initials only when playing Garegga?
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Twiddle
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EOJ
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Gemant confirmed WIZ did the Garegga Gain score. Japanese players sometimes use variant names for hi scores, it's very common. SWY did it recently with his Mushi rapid fire score. You can tell it's still WIZ in the Garegga score because he uses T3 and WIZ in the name, and no one from the CYR team would do that except him.Rastan78 wrote:Sorry, not sure. I just googled the interview and came up with that page. Maybe there's a way you can contact them and have the page removed?twe wrote:Why the fuck is it on that random angelfire website?
Back on topic, looks like WIZ is currently busy with Shiki III seeing the last Arcadia records. What was going on with the confusion between whether the top ranked Garegga player using Gain was WIZ or another player in his group (T3)? If it is him, why would he enter a different name and initials only when playing Garegga?
BTW, here's the CYR home page where you can view the members:
http://www.cyr.jp/
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kotaro
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Oxtsu if you send to me the interview I can translate it from japanese...if it's ok I send you a Pm with my email... 
A.S.T Shooting Team www.arcade-extreme.com
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EOJ
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kotaro
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Thanks Oxtsu I've recived the Arcadia's scans..now as soon as possible I'll translate it....

A.S.T Shooting Team www.arcade-extreme.com
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Ko.oS
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OMG, those Japanesey shootemup super-duper heroes are ugly nerds!!!
anyway,
btw, according to gemant, wiz has an hiscore for The Simpsons arcade game -- so yea, he's the japanese version of valgar -- you know, a rabid treasure fanboy. (:D)prior to the ika dvd release, fizz wrote: (...)
T3-Wiz(Normal): He is veteran shooting player, he is good on so many shooting games, Raystorm, Silvergun, Gigawing etc etc...
Yusemi(Hard): Well. He is most famous player in shooter scene recently... good on DDP DOJ(beat 2 loops), Shikigami no Shiro, Guwange(counter stop) etc...
(...)
also
make of that what you will.nearly three years ago, piyo wrote: (...)
Also in the shop is a Radiant Silvergun demo replay courtesy T^3-Wiz and Battle Garegga demo replay courtesy T^3-shini (? the kanji is kami "god" and i (igen="prestige").
(...)
[looking forward to the translantion(s) btw, thx in advance, etcetc]
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Valgar
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DEL
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WIZ
Ko.os wrote;
- I'm not gonna mention 'That' word. Last time I did, someone got upset
twe wrote;
DEL
OMG, those Japanesey shootemup super-duper heroes are ugly nerds!!!
twe wrote;
A bit odd^, but no stranger than their habit of sitting down in the arcade, putting 2 loops up on DOJ and just walking away leaving AAAJapanese players sometimes use variant names for hi scores, it's very common.
DEL
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EOJ
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kotaro
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I've translate it too...but my english translation is very bad and I have to arrange it....I have a question for TWE:
in the first answer of Swy he used the term Sht, this means Stg?!?!Is this correct!?!?
Can you help me!?!?
Thankx to Oxtsu for the scan!!
in the first answer of Swy he used the term Sht, this means Stg?!?!Is this correct!?!?
Thankx to Oxtsu for the scan!!
A.S.T Shooting Team www.arcade-extreme.com
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EOJ
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Kotaro: there really isn't any need for you to translate this into English, as I've already done it and I'm a native speaker of English. Did you translate it to Italian?
Anyway, here it is:
---
Arcadia (June 2001) interview with SWY Yusemi.
INT: First, please tell us when you had the opportunity to start frequenting the arcades.
SWY: I started going to the arcades from the time when I was a middle school student. As a fighting game player, I played shooting games mainly for fun. I didn’t think about patterns or anything, and I’d say things like “there’s no way you can dodge this!” as I played.
As for fighting games, I entered Gamest competitions in Vampire Hunter, Street Fighter Zero 2, Street Fighter EX, and Street Fighter III.
INT: When did you start playing shooting games in earnest?
SWY: From the time when Dodonpachi was setup in my local arcade. In the beginning I played the game just thinking it was really fun. But one day I had the opportunity to see the scoreboard at TRY tower in Akihabara. Up there was NAI-san’s 2-5 hi score, and I thought “wow, that’s amazing. Man, I’m frustrated. I want to get scores like that too!”. So that was the trigger.
After that, I started commuting to a prep school to study for the University entrance exams. On the way to the school was an arcade called TILT in the town of Jimbou, and the salesclerk there at the time, a guy named N.F., started talking to me and asked me “are you entering any scores?”, and from then on I slowly started making more friends. At TILT, I saw Masashi-san playing G-Darius and Puchi Carat, and I thought wow, the world of hi scores is pretty amazing. So this made me want to score attack Dodonpachi all the more.
But, I always heard rumblings that NAI-san’s (Dodonpachi) score was ahead of mine. I’d get 300 million, and he’d have 400 million. When I got 400 million, NAI-san came up with 500 million…it made me feel like I always had to look at NAI-san’s back.
In all honesty, at that time I found myself in a hopeless mood many times. Especially when I heard that NAI-san said he found a path through Hibachi’s final attack. That was a real shock. And I just thought how could he see such a thing? Now that I think of it, it didn't stop there.
After that, I had my first opportunity to talk with NAI-san when he reached 638 million at TRY. Upon talking with the guy in person, he really gave off a ‘winning’ vibe.
INT: I hear that after that there was one time when you passed NAI-san’s score.
SWY: Yeah, when I got 648 million! And I thought maybe it was the best score in the country. But sure enough (NAI) passed my score, and I wasn’t able to take the top spot in the country. After that I played desperately for awhile, but eventually gave up.
At the time I really didn’t know that NAI-san was such an amazing guy. But I think all the effort I put into wanting to win against NAI-san is still sustained in me now.
INT: And then your first #1 score in Japan was in Gunbird 2 with Marion, right?
SWY: I started to seriously skimp on the bombs after seeing GAP-san play with HEI-COB. In a swift attack I returned to my local arcade and credit-fed trying to work out a no-bomb pattern. It was there when I hit 4.31 million on the day of the score submission deadline, and I took first place with the score I entered.
While I’m always happy when I get a countrywide #1 score, you know the first one always leaves a special impression. So yeah, I was really happy.
INT: And afterwards, you continued with Gigawing (Raijin) and Guwange (Hiiragi Kosame), right?
SWY: The trigger for me playing those games was watching players get better scores, and I just gave into the temptation to play as it looked so fun. That’s pretty much the pattern with me. Recently I’ve started playing Psyvariar, and it’s the same story.
The only exception was Guwange. Since I was really drawn to Cave’s games like Dodonpachi and ESP.ra.de, I knew even before the game came out that I wanted to play the game for a conclusive score.
INT: And then you got the counter stop, yeah? (laughs)
SWY: Yeah basically by dodging and ad-libbing spots at the third boss, the Cat-spider. My real intention to do it was just because it was fun. Milking that boss makes it more difficult than the last boss. (laughs)
INT: After that, did you start playing Gradius IV?
SWY: I saw M.B.-san play Gradius IV at Gyaresso in Tsudanuma and saw him use the type 5 weapon config, which looked like it was a lot of fun, so I started (playing with the type 5 weapon config) from that.
As I found myself being able to play through a high number of loops and my skill was improving, I started thinking I might be able to pass 10 million. But then NAI-san changed from the type 6 weapon config to the type 5 weapon config. This made things pretty stressful for me, but I had the drive to press on. I sorta sensed it was going to happen, but sure enough NAI-san got to 10 million first. When he got 10 million there was still a week left before the score submission deadline, but it was over for me. I never entered my score, but for the record I got to the 9th stage of the 13th loop with a score of 8.32 million, and that was my best (with type 5).
After that I tried type 4, and around that time I heard NAI-san got 10 million with type 1, so I got an urge to go at him again. I got to the 6th stage of the 13th loop with 4 lives in reserve, and used those lives to make it to the 5th stage of the 16th loop, where I got the counter stop (10 million, with type 4). And I was like “I finally did it!!”. So yeah, I was truly happy with that.
[Translator’s note: while it was not mentioned in this interview, SWY also holds the world record for the type 2 weapon config, with a score of 8.84 million on stage 15-6]
INT: What are your current plans?
SWY: I intend to play Psyvariar until I’m satisfied. It suddenly becomes more difficult mid-game when I have to do some puzzle-ish patterns without rolling.
Besides that, since Gigawing 2 has been installed at my local arcade, I think I’ll start on that at my home base.
INT: Are there any specific players or runs you have seen up until now that have left an impression?
SWY: First Masashi-san and NAI-san. The Dodonpachi A-type run by Nagata Sennin-san I saw by chance was amazing, as was GAP-san’s Raiden Fighter’s 2 play. N.F-san and DAB.S-san were also amazing. I really saw a lot of amazing players at TILT in Jimbou, and I still remember how impressed I was at that time.
Besides that, after I started going to Tsudanuma, M.B.-san’s Tetris: The Grandmaster plays were just too incredible. Really at an incomprehensible level of skill. You know, his Gradius IV plays were also brilliant.
INT: When score-attacking, if there’s any advice you can give us, please do.
SWY: If I mess up I play ahead and practice, and I try out patterns different from those I usually employ. I think of new patterns as I do this, and if chance is in my favor, it works out. But there’s also times when all I can muster on the day of the score submission deadline are crap runs.
I don’t just relax with the patterns I make, I rather worry about them. I always want to try and think of new approaches when I play.
INT: For the last question, what is a hi score for you?
SWY: Games are just for fun, and going for hi scores is one way to have that fun. When I’m playing for score – and by the way sometimes it’s pretty tough (laughs)– I’m enjoying the games that I find fun to play, basically.
INT: Thank you very much for today.
Anyway, here it is:
---
Arcadia (June 2001) interview with SWY Yusemi.
INT: First, please tell us when you had the opportunity to start frequenting the arcades.
SWY: I started going to the arcades from the time when I was a middle school student. As a fighting game player, I played shooting games mainly for fun. I didn’t think about patterns or anything, and I’d say things like “there’s no way you can dodge this!” as I played.
As for fighting games, I entered Gamest competitions in Vampire Hunter, Street Fighter Zero 2, Street Fighter EX, and Street Fighter III.
INT: When did you start playing shooting games in earnest?
SWY: From the time when Dodonpachi was setup in my local arcade. In the beginning I played the game just thinking it was really fun. But one day I had the opportunity to see the scoreboard at TRY tower in Akihabara. Up there was NAI-san’s 2-5 hi score, and I thought “wow, that’s amazing. Man, I’m frustrated. I want to get scores like that too!”. So that was the trigger.
After that, I started commuting to a prep school to study for the University entrance exams. On the way to the school was an arcade called TILT in the town of Jimbou, and the salesclerk there at the time, a guy named N.F., started talking to me and asked me “are you entering any scores?”, and from then on I slowly started making more friends. At TILT, I saw Masashi-san playing G-Darius and Puchi Carat, and I thought wow, the world of hi scores is pretty amazing. So this made me want to score attack Dodonpachi all the more.
But, I always heard rumblings that NAI-san’s (Dodonpachi) score was ahead of mine. I’d get 300 million, and he’d have 400 million. When I got 400 million, NAI-san came up with 500 million…it made me feel like I always had to look at NAI-san’s back.
In all honesty, at that time I found myself in a hopeless mood many times. Especially when I heard that NAI-san said he found a path through Hibachi’s final attack. That was a real shock. And I just thought how could he see such a thing? Now that I think of it, it didn't stop there.
After that, I had my first opportunity to talk with NAI-san when he reached 638 million at TRY. Upon talking with the guy in person, he really gave off a ‘winning’ vibe.
INT: I hear that after that there was one time when you passed NAI-san’s score.
SWY: Yeah, when I got 648 million! And I thought maybe it was the best score in the country. But sure enough (NAI) passed my score, and I wasn’t able to take the top spot in the country. After that I played desperately for awhile, but eventually gave up.
At the time I really didn’t know that NAI-san was such an amazing guy. But I think all the effort I put into wanting to win against NAI-san is still sustained in me now.
INT: And then your first #1 score in Japan was in Gunbird 2 with Marion, right?
SWY: I started to seriously skimp on the bombs after seeing GAP-san play with HEI-COB. In a swift attack I returned to my local arcade and credit-fed trying to work out a no-bomb pattern. It was there when I hit 4.31 million on the day of the score submission deadline, and I took first place with the score I entered.
While I’m always happy when I get a countrywide #1 score, you know the first one always leaves a special impression. So yeah, I was really happy.
INT: And afterwards, you continued with Gigawing (Raijin) and Guwange (Hiiragi Kosame), right?
SWY: The trigger for me playing those games was watching players get better scores, and I just gave into the temptation to play as it looked so fun. That’s pretty much the pattern with me. Recently I’ve started playing Psyvariar, and it’s the same story.
The only exception was Guwange. Since I was really drawn to Cave’s games like Dodonpachi and ESP.ra.de, I knew even before the game came out that I wanted to play the game for a conclusive score.
INT: And then you got the counter stop, yeah? (laughs)
SWY: Yeah basically by dodging and ad-libbing spots at the third boss, the Cat-spider. My real intention to do it was just because it was fun. Milking that boss makes it more difficult than the last boss. (laughs)
INT: After that, did you start playing Gradius IV?
SWY: I saw M.B.-san play Gradius IV at Gyaresso in Tsudanuma and saw him use the type 5 weapon config, which looked like it was a lot of fun, so I started (playing with the type 5 weapon config) from that.
As I found myself being able to play through a high number of loops and my skill was improving, I started thinking I might be able to pass 10 million. But then NAI-san changed from the type 6 weapon config to the type 5 weapon config. This made things pretty stressful for me, but I had the drive to press on. I sorta sensed it was going to happen, but sure enough NAI-san got to 10 million first. When he got 10 million there was still a week left before the score submission deadline, but it was over for me. I never entered my score, but for the record I got to the 9th stage of the 13th loop with a score of 8.32 million, and that was my best (with type 5).
After that I tried type 4, and around that time I heard NAI-san got 10 million with type 1, so I got an urge to go at him again. I got to the 6th stage of the 13th loop with 4 lives in reserve, and used those lives to make it to the 5th stage of the 16th loop, where I got the counter stop (10 million, with type 4). And I was like “I finally did it!!”. So yeah, I was truly happy with that.
[Translator’s note: while it was not mentioned in this interview, SWY also holds the world record for the type 2 weapon config, with a score of 8.84 million on stage 15-6]
INT: What are your current plans?
SWY: I intend to play Psyvariar until I’m satisfied. It suddenly becomes more difficult mid-game when I have to do some puzzle-ish patterns without rolling.
Besides that, since Gigawing 2 has been installed at my local arcade, I think I’ll start on that at my home base.
INT: Are there any specific players or runs you have seen up until now that have left an impression?
SWY: First Masashi-san and NAI-san. The Dodonpachi A-type run by Nagata Sennin-san I saw by chance was amazing, as was GAP-san’s Raiden Fighter’s 2 play. N.F-san and DAB.S-san were also amazing. I really saw a lot of amazing players at TILT in Jimbou, and I still remember how impressed I was at that time.
Besides that, after I started going to Tsudanuma, M.B.-san’s Tetris: The Grandmaster plays were just too incredible. Really at an incomprehensible level of skill. You know, his Gradius IV plays were also brilliant.
INT: When score-attacking, if there’s any advice you can give us, please do.
SWY: If I mess up I play ahead and practice, and I try out patterns different from those I usually employ. I think of new patterns as I do this, and if chance is in my favor, it works out. But there’s also times when all I can muster on the day of the score submission deadline are crap runs.
I don’t just relax with the patterns I make, I rather worry about them. I always want to try and think of new approaches when I play.
INT: For the last question, what is a hi score for you?
SWY: Games are just for fun, and going for hi scores is one way to have that fun. When I’m playing for score – and by the way sometimes it’s pretty tough (laughs)– I’m enjoying the games that I find fun to play, basically.
INT: Thank you very much for today.
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Dave_K.
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Thanks for the translation twe!
I especially like the last two answers about keep playing through crap runs to try out new patterns (don't just restart!), and that playing for score can also be considered "fun".
Answers two of the long debated topics on this forum.
I hope someone archives this with all the other excellently translated interviews somewhere.
I especially like the last two answers about keep playing through crap runs to try out new patterns (don't just restart!), and that playing for score can also be considered "fun".
I hope someone archives this with all the other excellently translated interviews somewhere.
Last edited by Dave_K. on Sun Aug 06, 2006 4:14 am, edited 1 time in total.
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LUNardei
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kotaro
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@Twe: I've translate it to Italian but my english is so bad that I've have some difficult to translate it into English....What kind of study did you do!?!? 
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EOJ
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kotaro
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Wow
I studed 3 years at university getting a degree in Japanese and economic and legals institutions of The Far east Asia....actually I have to start my specialization degree...I've study 3 month i japan at KICl in Kyoto...I've also study japanese modern linguistics but only a basic course---
I studed 3 years at university getting a degree in Japanese and economic and legals institutions of The Far east Asia....actually I have to start my specialization degree...I've study 3 month i japan at KICl in Kyoto...I've also study japanese modern linguistics but only a basic course---
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EOJ
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My friend Gaijin Punch has put my SWY June 2001 Arcadia interview translation up in the translations section of his gamengai.com site. A big thanks to him. You can see it archived here:
http://www.gamengai.com/bn_inf.php?type ... d=1541&p=1
Be sure to check out all the great translations on that site done by GJP himself, if you haven't already.
http://www.gamengai.com/bn_inf.php?type ... d=1541&p=1
Be sure to check out all the great translations on that site done by GJP himself, if you haven't already.
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Ko.oS
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interesting stories about GunbirdII & Dodonpachi, thanks for the effort;
also, nice to know he started out w/ fighting games, used to think some STG patterns were undodgeable, and that certain TGM players are truly insane. ;)
btw, I remember the AIVA database had listed ATC-N.F and ATC-Masashi, so they probably had a group going. also, its curious(?) that half of the time, Laos' name gets translated to Nagata resp. Osada Sennin. btw, there's an old "conversation" with him on this site.
http://www.famitsu.com/game/serial/2003 ... 0,0,0.html
apparently its ridiculously short, but id still like to see it :(
also, nice to know he started out w/ fighting games, used to think some STG patterns were undodgeable, and that certain TGM players are truly insane. ;)
btw, I remember the AIVA database had listed ATC-N.F and ATC-Masashi, so they probably had a group going. also, its curious(?) that half of the time, Laos' name gets translated to Nagata resp. Osada Sennin. btw, there's an old "conversation" with him on this site.
http://www.famitsu.com/game/serial/2003 ... 0,0,0.html
apparently its ridiculously short, but id still like to see it :(
