Thanks for that, man!benj wrote:You can download the PC version here and check it out yourself.

Definately fun, but I'm still not entirely clear on how chaining works, or how the time system works.
Thanks for that, man!benj wrote:You can download the PC version here and check it out yourself.
Same here. Makes it impossible for me to play anything else on the system right now, but it's a fun little demo.infamous lunchbox wrote:I downloaded the demo at E3 it's pretty good. They changed the voices and what not, but it plays very well. A must own title once it comes out. They had other downloadable demo's, but I left this one on my PSP and put in sleep mode so I don't lose it. It is incredible.
Wireless multiplayer in Every Extend Extra plays really well at this point. You can play against one other person, in only one mode, but it's damn fun. The objective is simple: earn higher chains than your opponent. For every high level chain, you move a giant orb close to the second player. Once it gets into the middle of the screen, they're toast. It's possible to "hit" the orb back and forth for hours, depending on how you play.
Stay tuned for more.
Based on the video I'm guessing it's the same as in Lumines, the rhythm is pretty but mainly superficial, ie: accomplish something in the game and the lights/music will subtly change in some way.dave4shmups wrote:How is Q integrating rythm into the gameplay? I'm interested in knowing because I have the gameplay of the original down (simple, but hard to master!), and can't imagine how they would use rythm.
http://shmups.system11.org/viewtopic.php?p=164200angrycoder wrote:Now someone needs to go start a high score thread!