Castlevania Miscellanies

Anything from run & guns to modern RPGs, what else do you play?
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Steven
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Re: Castlevania Miscellanies

Post by Steven »

Mortificator wrote: Fri Feb 20, 2026 7:24 pm @Steven: The '86 original sure is among the best and coolest. It's weird, decades later, realizing that classicvania was only a 7 years and change phenomena. Who guessed Bloodlines would end up being the last hurrah? Everything since has been shovelware or remakes.
Don't remind me... there is also that one weird last GB game that is comically expensive now, but I don't know too much about it. I still have not played Adventure ReBirth yet. Too lazy to go illegally download it and put it on my Wii, and too forgetful to remember to do so. Eventually I'll remember. Gotta remember where my Wii is, too, but that's a different problem...
BIL wrote: Fri Feb 20, 2026 7:48 pmand the JP ver's awesome "D R A C U L A _ X" title card
I played it the other day and I think the spacing on it is quite unfortunate, as it makes it extremely difficult to not read it as DRACULAX. I cannot unsee it and lolz ensue every time.
xEbb1993x
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Re: Castlevania Miscellanies

Post by xEbb1993x »

Calling it. Sonia Belmont will be the main character of Belmont's Curse. She has to be.
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Herr Schatten
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Re: Castlevania Miscellanies

Post by Herr Schatten »

Steven wrote: Sat Feb 21, 2026 7:04 am there is also that one weird last GB game that is comically expensive now
Since when, and why? I bought my cart-only copy just a few years ago, and I'm sure I haven't paid more than just a few Euros. I can't even imagine why this should be sought-after. It's not a very attractive game and it plays only okay-ish. If any of the GB Castlevanias should be in high demand, the second one would make much more sense.
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NYN
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the re-haunting of the wave castle

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If remembered right, a M2 guy said once that they would release their re-imagined games based on original ones as a single drop. Only that the K0NAMI leadership demands to pack them in collections, so nerdy types have to buy the whole package. Affirmative, on my end. I only bought the Dominus Collection on game card for the Re-haunted Castle. No complains, it's finally fun while being different enough to not call it a Vania. Looks and sounds gorg. Dark-haired Simon with the steel-muscle gait is arousing. I have no interest to play the DS ports on a Switch Lite, while having the originals available to me. 2 screens on 1 screen feels definitely off. Plus I'm not that keen on the hybrids, whatever qualities they do possess. So, yes, duh, it all worked out, huh.
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Sumez
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Re: Castlevania Miscellanies

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I only played through a single credit-feeding playthrough of the Haunted Castle remake, and I'm kind of surprised by it. I feel like it could be an engaging game to get into, and I don't understand the claim that it's too easy. I died *plenty*, and I'm usually pretty good at these games. It's for sure harder than many other classicvania titles - at least on the hard difficulty.

It does feel kind of trashy and memo-heavy in a lot of places though. Like, not really a good game at all, but it's probably one I could still like with some experience put into it.
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a pity

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Sumez wrote: Fri Mar 06, 2026 7:17 am I feel like it could be an engaging game to get into, and I don't understand the claim that it's too easy. I died *plenty*, and I'm usually pretty good at these games. It's for sure harder than many other classicvania titles - at least on the hard difficulty.
After clearing Hard wood with continues once, on my next run without I got Game Over with Dorakyura on the last health point. I laughed. Having played the original Haunted Castle a "bit" (never cleared), maybe I got the rhythm faster. Rising spirits from slain skeletons are still a wacky concept. The only part I find now inconsequential is that a pit should be allowed to be bottomless, not transfer back to the last standing. That's childish, and a compromise for those who cannot cope the hardcore concept.
Sumez wrote: Fri Mar 06, 2026 7:17 amIt does feel kind of trashy and memo-heavy in a lot of places though. Like, not really a good game at all, but it's probably one I could still like with some experience put into it.
Granted, it's odd enough to compare to others, however I will not knock the only thrown bone we get in the bright light of coming events. I will praise it instead. Remake or not, it feels warranted.
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Sumez
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Re: Castlevania Miscellanies

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Well, my general takeaway *was* indeed that I wasn't expecting much from it based on what people had said about it, and I was very positively surprised by what it was.

When I say it's not a great game, it's mostly just that it's the kind of game that takes a bit of an acquired taste, and that's still much better than one that's just flaccid and boring.
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Re: Castlevania Miscellanies

Post by xEbb1993x »

https://www.playstation.com/en-us/edito ... aystation/

My suspicions have been confirmed. Sonia Belmont is indeed the main protagonist of the newest Castlevania title.
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BrianC
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Re: Castlevania Miscellanies

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xEbb1993x wrote: Mon Mar 09, 2026 9:27 am https://www.playstation.com/en-us/edito ... aystation/

My suspicions have been confirmed. Sonia Belmont is indeed the main protagonist of the newest Castlevania title.
The page and the site it links to only refer to the protagonist as "Trevor Belmont's successor"
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Re: Castlevania Miscellanies

Post by xEbb1993x »

I still think it’s gonna be Sonia.
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NYN
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taking out the medals

Post by NYN »

Sumez wrote: Sun Mar 08, 2026 9:00 pm When I say it's not a great game, it's mostly just that it's the kind of game that takes a bit of an acquired taste, and that's still much better than one that's just flaccid and boring.
Hey, you say trashy, I hear metal! Trash! Metal! Trash! Metal! Let's call the whole thing off...
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BulletMagnet
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Re: Castlevania Miscellanies

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xEbb1993x wrote: Mon Mar 09, 2026 6:24 pm I still think it’s gonna be Sonia.
I don't keep up too closely with the lore, but do I vaguely recall that the game she appeared in was declared officially non-canon at some point, or is my memory playing tricks on me?
xEbb1993x
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Re: Castlevania Miscellanies

Post by xEbb1993x »

BulletMagnet wrote: Tue Mar 10, 2026 12:39 am
xEbb1993x wrote: Mon Mar 09, 2026 6:24 pm I still think it’s gonna be Sonia.
I don't keep up too closely with the lore, but do I vaguely recall that the game she appeared in was declared officially non-canon at some point, or is my memory playing tricks on me?
Yes. She and Legends were declared non-canon for sometime now. But to have her reappear in canon...
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miwa
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Re: Castlevania Miscellanies

Post by miwa »

BrianC wrote: Mon Mar 09, 2026 5:25 pm
xEbb1993x wrote: Mon Mar 09, 2026 9:27 am https://www.playstation.com/en-us/edito ... aystation/

My suspicions have been confirmed. Sonia Belmont is indeed the main protagonist of the newest Castlevania title.
The page and the site it links to only refer to the protagonist as "Trevor Belmont's successor"
Yesterday it still said Sonia Belmont

https://web.archive.org/web/20260309034 ... aystation/
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R79
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Re: Castlevania Miscellanies

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If you want Castlevania on Sega 8-bit, try Master of Darkness (92/93). At least the Switch port has burst the bubble on the D$ originals :wink:
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Sumez
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Re: Castlevania Miscellanies

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Master of Darkness is an incredibly boring game unfortunately. One of the first Master System games I bought
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Re: Castlevania Miscellanies

Post by Steven »

Yeah, I illegally downloaded Master of Darkness a few years ago instead of paying for it and I still wanted my money back. I don't think it's ultra terrible, but...
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Austin
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Re: Castlevania Miscellanies

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Master of Darkness has some pretty questionable design choices too, like being able to downgrade your primary weapon to something nearly useless, heh.
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Herr Schatten
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Re: Castlevania Miscellanies

Post by Herr Schatten »

It's as if the creators had watched a video playthrough of Castlevania and just superficially recreated what they had seen, without ever playing the game itself, let alone understanding what makes it play well.

Still, Master System owners weren't exactly spoiled with great action platformers, so you could argue they could do a lot worse than MoD.
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Sumez
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Re: Castlevania Miscellanies

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Same guys also made the SMS Ninja Gaiden. That game is alright I think. Not comparable to the NES games of course, but it works out much better than Master of Darkness
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Marc
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Re: Castlevania Miscellanies

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Haunted Castle Revisited is kind of neat. Not top-tier, but from m the couple of games I got this weekend, certainly above average.
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Re: Castlevania Miscellanies

Post by Josh128 »

The sinking sanctuary's visuals and music from Bloodlines still give me chills. Very strong showing for the Genesis sound system. I love Bloodlines, but I cant with a straight face and good conscience say that Bloodlines is better than SCV4, but I very much do get the criticisms. SCV4 was my second or third game purchase for my SNES back in '91/92. I have fond memories of it, especially the sound, whip mechanics, being able to jump onto stairs, and the general controls. The atmosphere and ambience in general is one of the best in the series. All that said, it does have a very different feel from CV 1,2, & 3 ...but then again, so does Bloodlines. I do recall that even back as a kid I thought it was good, but was never my favorite SNES title either. I may get crucified for saying this, but at the time I had to choose between SCV4 and Super Ghouls N Ghosts, money was limited-- I chose SVC4 but several months later I regretted my choice, and looking back I now understand why. Even to this day, I feel the "replayability" of SGNG is far greater than SCV4, and I find it to be much more challenging (and thus, rewarding), yet not a frustratingly cheap challenge. To me, its the near perfect challenge, which gives it its high replayability rating from me. Over the years I have played SGNG WAY more than SCV4 because of this.

Bloodlines has a very..."arcadey" feel to it--which is not a bad thing but its also different from the NES Castlevanias. Its an extremely good title, and along with GNG, one of the best action titles on the Genesis IMO. Its also VERY hard though, on equal ground with the Ghouls N Ghosts on Genesis and SNES, IMO. I do think that, in general, players of today going back to experience both of these classics for the first time would probably appreciate the audio/visual masterpiece that is SCV4 over Bloodlines, as it is just more of an "immersive experience" (if that makes sense), and the challenge is much more manageable compared to Bloodlines.

In closing, however, I think it must be said that the undisputed GOAT of the series, which gets absolutely everything right, has to be Castlevania 3. Its got the graphics, the soundtrack, the perfect CV feel, multiple and very different characters, near perfect difficulty, and multiple different routes to Dracula. In my eyes, CV3 will never be topped as far as what truly embodies Castlevania, IMO.
I made the above comment on a YT video that questioned IV vs Bloodllines. I have to clarify my comments by saying its probably been around 20-25 years since I did a proper playthrough of IV, so I picked it back up over the weekend. Wow the memories it brought back! In hindsight I think I was a bit harsh in my criticisms of IV above, even though I did still give it its props where it excels. It is by no means a bad, or even just a "good" Castlevania game. It is a GREAT game, lets get that out of the way real quick. Playing in a controlled light environment on my 36" FD Trinitron Wega from my RGB modded SNES Jr., it was, just like it was back in '91/'92, a near religious audio/visual experience. Even though I did mention the ambiance/atmosphere in my recollection above, playing it proper after so long hit me hard in the feels. I know some of it was pure bliss of nostalgia, but man, its hard to speak highly enough of the graphics and sound, especially for its time. The intro alone, with the eerie music playing as the fog starts creeping in at Draculas grave, I think is still the most legendary intro of all the 8/16/32bit Castlevanias (though 3's is a close second).

Its funny how memories of the contemporary time of your life can get locked away in these games and you dont realize which ones until you go back and play them again. I distinctly remember losing my paternal grandmother at the time I was playing this back when it first came out, and it wasnt until I hit a certain level that the memory came rushing back to me, like the day I found out. Deep man. Im 47 today, I was 12 when I first unwrapped this gem and fired it up on my SNES. I think it was the second or third game I got for the system (dont recall if I got it or Actraiser first, but Actraiser was a Christmas gift, this I bought with allowance money I think).

Super Castlevania IV is truly a work of 16 bit art, and its graphics and sound stand up well to the test of time. Its like a tech demo for all of the incredible things the SNES could do that werent possible on other 8 and 16 bit systems. This go round I played the "Fast ROM" version of it, which elminates probably a good 90% or so of the massive slowdown that plagued the original. It really does make the game feel more coherent IMO. Despite having the most controllable main character of all time, I have to agree that the fighting still felt somewhat "clunky", and during boss fights especially, it seemed that you really just had to give out damage faster than you took it to edge them out, rather than just being able to skillfully duck and dodge to avoid damage. Maybe thats just my rusty reflexes talking, I dont know.

In any case, as much as I like Bloodlines ( and I truly do), I cant sit here with a straight face and claim that Bloodlines is better than SCIV, I'd just be lying to myself. Replayability wise, as I mentioned with SGNG, yes, perhaps Bloodlines wins out because its one of those true challenges that pushes you to get better and excel, and that for me tends to drive replayability. In any case, I had a blast going back to the past and playing it. Just wanted to share my thoughts.
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