I don't know how many of them are the same employees since their gachas don't have credits, but Gaomatsu and Touhou Genso Eclipse both have art in a similar enough style to late-era Cave and I'd assume it's some of those people who are doing the new assets in this stage. The contrast between enemies and backgrounds makes it feel like they're recycling the background tiles and redoing the enemy sprites, which isn't too different from their first few 360-era HD ports.Light1000 wrote: ↑Fri Jun 12, 2026 2:16 pmThe graphics here are really interesting. Due to the quality of the screenshot and all of the enemies, it's really hard to tell if these are new renders or just the original pixel art recycled. The contrast between the enemies and the level background is very strange. Does anyone know if CAVE still has their 3d employees?Udderdude wrote: ↑Fri Jun 12, 2026 11:10 am The new stage should look pretty familiar ..
https://x.com/shinyaku_cave/status/2065362549802184813
DoDonPachi Resurrection Reignite Announced
-
Ms. Tea
- Posts: 501
- Joined: Mon Jul 29, 2013 5:03 am
Re: DoDonPachi Resurrection Reignite Announced
-
Light1000
- Posts: 47
- Joined: Tue Mar 12, 2024 1:58 am
Re: DoDonPachi Resurrection Reignite Announced
Mahou Otome Dodonpachi (DFK?) collab teased for January 15th:






-
Light1000
- Posts: 47
- Joined: Tue Mar 12, 2024 1:58 am
Re: DoDonPachi Resurrection Reignite Announced
Upon further inspection, the Reiginite demo has credit feeding.
Combined with the fact that the Touhou 6 remaster also has credit feeding, I'm starting to feel really pissed off about whoever is in charge of these things.
Both are probably going to sell about 200k copies combined and every single last one of those players are just going to feed once then dump the games, never learning about shmups, never improving, near learning anything...
Are Japanese boomers really just mentally incapable of understanding how dumb this is? What is going on
Combined with the fact that the Touhou 6 remaster also has credit feeding, I'm starting to feel really pissed off about whoever is in charge of these things.
Both are probably going to sell about 200k copies combined and every single last one of those players are just going to feed once then dump the games, never learning about shmups, never improving, near learning anything...
Are Japanese boomers really just mentally incapable of understanding how dumb this is? What is going on




-
Jackoz
- Posts: 28
- Joined: Fri Jan 03, 2025 2:47 am
Re: DoDonPachi Resurrection Reignite Announced
A common misconception matehamfighterx wrote: ↑Wed Jun 10, 2026 6:53 am I wonder how much overlap with whoever is responsible for developing the exA versions of Cave's games with their various adjustments, arranges, soundtracks, etc.
I guess philosophically, I'm supportive of the idea of actually releasing this stuff in a format more easily accessible to audiences. As opposed to the trend toward all of these exA exclusive remasters with arrange modes and other features locked to arcades. So, if I want to see more official arrange-like releases on home platforms, I suppose showing it by supporting a release like this kind of makes sense. And I do like DOJ a lot. But eh, I haven't even paid attention to the demo or bothered to download it, wake me up when the game gets here I guess. Didn't expect to feel that sort of malaise but here we are.
exA develops all of their exa label versions themselves and often involve the original staffers. Non exa labels are normally developed but produced and directed by exa staffers. They may not always be programmed by exa but they are surely benefiting from their experience.
Brisbane Shmuppy Club
-
Faith
- Posts: 471
- Joined: Sun May 25, 2025 11:03 am
Re: DoDonPachi Resurrection Reignite Announced
I mean... can you really blame them X_X"... look even in our own community there are many who complain if Continues are nerfed in any way (lol don't even have to look far, just look at Eden's Eclipse thread now @_@)... and here is not even that bad, usually on Steam Discussions will see even more such complaints even by players who have played many other STG before >.<!~Light1000 wrote: ↑Sat Jun 13, 2026 4:31 am Upon further inspection, the Reiginite demo has credit feeding.
Combined with the fact that the Touhou 6 remaster also has credit feeding, I'm starting to feel really pissed off about whoever is in charge of these things.
Both are probably going to sell about 200k copies combined and every single last one of those players are just going to feed once then dump the games, never learning about shmups, never improving, near learning anything...
Are Japanese boomers really just mentally incapable of understanding how dumb this is? What is going on
-
Jonpachi
- Posts: 1600
- Joined: Thu Apr 18, 2019 5:35 pm
- Location: Irvine - CA
Re: DoDonPachi Resurrection Reignite Announced
I mean, by nature, all arcade games from about 1986 on allowed credit feeding. It’s literally the original business model to try and get players to feed the machine. Artificial limits on home releases has always felt pointless. You can simply impose your own rules if you only try single credit runs.
I personally find using credits to practice deep into the game (and then working to whittle down how many I need for the clear over time) is the best way to practice. I used to have a strict personal rule to never continue and always start from stage 1, but my progress and personal 1CC list exploded when I let go of that rule in the name of more complete “full run” training.
I personally find using credits to practice deep into the game (and then working to whittle down how many I need for the clear over time) is the best way to practice. I used to have a strict personal rule to never continue and always start from stage 1, but my progress and personal 1CC list exploded when I let go of that rule in the name of more complete “full run” training.
Formerly known as 8 1/2. I return on my second credit!