Gran Turismo gives you a good reason to keep saving up for cars. You want certain cars for certain cups or events, since many of those only allow entry with specific manufacturers or types of cars. You never really reach a point where you have one overpowered car that can dominate every event, because the next event might ask you to drive a VW Golf against a bunch of other VW cars in the alps or whatever.Daytime Waitress wrote: ↑Mon May 25, 2026 10:26 amI'm just playing through GT1 and GT2 now for the first time, and I'm feeling this.
You start getting your arse beat, and then through gradual upgrades and tuning and just plain knowledge of the car itself, you can start to dominate.
But no matter how much you trick out your vehicle, a starter car is never going to carry you through to the end of the game*.
Whether it's straight cup progression, or special events that have drivetrain or weight specifications (and all of that policed by HP restrictions - in GT2, at least), you're constantly being asked to shift around and become a master of all trades (which is probably why licenses have mandated vehicles and it's not just run what you brung).Spoiler
Yeah, I know it's a 30-year old game and there are probably optimised routes for "minimal spending, minimal vehicle swaps", but I'm coming in cold and with a "that car looks cool I wanna drive it" perspective so...
And to do that you have various ways of sifting through all of the above - you can incrementally fine tune something you actually enjoy; you can bust your butt winning prize cars and then beast on everything; and/or you can just plain chuck a tonne of cash at the problem. But there's never just one way out of a situation.
So there's a definite ladder where you're going to hit brickwalls, but there's also a lot of lateral movement.
Christ it feels daffy finding this all out after tens of millions of sales and thirty years, but it really is a great way of doing things.
The sheer amount of JDM stuff is also great. Gran Turismo leans into the car culture from its country of origin. Of course, there are cars from around the world, but if you like Japanese cars then the game has its specialty there.
The prize cars are great in GT because it's a free vehicle which, even if you don't like it, might be useful for an upcoming event! It's a way to save money while progressing. I've made a lot of sub-par or strange cars work specifically because they were prize cars and I could save a lot of money by minimally upgrading them and forcing them through the events I needed that car for.
Gran Turismo really is the king. I wrote the entire series off when I was a kid/teen (I was playing Midnight Club 3, F-Zero GX and GTA Vice City instead) and I regret that. CAR-PG is a great genre.
Horizon tries to do similar things to GT but I don't think it carries them off as well. It does have classes but it's too easy to be drowned in powerful cars you can use to dominate every vehicle class. Especially if you then upgrade those powerful cars until they're just on the cusp of breaking into a new performance class (but don't take them over). Nothing in that current class can touch them if you do that.
