XENOFLEKT - Parry the bullet hell

A place for people with an interest in developing new shmups.
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Catoio Software
Posts: 2
Joined: Mon May 18, 2026 1:50 pm

XENOFLEKT - Parry the bullet hell

Post by Catoio Software »

Hi everyone!

I'm an indie dev from Italy, and I've recently announced XENOFLEKT!

Trailer: https://www.youtube.com/watch?v=9q959QGcgZg
Steam Page: https://store.steampowered.com/app/4620950/XENOFLEKT

XENOFLEKT is a roguelite space shooter where you will turn enemy bullets into armory: dash into enemy fire to parry and deflect shots, heal your ship, and trigger devastating counter-attacks. Unlock parts, plug-in unique perks with satellites, and get ready to master hundreds of deadly synergies.

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In XENOFLEKT, parry and deflect is not only a counter-attack move: it's the only way to heal and repair your ship hull.

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I know this isn't a pure or a traditional shmup when it comes to gameplay, movement and the roguelite aspect, but I'm very curious to hear feedback and what do you think.

Thank you!
TerminalInternet
Posts: 106
Joined: Tue Sep 03, 2024 2:50 pm
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Re: XENOFLEKT - Parry the bullet hell

Post by TerminalInternet »

Greetings Italian people with small indie game-maker developer.
Shmups DEV Studios Personal Project > Gunner Blade Media Series (Gunner Blade 1: Tales of Landscape) | 3 Action-Pack of Short Animation Film: RayForce 1.5 R-Gear Project, Who Framed Miku Gacha Life Series and Platypus Colonel Alliance
Catoio Software
Posts: 2
Joined: Mon May 18, 2026 1:50 pm

Re: XENOFLEKT - Parry the bullet hell

Post by Catoio Software »

TerminalInternet wrote: Wed May 20, 2026 8:07 am Greetings Italian people with small indie game-maker developer.
Greetings! It's actually made in Godot 4.x :D
TerminalInternet
Posts: 106
Joined: Tue Sep 03, 2024 2:50 pm
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Re: XENOFLEKT - Parry the bullet hell

Post by TerminalInternet »

Catoio Software wrote: Wed May 20, 2026 8:31 am
TerminalInternet wrote: Wed May 20, 2026 8:07 am Greetings Italian people with small indie game-maker developer.
Greetings! It's actually made in Godot 4.x :D
Cool, I've been primarily using with the Game Maker 8.0 Pro engine, It's the best game maker engine i've been making the Action-Shooting Helicopter game.
Shmups DEV Studios Personal Project > Gunner Blade Media Series (Gunner Blade 1: Tales of Landscape) | 3 Action-Pack of Short Animation Film: RayForce 1.5 R-Gear Project, Who Framed Miku Gacha Life Series and Platypus Colonel Alliance
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