Raiden Fighters Remix Collection

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Post Reply
Daygo2Duval
Posts: 7
Joined: Fri Oct 25, 2024 1:21 pm

Re: Raiden Fighters Remix Collection

Post by Daygo2Duval »

Starfighter wrote: Thu Feb 26, 2026 2:50 pm
Daygo2Duval wrote: Wed Feb 25, 2026 3:56 pminitial impression - these are some pretty smooth ports.
I saw you did a 180 on this and called them "broken" and "unplayable", how come you changed your mind so completely?


Edit (not specifically for Daygo2Duval but a post in general :D):
I found a video comparing them by the way, it's indeed too fast.
i only played a few minutes before my first post. when i got a chance to play a full run it became obvious the games are running too fast. hopefully they fix the gameplay as i think the rest of the presentation is solid.
Darkseed_5150
Posts: 147
Joined: Fri Dec 15, 2017 4:39 pm

Re: Raiden Fighters Remix Collection

Post by Darkseed_5150 »

No way this launched without VRR. I thought that was the whole point given it’s oddball refresh rate. Need more confirmation.
User avatar
Starfighter
Posts: 391
Joined: Sun May 11, 2008 7:15 pm
Location: Sweden

Re: Raiden Fighters Remix Collection

Post by Starfighter »

I just read that it doesn't support arcade sticks, surely that must be a misunderstanding? I feel like I shouldn't read more about this matter until things have settled down and all facts are on the table. :D
Bassa-Bassa
Posts: 1714
Joined: Tue Mar 12, 2019 5:18 pm

Re: Raiden Fighters Remix Collection

Post by Bassa-Bassa »

Reminder that this is by the company that made this.
Firehawke
Posts: 234
Joined: Thu Apr 21, 2005 6:37 pm
Location: Western USA

Re: Raiden Fighters Remix Collection

Post by Firehawke »

My worst fears all realized in a totally half-assed package. Damn. Good thing I still have two functional 360s.
SavagePencil
Posts: 855
Joined: Mon Nov 11, 2013 4:06 pm

Re: Raiden Fighters Remix Collection

Post by SavagePencil »

Is there a Japanese equivalent to this board where enthusiasts evaluate games for quality, where devs might (wishful thinking) get community feedback in their native language? More curious than anything.
Creamy Goodness
Posts: 376
Joined: Wed May 05, 2021 1:23 am

Re: Raiden Fighters Remix Collection

Post by Creamy Goodness »

Starfighter wrote: Thu Feb 26, 2026 7:30 pm I just read that it doesn't support arcade sticks, surely that must be a misunderstanding? I feel like I shouldn't read more about this matter until things have settled down and all facts are on the table. :D
Where was this mentioned? And is this for all versions. That would be way worse than not even bothering with the frame rate.

Since it seems like this port is abysmal, how do these games run in FBNeo/MAME. Is the frame rate closer to correct there? I seem to remember when I tried to play it on Xenia the sound would not work.
User avatar
Starfighter
Posts: 391
Joined: Sun May 11, 2008 7:15 pm
Location: Sweden

Re: Raiden Fighters Remix Collection

Post by Starfighter »

Creamy Goodness wrote: Thu Feb 26, 2026 9:17 pmWhere was this mentioned? And is this for all versions. That would be way worse than not even bothering with the frame rate.

Since it seems like this port is abysmal, how do these games run in FBNeo/MAME. Is the frame rate closer to correct there? I seem to remember when I tried to play it on Xenia the sound would not work.
Reddit. It was regarding a single player and their specific stick though, so...

I tried the Xenia route just now to check if that would be an option (if I'm too disappointed with Remix when it arrives) and it ran beautifully. Sound working, 54 fps (I used Afterburner to check), extremely responsive controls, the emulator picked up my controller no setup needed. Nice!
User avatar
jehu
Posts: 532
Joined: Tue Oct 05, 2021 3:15 am
Location: Space Bomber 1-3

Re: Raiden Fighters Remix Collection

Post by jehu »

Starfighter wrote: Thu Feb 26, 2026 7:30 pm I just read that it doesn't support arcade sticks, surely that must be a misunderstanding? I feel like I shouldn't read more about this matter until things have settled down and all facts are on the table. :D
On PS4 the stick works just fine. A bit of sensationalism I expect here. Game feels responsive enough, I just have my doubts about the game speed.
Darkseed_5150
Posts: 147
Joined: Fri Dec 15, 2017 4:39 pm

Re: Raiden Fighters Remix Collection

Post by Darkseed_5150 »

Starfighter wrote: Thu Feb 26, 2026 7:30 pm
Since it seems like this port is abysmal, how do these games run in FBNeo/MAME. Is the frame rate closer to correct there? I seem to remember when I tried to play it on Xenia the sound would not work.
In MAME, with VRR enabled, all these Seibu games with oddball refresh rates hover around 46 - 58 fps and play so much better, responsive, fun, etc. than any of the official releases so far, including Hamster. It's literally just a switch that gets turned on. I haven't played the new Raiden collection yet but my gut tells me they would've mentioned it in their PR at some point.
Last edited by Darkseed_5150 on Fri Feb 27, 2026 2:38 am, edited 1 time in total.
Dazzymank
Posts: 25
Joined: Sat Apr 30, 2022 2:53 pm

Re: Raiden Fighters Remix Collection

Post by Dazzymank »

It’s up on UK store too :) and Tiger Heli finally Shot trigger M2 great to see people didn’t have to mess around like me to get it :)
utsunderthesky
Posts: 40
Joined: Tue Apr 18, 2023 12:57 am

Re: Raiden Fighters Remix Collection

Post by utsunderthesky »

So is it bad or ….?
Steven
Posts: 4610
Joined: Tue May 11, 2021 5:24 am
Location: Tokyo

Re: Raiden Fighters Remix Collection

Post by Steven »

Just checked prices for the PCB for these... looks like it's a separate (and region locked?) motherboard PCB with game cartridges, and the prices are not completely insane by famous arcade STG standards. Huh. Might end up going that route if this collection sucks, which it looks like it might. I'll definitely stop by Mikado first because they have/had... uh... Raiden Fighters 1 and Jet? I have not been to Mikado for like a year and don't remember, but at least two of them are/were down there in the little Seibu corner on 1F with Raiden 1 and DX (and Garegga and Batrider are there too). There is always the chance that I will completely hate these games, so Mikado first, I think.
SavagePencil wrote: Thu Feb 26, 2026 8:36 pm Is there a Japanese equivalent to this board where enthusiasts evaluate games for quality, where devs might (wishful thinking) get community feedback in their native language? More curious than anything.
On the Japanese part of the web, forums like this are very uncommon and for the most part don't really exist from what I have seen. Twitter (this is probably the main one), Youtube comments, 2ch, and Yahoo are basically it. Blogs and such are much more common than forums.
User avatar
Starfighter
Posts: 391
Joined: Sun May 11, 2008 7:15 pm
Location: Sweden

Re: Raiden Fighters Remix Collection

Post by Starfighter »

Darkseed_5150 wrote: Fri Feb 27, 2026 2:35 am
Starfighter wrote: Thu Feb 26, 2026 7:30 pmSince it seems like this port is abysmal, how do these games run in FBNeo/MAME. Is the frame rate closer to correct there? I seem to remember when I tried to play it on Xenia the sound would not work.
Wait... I never wrote that, what's happening? :D
SavagePencil
Posts: 855
Joined: Mon Nov 11, 2013 4:06 pm

Re: Raiden Fighters Remix Collection

Post by SavagePencil »

Steven wrote: Fri Feb 27, 2026 6:24 am
SavagePencil wrote: Thu Feb 26, 2026 8:36 pm Is there a Japanese equivalent to this board where enthusiasts evaluate games for quality, where devs might (wishful thinking) get community feedback in their native language? More curious than anything.
On the Japanese part of the web, forums like this are very uncommon and for the most part don't really exist from what I have seen. Twitter (this is probably the main one), Youtube comments, 2ch, and Yahoo are basically it. Blogs and such are much more common than forums.
That’s sad. What’s the vibe on this title from the JP community?
Steven
Posts: 4610
Joined: Tue May 11, 2021 5:24 am
Location: Tokyo

Re: Raiden Fighters Remix Collection

Post by Steven »

Unknown, I don't check Japanese player opinions, just here lol

Amazon Japan reviews are generally pretty reliable. Those will take a few days to get posted, though. @wiki is also generally okay most of the time, but that's wiki, not a review site.
utsunderthesky
Posts: 40
Joined: Tue Apr 18, 2023 12:57 am

Re: Raiden Fighters Remix Collection

Post by utsunderthesky »

This sucks. These are some of the best shmups ever made and they were stuck on the 360., and bad PC and ios ports. These deserved better.
PC Engine Fan X!
Posts: 9784
Joined: Wed Jan 26, 2005 10:32 pm

Re: Raiden Fighters Remix Collection

Post by PC Engine Fan X! »

What's nice about playing on the separate dedicated Seibu Kaihatsu SPI motherboard + all three Raiden Fighter carts setup is, the ability to play 'em in either "mono-phonic" or stereo sound if your candy cab supports stereo arcade pcbs (whereas with the single-layer SPI + RF rom combo jamma pcb, it's a "hit 'n' miss" deal as to whether or not it's endowed with a crappy Oki sound chip or the more desirable Yamaha sound chip on-board the pcb itself and "mono-phonic" to begin with).

PC Engine Fan X! ^_~
User avatar
SuperPang
Posts: 968
Joined: Mon Feb 14, 2005 12:20 pm
Location: UK
Contact:

Re: Raiden Fighters Remix Collection

Post by SuperPang »

I bought this on PS5. I laughed out loud when I switched to the "Arcade" picture setting to find it's the Scanline setting with a scrolling black band. We're dealing with a developer who watched some Youtube videos of arcade cabinets and assumed the screens did that in real life, so I think it's safe to assume this isn't an arcade perfect port.
Bassa-Bassa
Posts: 1714
Joined: Tue Mar 12, 2019 5:18 pm

Re: Raiden Fighters Remix Collection

Post by Bassa-Bassa »

SuperPang wrote:switched to "Arcade" picture setting to find it's the Scanline setting with a scrolling black band.
Tempted to buy just to check if you're kidding. But I'd be contributing to not letting this company die once and for all, so I'll pass.
seiatsu
Posts: 160
Joined: Sun Feb 24, 2008 8:53 am

Re: Raiden Fighters Remix Collection

Post by seiatsu »

Bassa-Bassa wrote: Fri Feb 27, 2026 1:50 pm
SuperPang wrote:switched to "Arcade" picture setting to find it's the Scanline setting with a scrolling black band.
Tempted to buy just to check if you're kidding. But I'd be contributing to not letting this company die once and for all, so I'll pass.

I too am hoping this is a joke, but at this point I'm inclined to believe it. This leads me to believe there was 0 knowledgeable oversight on this project at all. What a shame for such a high profile title.

Aside from being a potential cash grab, I don't even know how this could happen. I feel that even if they decided to try to address the issues, the current team working on it might not have the competency to do so.
Bassa-Bassa
Posts: 1714
Joined: Tue Mar 12, 2019 5:18 pm

Re: Raiden Fighters Remix Collection

Post by Bassa-Bassa »

Well, if true, it shows they have the competency to code a brand new filter. I don't think you can find that elsewhere.

What's too bad is that Hamster already got an SPI emulator. They easily could have made a deal.
User avatar
jehu
Posts: 532
Joined: Tue Oct 05, 2021 3:15 am
Location: Space Bomber 1-3

Re: Raiden Fighters Remix Collection

Post by jehu »

Bassa-Bassa wrote: Fri Feb 27, 2026 1:50 pm
SuperPang wrote:switched to "Arcade" picture setting to find it's the Scanline setting with a scrolling black band.
Tempted to buy just to check if you're kidding. But I'd be contributing to not letting this company die once and for all, so I'll pass.
Not a joke!
User avatar
Gojiguy
Posts: 27
Joined: Sun Dec 29, 2024 8:39 pm

Re: Raiden Fighters Remix Collection

Post by Gojiguy »

Someone on STG.Rev discord is claiming the input lag is bad. No one has done a test yet afaik.

I grabbed an RF1 cart and spi mobo lmao.
Darkseed_5150
Posts: 147
Joined: Fri Dec 15, 2017 4:39 pm

Re: Raiden Fighters Remix Collection

Post by Darkseed_5150 »

Starfighter wrote: Fri Feb 27, 2026 7:08 am
Darkseed_5150 wrote: Fri Feb 27, 2026 2:35 am
Starfighter wrote: Thu Feb 26, 2026 7:30 pmSince it seems like this port is abysmal, how do these games run in FBNeo/MAME. Is the frame rate closer to correct there? I seem to remember when I tried to play it on Xenia the sound would not work.
Wait... I never wrote that, what's happening? :D
That was my bad. I corrected the post a minute after.
User avatar
jehu
Posts: 532
Joined: Tue Oct 05, 2021 3:15 am
Location: Space Bomber 1-3

Re: Raiden Fighters Remix Collection

Post by jehu »

Gojiguy wrote: Fri Feb 27, 2026 4:01 pm Someone on STG.Rev discord is claiming the input lag is bad. No one has done a test yet afaik.

I grabbed an RF1 cart and spi mobo lmao.
Bad on what platform? PS4 feels okay to me. I wouldn’t say ‘bad.’ But tick up a few frames for Switch tax and it definitely could be.

It really sucks operating in an information vacuum; I have the game and I still have no idea what’s going on :lol:
User avatar
Some-Mist
Posts: 1719
Joined: Fri Aug 13, 2010 1:20 am
Location: Chicago

Re: Raiden Fighters Remix Collection

Post by Some-Mist »

got my physical copy today, and yeah the scrolling black bar is a real thing. pretty funny
Spoiler
Image
a creature... half solid half gas
User avatar
Starfighter
Posts: 391
Joined: Sun May 11, 2008 7:15 pm
Location: Sweden

Re: Raiden Fighters Remix Collection

Post by Starfighter »

My copy just cleared customs, so I bet I'll be getting it in a few days! But to be honest I'm just happy the same package also contains Esprade Psi, so there's at least something worthwhile inside. :D
Darkseed_5150 wrote: Fri Feb 27, 2026 6:43 pm
Starfighter wrote: Fri Feb 27, 2026 7:08 am
Darkseed_5150 wrote: Fri Feb 27, 2026 2:35 am
Wait... I never wrote that, what's happening? :D
That was my bad. I corrected the post a minute after.
Did you...? It still says I wrote the part about an "abysmal port". Weird that, but no worries, let's not keep going off topic. :)
User avatar
SuperPang
Posts: 968
Joined: Mon Feb 14, 2005 12:20 pm
Location: UK
Contact:

Re: Raiden Fighters Remix Collection

Post by SuperPang »

User avatar
TransatlanticFoe
Posts: 1984
Joined: Mon Jan 24, 2011 11:06 pm
Location: UK

Re: Raiden Fighters Remix Collection

Post by TransatlanticFoe »

If I understand this correctly... the 54 Hz option on the 360 port would have resulting in stuttering etc. on a regular TV via HDMI because the 360 doesn't support variable refresh rate. Hence it gave 60 Hz as an option.

This port removes 54 Hz as an option.

Neither "slightly too fast" nor "stuttery" seem an ideal way to play - so I'm curious as to why the 360 port was acceptable in the first place?

More concerning with this port is that I've seen reports that the difficulty option doesn't do anything (except for practice which removes bullets entirely), so a casual player can't even mitigate the increased game speed by dropping it down to easy.

Has anyone confirmed it allows for more than 3 credits, or is it just a glorified save state? In fact, does it allow save states?
Post Reply