I looked this up because I wasn't sure if it was what I was thinking of or not (it wasn't). Played it for 15 minutes and felt ripped off despite it being free. This is the kind of thing that makes me feel bad for castigating professional developers over much smaller mistakes.
How the hell are you supposed to do anything when pressing two directions at once spontaneously transforms you into Uotaro? Every time this happens unfocused - which is frequently, because I'm feathering the slow button like God intended - I lose track of where I am and ram into a bullet. Are you supposed to just never move around, hug the bottom tap streaming the world's slowest bullets for the whole run? Why are the bosses even smaller than TH06 ones, so small that the default character has trouble hitting them properly? Why does stage 4 have a vignette effect on the inside of the play area layered on top of the sprites, in a game that's forcing you to bottom-hug???
Oh wait, the creator obviously really likes TH11, that explains why the game's so disfunctional nvm
However, this lead to finding something similar ("original", free, tribute/ripoff patterns) which I did like: 四聖龍神録. It's a bombastic TH10-type game with great controls, extremely simple mechanics, varied stage design and greatest-hits style patterns, plenty of fairly fast and chaotic parts. If anyone else does check it out, start on hard mode and turn it down if it seems impossible, the later parts get anemic on easy mode, and the difficulty curve is all weird and inconsistent no matter what.
There's also a sequel which I very quickly decided I didn't like at all - modeled after TH15 this time, with forced checkpoint mode, and difficulty options that are either "boring" or "good luck beating the first boss idiot". I think some people never realized TH15 was a joke, it's not something you should aspire to surpass.


