Twas the night before Trashmas.
When all through the house.
Not a creature was stirring not even a mouse.
Trash games were hung by the chimney with care.
In hopes that game reviewers soon...would...be...there...
You made it through Trash-O-Ween and Trashgiving, now try to survive Trashmas.
SILENT NIGHT, TRASH GAME NIGHT: THE ORUNEX CHAPTER

Guess the Options!
Oh...My...God.
Looks like game developers doesn' get the point when it comes to work on the cheap 'cos this my friends is another example of videogame anti-matter.
Pixicharm - Orunex, simply called Orunex is another entry on Pixicharm's "Done-on-the-Cheap" one dollar games that are a real steal of a deal 'cos they don't deserve that dollar. First off, the menu is fucked up. Rather than explaining you what does what, you have to pick it guessing where it will take you. Fine, let me explain each one.
PLAY "Triangle": Game Start, picking it will take you to the game.
MUSICAL NOTE: Toggle music on or off.
SPEAKER: Sound effects on or off.
CONTROLLER VIBRATING: Vibration function. You can decide...you've guessed it! Turning it on or off.
With the options fully explained, let's go with the game.

Each enemy you kill will became a dead brain cell for you.
The "gameplay" if we can call it like that, consists of shooting down enemies until you clear a stage (think G-LOC's "Shoot down 8 enemies" rule, but more boring). While this might sound promising, it is a boring chore than anything else since the enemies you fight are helpless five or six "in line" enemy formations that doesn't care if you kill them or not. The only "challenging" enemies of this game are the UFO that makes a vertical zig-zagging and the 5 enemy formation that splits vertically in Stage 3. But that challenge goes down to hell since they don't shoot back or try to be more aggressive. Except for an enemy in stage 9 which fires a very small bullet which can easily be confused with the stars in the background.
Even a 3 month baby will find this game stupid. Same thing can be said for power ups. First off, their firing rate is slightly identical and they're basically the same thing: Single frontal fire. Curiously, the power up is only temporary as it degrades to the pea shooter.
In case you're wondering how's the stage progression in this disaster of a game, here's the "map": 20>20>25>25>35>35>40>40>40>60>60>60>75>75>100

You win, yet you lose.
After completing the game and killing 710 enemies, the great finale of this game is the game over screen. Yeah, THE FUCKING GAME OVER SCREEN. Like the Master System port of Shinobi, the game sends you directly to the Game Over screen as if you've lost the game and there's no difference between losing and winning. Mother of all ironies.

Graphic description of the game's developer mentality.
Like the idea of getting zero gratification for clearing a trash game? Then this is the game for you. The only excuse for this game's existence is the trophy support which involves finishing all the levels to obtain the Platinum with almost no effort.
In terms of graphics, it is garbage as we have another monochrome Gameboy-ish style game with small sprites that leaves no room for detailing, even SolarStriker and Aerostar were much better than this game. The sound department sounds like a dull, very generic electronic tune that goes throughout your gameplay.

The only good part of this game.
Only the promo art is perhaps the only good part of this game: The artwork.
Just like the infamous E.T. The Extra-Terrestrial Atari game, we have a good illustration within a putrid bad game, the artwork looks like a professional gameboy title screen art.

To the developer: Unmerry Calamity, Dipshit.
Overall, we have a disgraceful, soulless attempt to a Gameboy-like shmup. Avoid it unless you want to spoil someone's Christmas (spoiled brat cousin, unwanted friend, your boss at work, etc.) tell them "pick this game".
1 R-9 out of 10 already says more than anything else:


Eda crying on Xmas is not a good sign.