Sima Tuna wrote: ↑Mon Nov 17, 2025 5:33 pm
I'm curious to see what you think of Symphonia after all this time, Steven. What your, I guess you could say "adult final opinion" would be.
I could tell you my general opinion of the game, the one that I've had since 2009 or so, but I think I'm going to finish the game before I make up my mind. I could say stuff now, but... nah. Not yet. Maybe I'll even change my mind halfway through the game... which is not likely because that part of the game is when it becomes a giant miserable slog from what I remember, but you never know. I am planning on and currently playing the entire main series plus some spinoffs in Japanese, and having the original, untranslated scripts, full voice acting when available, and other stuff cut from international releases may change my opinions of some games. That's part of why I specifically got the PS3 version of Symphonia; Unisonant Pack (yes, unisonant is a real word, apparently) has Knight of Ratatosk, which I'd need a Japanese copy of eventually, so might as well get the best version of it and get Symphonia done at the same time. I did find my PS2 copy a while ago, but I really don't like the PS2 version.
Anyway, I'll talk about the general game design and story and stuff once I'm done with it. This game is pretty long, so while I got Xillia done in I believe 16 or 17 days, this might take a bit longer. Right now I will say that oh god magic takes forever to cast. I was simultaneously replaying Destiny remake (Stan's side) along with Xillia the other day and Fire Ball takes about half a second to cast there, just long enough for you to see the casting animation and then it comes out. Here you gotta wait like forever WTF? It's
just Fire Ball! It's not like it's Indignation, which... also comes out in under half a second in the Destiny remake if you play properly, but that's maybe just because Destiny remake is fucking awesome at everything. Anyway, magic kinda sucks in Symphonia. I'll get to the other stuff later, or maybe as I go. I don't know, I've not decided yet lol.
Sima Tuna wrote: ↑Mon Nov 17, 2025 5:33 pmMy big problem with Symphonia these days is I don't believe the gamecube port is available anywhere easily, and it seems to still be the superior version of the game. I played the hd version on my switch and it was ok but it has some weirdness due to being a port of... I think either the ps3 or ps2 version. Or maybe it's a port of the ps3 PORT of the ps2 version??? I don't know.
From what I understand, every rerelease of the game is a port of the version immediately prior to it, so the PS2 version (which runs quite poorly BTW; there is literally no reason to ever play this with the PS3 version around, especially because Starry Heavens is the better OP song anyway~) is a port of the Cube version, PS3 is a port of PS2, PC (region locked and not available in Japan) is a port of PS3, and the modern console versions are a port of the PC version. At this point, it's most likely that the PS3 version is probably safe to call the best version of the game. Someone will complain about 30 FPS everything, especially because I'm pretty sure PS2 has 60 FPS menus while PS3 does not, but then they'll go and say that 3DS Abyss is better than the PS2 version despite the 3DS version struggling to run at 30 FPS, so yeah lol. PS1 Eternia also has 30 FPS battles and that's one of the best games in the series.
One of the problems with Symphonia is that almost all of the non-Lloyd/Kratos/Zelos playable characters completely suck ass to play as (Phantasia has the same problem, honestly, with Cless being the only fun character available for about 70% of the game), and part of this is because in the Gamecube version several of them don't even feel like they are finished characters, especially Regal. Apparently the devs thought so too because they filled out several characters' movesets somewhat in the PS2 port, with Regal being the standout. I think they added so much to Regal that somewhere around 1/3 of his moveset in the PS2 version simply didn't exist at all on Gamecube, which is a huge increase. Don't know if this game was rushed, but given how much stuff they added in the PS2 version, it wouldn't surprise me if a lot of that stuff was planned for Cube but cut. Free run is something that was absolutely cut because they didn't have time to balance it, so there is definitely the possibility that some of this stuff was always supposed to be there.
Might as well mention that Colette (or Collet, if you prefer the official Japanese spelling lol) is good on paper and is capable of massive damage, but her moveset is massively disjointed as hell and not much of it synergizes even with the rest of her moveset, so despite her being extremely good, playing as her feels very, very bad even as you're doing crazy damage. The whole game is janky as fuck and seems poorly or barely designed, basically. I know I said I wasn't going to talk about this stuff yet, especially because I knew I'd end up with a massive wall of text, but uhhhhhhhhhh too late lol. Spoilers: as you can tell, I don't think very highly of this game's mechanics because it's a giant mess of dysfunction. This is mostly based on old memories and my playtime yesterday with it, so maybe I'm wrong. I kind of hope so. I don't
want to trash this game, especially because
I really really really liked it before I played the rest of the series, but it's got so many glaring problems that it's hard to avoid accidentally bumping into them. This game would clean up very nicely with a complete overhaul of its battle system. All you'd have to do to create a top-tier Tales game is to give it the Graces battle system, assuming you want to keep it 3D, and then fix the jank leftover from the poorly designed characters. Everything else could be completely identical and it would still be excellent. I could do without the strange talking animations outside of battle, but they don't ruin the game or anything.
Anyway, before I got derailed, I was going in the direction of saying that you've essentially got a choice of the kind of unfinished-feeling 60 FPS Gamecube version or the more finished 30 FPS other versions, including the glitchy PS4/Switch versions. I was considering buying the PS4 version the other day because I don't trust my PS3s to not die, but then I found a Google Documents thingy that lists the problems with the Switch version, some of which also apply to the PS4 version. It looks like the Japanese PS4 version is the most problematic version after the Switch version, so I'm glad I avoided it. The list has spoilers for a bunch of things including the final boss, so anyone who hasn't played the game should not read it. With that warning out of the way, here it is:
https://docs.google.com/document/u/0/d/ ... 7URn3-o8Y/
I have also heard that the Switch version is borderline completely unplayable on Switch 2, with frequent crashes. Don't have that version or a Switch 2, so maybe it's not true, but I've heard that it is extremely terrible.
Sima Tuna wrote: ↑Mon Nov 17, 2025 5:33 pmOne of these days, I will actually emulate the older games. I played Phantasia quite a bit when I was young, but the other pre-Symphonia games I have not played. Phantasia is alright, although for action rpgs of the SNES era, I'll take Illusion of Gaia and Star Ocean 1 over it.
Definitely should play Eternia and Destiny 2. Both of those were frequently cited reasons for Symphonia's cold reception in Japan, especially Destiny 2 with its finely-tuned, deep, and complex battle system. There really isn't much of a point in playing the original version of Destiny unless you are planning on playing Destiny 2 because the Destiny remake creates some continuity problems. The PS1 version of Destiny is not very good, and I think it's one of the bottom 3 to 5 absolute worst games in the series, but that's the game Destiny 2 is the sequel to, not the remake. It's still a decent enough game and you might be able to get some enjoyment out of Destiny PS1 version, but I couldn't. My tolerance for old RPGs is extremely limited and PS1 Destiny is not something that I found enjoyable. BTW Destiny 2 PS2 the Best ugly silver + yellow box budget rerelease version is actually the bugfix version, so if you aren't interested in the PSP version (and therefore Majin Rengokusatsu on loop 2 instead of loop 3), you may want to consider playing PS2 the Best version. Don't remember what the bugs were, but they fixed some stuff for that version.
Problem with Eternia is that you either play one of the excellent Japanese versions or get a cut-down English version of the game with really bad voice acting. The first revision of the European PSP version also has an unavoidable game-breaking glitch, so don't play that first PSP revision if you want to actually be able to finish the game. Eternia is a super important game for the series, as it's the first game where they basically figured it all out and the rest of the series is built on what Eternia established. It's also just a damn good game in general. You definitely shouldn't skip Eternia. It's pretty 2D fighting game-ish, with strict timings for inputs and the combo command is there and all of that, so if you want to play it with fighting game inputs to get access to your entire moveset at once, you can. The series was always supposed to be a beat-em-up/fighting game thing disguised as an RPG, and it's pretty apparent with Eternia (and Xillia!).
As for Star Ocean 1, you know why that game exists, right? That game was made by the original Tale Phantasia devs who quit Wolf Team halfway through development after Namco made a bunch of demands that they didn't like, including changing the title to Tales of Phantasia, leaving Namco to finish the entire second half of the game's development. Kind of sad that the only guy from the original dev team who didn't quit and actually stuck around for the entire rest of the series was Sakuraba, especially because eventually something similar started happening to him too. It's not really his fault that he made a bunch of bland soundtracks later in the series; he was apparently directed to "make more Tales music" instead of being allowed to experiment.