Shiki 3 ported to PC in september

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DJ Incompetent
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Post by DJ Incompetent »

(edit: me spell tings goood, yes? :idea: )
Randorama wrote:
DJ Incompetent wrote:
Isn't that the same crap the turned everybody off in the DDP:DOJ?
No. It actually sounds like you don't know what are you talking about, as well. Comment skipped.
Kaaay. Replace "everybody" with "some" or "few" (depending on where you may or may not have read any DOJ disapproval before). Too broad a generalization for what could easily fly as a literally-interpreted statement. My bad.


No comment skipped. I speak more about the hypers. Hypers extend the chain where the player feels like it. That is a way of temporarily exploiting the otherwise skill-based scoring system with an artificial device/powerup.

Shiki 3 now includes an artificial device to also exploit an otherwise skill-based scoring system.


So then everybody gets to decide on his own if using these artificial scoring system workarounds "skillfully" adds to the game or takes away from it. DOJ, it may because now people can chain whole stages. Shiki 3 may not because it encourages dying to maximize your score.

I think score systems should be skill-based within their self-governing rules from start to end, that's all. This way we truthfully get to find out who actually scored the highest doing the up-close maneuvering you're supposed to do, not see who pressed the magic scoring loophole button at the right time.

You shouldn't tilt your nose up so high next time you reply. Ya might fall off your chair.
Last edited by DJ Incompetent on Wed Jul 19, 2006 5:44 pm, edited 1 time in total.
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Frederik
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Post by Frederik »

Thing is, it seems to be necessary to know WHEN to trigger this x8-keeper for maximum scores. Same thing for bombs in Raizing games: They don`t make the game easier even though you bomb often, you need to know WHEN. As I said, I believe it makes the game actually strategically more advanced, not easier. But hey, haven`t played it so this might turn out wrong.
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Randorama
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Post by Randorama »

DJ Incompetent wrote:(edit: me spell tings goood, yes? :idea: )
Randorama wrote:
DJ Incompetent wrote:
Isn't that the same crap the turned everybody off in the DDP:DOJ?
No. It actually sounds like you don't know what are you talking about, as well. Comment skipped.
Kaaay. Replace "everybody" with "some" or "few" (depending on where you may or may not have read any DOJ disapproval before). Too broad a generalization for what could easily fly as a literally-interpreted statement. My bad.
That's way better in terms of argumenting, thanks.

Shiki 3 now includes an artificial device to also exploit an otherwise skill-based scoring system.


Sorry, that's a discourse that i don't take in consideration at all. Obviously, i'm not invoking censorship BUT, please, can we bash score-systems after playing the game? Cheers.
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Valgar
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Post by Valgar »

No one chains an entire stage because of hypers. Honestly, hypers just make the game ever harder. In terms of RANK, and knowing when to use them for maximum score gains.

edIt: I reread your post and you don't understand how hypers work.

Furthermore; hypers are creamy, thick, and unleashed by sexy female androids only after being built up slowly from foreplay chaining and finding those hidden beespots.
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Twiddle
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Post by Twiddle »

DJ Incompetent wrote:(edit: me spell tings goood, yes? :idea: )
Randorama wrote:
DJ Incompetent wrote:
Isn't that the same crap the turned everybody off in the DDP:DOJ?
No. It actually sounds like you don't know what are you talking about, as well. Comment skipped.
Kaaay. Replace "everybody" with "some" or "few" (depending on where you may or may not have read any DOJ disapproval before). Too broad a generalization for what could easily fly as a literally-interpreted statement. My bad.


No comment skipped. I speak more about the hypers. Hypers extend the chain where the player feels like it. That is a way of temporarily exploiting the otherwise skill-based scoring system with an artificial device/powerup.

Shiki 3 now includes an artificial device to also exploit an otherwise skill-based scoring system.


So then everybody gets to decide on his own if using these artificial scoring system workarounds "skillfully" adds to the game or takes away from it. DOJ, it may because now people can chain whole stages. Shiki 3 may not because it encourages dying to maximize your score.

I think score systems should be skill-based within their self-governing rules from start to end, that's all. This way we truthfully get to find out who actually scored the highest doing the up-close maneuvering you're supposed to do, not see who pressed the magic scoring loophole button at the right time.
In DOJ, Hypers do not extend your chain -- they simply delay when you're going to break it by doubling the time it takes to lose your chain, as well as refilling it. This is largely necessary in later stages -- there are long gaps between enemies that you're required to connect with a hyper or the additional time the hyper offers in order to chain. The game's difficulty also virtually doubles when one is active -- thus increasing risk appropriately in relation to reward.

The concern about DOJ among forum posters never was the scoring system -- it was the incredible, unaccessible difficulty throughout the game.

In SNS 3, you are required to SUICIDE to get the most out of these items. This may be contrary to what your ideal is (not many players are keen on the idea of using their own lives to score higher). But here's the kicker: and when timed or executed improperly, you will end up getting a much worse score in a section than someone who never used them (as suiciding resets your coin value to 10pts).

If you don't like the additional depth these devices add to the scoring systems of games you play then I suggest you play R-Type Final, where scoring is largely irrelevant.
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SAM
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Post by SAM »

One more reasons for me to upgrade my PC.

Tate mode?

Any online store shipping oversea?
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dai jou bu
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Post by dai jou bu »

SAM wrote: Tate mode?
Should have it, since the first two have been ported to PC pretty much intact from the other home ports.

Yay for strategic suicides. Well, not really. That's a gameplay design I beleive is flawed. Let me explain using some dialogue:

PLEASE CIRCLE ONE OF THE TWO SENTENCE FRAGMENTS BETWEEN THE PARENTHESES IN THE DIALOG BELOW THAT BEST SUITS THE CONTEXT OF THE CONVERSTAION

SHMUP PLAYER'S AVATAR [PA]: "All clear. This is a piece of cake."
SHMUP AVATAR'S COMMAND CENTER [CC]: "No it's not. As a matter of fact, your performance will only (improve/the mission will be easier) if you (destroy your craft/take damage) right now."
PA: "What? You want me to (intentionally destroy our only prototype that we have/suffer a fatal wound) in order for me to (perform better/make this easier on me)?"
CC: "That's correct. Think of it as (a psychological feint into making the enemy underestimate our capabilities/mental boost knowing that any second the next hit you'll take might be your last.)"
PA: "That's bullshi-" *Crashes into something*
CC: "See? I told you. Besides, we were kidding about the (only prototype/pain tolerance). (We have more than one prototype/The drugs we gave you can allow you to take two more direct hits before they lose their effect and the pain becomes unbearable for your nervous system to handle.)"

Twiddle wrote: 4. NEW GAMES JOURNALISM
Well, they kind of explain it here.
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Twiddle
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Post by Twiddle »

Who the fuck cares about what the shmup avatar thinks if it's going to get me more bombs to use for scoring i'm gonna do it
so long and tanks for all the spacefish
unban shw
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