Starfighter wrote: ↑Thu Sep 11, 2025 7:09 amI'm not confident I'll reach my goal mainly because it's a horizontal shmup (I just can't dodge anything in those, every dodge forces me to stop thinking about anything else and just focus on my ship and the two or three bullets near me and I lose all birds eye perspective) but I sure want to really give it my best!
I've now experimented with pilot/gunner combinations and tried to get the hang of the ring/gem system for about five hours (if I'm to trust my game launcher software), but I'm still not even reaching the third score based extend (my last run ended at just over 10 mil). That run ended about ten seconds before the S5 boss went down (meaning if I had just
one more bomb I'd already have the 1-ALL) however,
and I missed the 1UP at S4 so... I don't really think I need to get good enough to reach the third score based extend to clear the first loop. I just need to get that hidden 1UP at S4 and I'll have this. Well, the last run was filled with "how did I survive that?"-moments so I'm sure I'll have a bunch of sessions ahead of me before I'll get that lucky again.
Edit: The combo/formation I used during my lucky "almost there"-run was Bolt/Rivet with the default formation, I thought the run would end early because I didn't really like it at first.
Update one day later: Ah, now I recognize myself again! Dying of stray bullets as early as stage 2, losing lives to the S2 boss... It's like night and day, I'm doing so much worse it's a bit funny.
Update three days later: I tried my old trick of putting the screen in TATE (rotating the controls accordingly) and play it that way, which helped immensely. The only trouble now is surviving stage 4 and 5, since they're filled with enemies coming from all directions and in those cases playing TATE isn't really helping much. I just need to get better at dodging fire from all sides. I'm now 7,5 hours in and I still have no feeling for where the hitbox is. I've looked it up, but during play I still forget ("it's somewhere behind the wing... where's the wing? *dies*"). Stages 1, 2 and 3 + all the bosses are now manageable, but the stages 4 and 5 themselves are completely destroying me. And it doesn't help that everything seems different everytime I play. Not hugely different, but enough to force me to deal with "slightly different situations" all the time.
Update some days later: Is there some sort of rank to this...? I watched The Hidden Fortress' run and my game is
a lot feistier than that.

(I've now tried japanese at default difficulty (4) and US on default (4), easy (3) and very easy (2).)
Blablabla: Okay so I recorded today's practice run (I've resorted to practicing only once a day because I don't like the game that much anymore, I'd rather play other stuff - which is pretty alarming since I've only spent 9 hours with the game) and from what I can see I'm not having a one specific thing to improve, I have them all.

1: Dying from stray bullets, 2: letting myself be cornered/bad positioning, 3: failing to dodge some patterns and 4: not scoring well. So I sort of have to do
everything better. The run ends not even halfway through S5 - which is fine though, because I get through the last part pretty consistently - it's mainly during the first half that I'm completely lost and where I need to practice.
Video of me sucking the lower backside
(I've decided to go with the gunner thingies behind me, that way the hitbox is sort of in the middle of my formation. Yeah, I still struggle to "feel" where it is.)
Edit 9827: I now tried to play it in Retroarch with lower input latency (well... 2 frames lower from what I've gathered, which isn't much). Don't know if it was placebo, but I started doing good again, I cleared the game with 1 credit and 1 life (meaning I pressed continue and died once, then it was done). As a first try I think I did good and Retroarch is the way I'm going to continue practice.
Edit: Two runs that ended on the last boss again. I'm so tired of this game! Not a fan at all of "bullets from every direction and it can come from an enemy who entered the screen two frames ago" paired with the RNG bosses. It's like every new run, a new way to get caught off guard. And my inability to dodge in horis... I think I'm going to give this one up. DOJ was an incredibly hard 1CC for me, but for some reason it felt more predictable than this - and that was what kept me going. When I hear Progear is considered a pretty easy clear it really confirms for me that "easy" is subjective.
Got the 1CC. ^^