Pixicharm - Chroma Astronaut (PlayStation 4|5)

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Sturmvogel Prime
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Pixicharm - Chroma Astronaut (PlayStation 4|5)

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TRASHSTORM (EPISODE LXIII)
HALLOWEEN SPECIAL 2025 TRASH DESCENT III: CHROMATIC CRAP




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Back to the show with Paimon,
The Eyeless King of Hell.


Well, well, well, looks like we're back with another Halloween trash review and another Pixicharm review. You see, Everynot Game Studio is on a roll, a "Hell Roll" since this is the third consecutive review in this year's Halloween special. But unfortunately for you, Hell has no breaks, so there's no stoppin' trash gaming.
Bring that mortal, its time for him to tell you the story about the third trash game of the night: Pixicharm - Chroma Astronaut.



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The Trash Course from Hell.

Just when I thought Breakthrough Gaming wasn't bad enough already, looks like there's contenders who want to be the champ of shit, or like a sick, twisted version of the "Reign of Supermen" but instead of superheroes claiming to be the real Man of Steel, we have trash games (and developers) claiming to be the worst game of all.
The concept of Chroma Astronaut consists on picking coins while dodging obstacles. But there's one rule to follow: You have to switch your ship's color to pick a specific color: Red coins can only be picked if your ship is red, and blue when you're blue. Sounds a bit like Ikaruga's color polarity which means the developer had an idea to make this shit different, but when you decide to go on the cheap route and give no fucks on developing the game further, it turns out into this mediocre obstacle course. There's no weapons to fight your enemies or clear a path among the asteroids, so there's no challenge at all, except when they put the coins next to an asteroid wall hoping for you to crash and throw you enemies also hoping to crash with you. Aside from that, there's no bullets to exchange with your enemies.



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Sorry kid, you're in this purgatory for a while.

The only way to lose in this game is by letting the fuel run out and not pick any canister in the game. So, you might be asking "What would kill you besides of that?" well, here's the answer: NOTHING! Getting hit by a collision with an enemy or asteroid simply takes points away, so technically you're invincible, and the only thing to do is to pick coins matching the ship's color.



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That's the "Game". No refunds.

Graphically is pathetic. It is made of recycled assets utilized on A Simple Shooter. You can noice that on your ship and the purple enemies, being the asteroids the only original sprites. Scenery...guh...The never ending black void of space. Its like the Angry Video Game Nerd said on his review of Action 52: "Make a black background, cover it in dots, and call it space. You know what? It's getting old".

The sound department pulls a "NES Konami" styled sountrack that reminds me a little of Super C and Castlevania III: Dracula's Curse due to the synthetization style and the rhythm of those games, so basically, Everynot Game Studio had at least one thing right.

Overall, we've got another insult to shovelware with zero strategy, unexistant challenge, flat recycled graphics from other games and a Konami-esque soundtrack that makes the lone virtue in an attempt to balance things.
1 R-9 out of 10 in the scale: Image



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So, you've heard what the mortal said, but that doesn't mean the "Trash Descent" is over. Yes, you made it through Everynot Game Studio's monstrosities, ¿But how about a trash game by Xitilon next time?
Calvary is far from over and you've better be ready for it.
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Bringing you shmup and video game reviews with humorous criticism.

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