Japanese software, American hardware, and some of these infamous releases (we all know them by now on here, I'm sure) were even region free

But within Japan itself, where so many of these games were originally made, and indeed, pitched at the domestic arcade scene, Sony consoles were really dominating, while the Xbox was not selling as well. Just the basic facts. Cave's output has slowed down considerably since those giddy times, with other companies mostly just reporting their older output onto more contemporary platforms.
Of course, the wider JP arcade scene was winding down in tandem, and these type of difficult, short but intense games have long been pretty niche even in their homeland for much of this century... but do you think a fairly firm refusal to have their games appear on the popular Sony console of the day, was effectively a stubborn hubris on the part of Cave, financially?
Apologies if this has been chewed over before. I was kinda in blissful ignorance about how the company have effectively stalled or even gone defunct since back then, not checking in here for a while
