Tatsujin Ou New Version [UPDATED 2021/02/17, FINAL FOR REAL]
Re: Tatsujin Ou New Version [UPDATED 2021/02/17, FINAL FOR REAL]
go to steven post. the link is bottom of screen

Re: Tatsujin Ou New Version [UPDATED 2021/02/17, FINAL FOR REAL]
Did you find the link posted by forum member Steven,?
I can't seem to copy and paste the link for some reason...
It just goes to Tatsujin site, scroll down and click on Google play site or Apple iOS. The gameplay is shit because it's a floating joypad and not touchscreen. Additionally I couldn't select for find any other title other than Truxton Classic which I already have on Android/Mobrix.
I have emailed Mobrix to see if they can post other titles but so far only Twin Cobra classic was the most recent that was a few years ago now. Want to play Truxton2, Fireshark, and few other vert titles if they play as smoothly as Truxton Classic.
https://youtube.com/watch?v=6TnJEhhkmds ... aQTDMD2QKN
My run from 2021. Try to make it challenging by using red weapon throughout 1st loop. Was planning to do 2nd loop with green and then 3rd loop with Blue. Online record I believe is 41million. No way I can spend that amount of time unless the record holder pause the game to take short breaks. 1.5million per loop so you image how many loops the record holder must have done to get 41million.

Re: Tatsujin Ou New Version [UPDATED 2021/02/17, FINAL FOR REAL]
Or you play them on something like a Retroid Pocket 5 and get a great experience with actual physical controls.
Re: Tatsujin Ou New Version [UPDATED 2021/02/17, FINAL FOR REAL]
Only interested in playing on my Android smartphone or tablet. Simply don't have time for play on any other format/port.
All the Mobirix titles play very well in terms of smooth gameplay. Only issue is that the AI difficulty is much higher than the original arcade coin up. As in the Truxton classic play, I couldn't do some of the micro dodge that was not possible on a joystick.

Re: Tatsujin Ou New Version [UPDATED 2021/02/17, FINAL FOR REAL]
Look, you know touchscreen swipe to move isn't arcade accurate in any way, shape, or form.
If you're a purist, these are not going to cut it.
If you're a purist, these are not going to cut it.
Re: Tatsujin Ou New Version [UPDATED 2021/02/17, FINAL FOR REAL]
You seem to don't understand from an access point of value of why playing arcade titles on different formats/ports is important to the fan base. I had time with arcades in the 1980's, Consoles in the 1990/2000's to mobile online content. I give a f**k about the purist sh*t, when there were arcade titles that never reached London/UK shores for many reasons I won't waste my time in typo.
Nowadays with the whole cost of living crisis whichever part of the world you live and available time we have, I don't have the dedicated time to pay for the most accurate set up just to enjoy the experience. I am only interested in the visuals and challenge of gameplay. And if I get that play experience on my smartphone, or tablet then why is it a big deal. For example in London arcade scene, none of the CAVE titles reached the arcades simply because they were too expensive the arcade operator to purchase and make a decent return for they money.
If you take Raiden for as an example, the coin title was so friggin cheap, the game was f**king everywhere.......hence why it gain popularity for those that managed to play. I 1st played it in a local library before venturing to the arcades to see who was mastering the gameplay. Dondonpachi as another example never reached the arcade no matter how shumps fans at our local arcade beg for it.
Ultimately everything comes down to cost and accessibility. If you want to pay for the premium of purist format then great. But if like myself you simply want the gameplay experience without paying the premium then they again what's the big deal.
Only Cave title I got to play at the arcades was Progear and that's it. Managed to play and 2loop Striker's 1945, but ST1945-2 and ST1999 never reached the arcades, never saw it on Playstation even though I owned a European version converted to play Japanese titles. That's my historical rant over

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Re: Tatsujin Ou New Version [UPDATED 2021/02/17, FINAL FOR REAL]
Mills wrote: ↑Mon Aug 18, 2025 11:59 amYou seem to don't understand from an access point of value of why playing arcade titles on different formats/ports is important to the fan base. I had time with arcades in the 1980's, Consoles in the 1990/2000's to mobile online content. I give a f**k about the purist sh*t, when there were arcade titles that never reached London/UK shores for many reasons I won't waste my time in typo.
Nowadays with the whole cost of living crisis whichever part of the world you live and available time we have, I don't have the dedicated time to pay for the most accurate set up just to enjoy the experience. I am only interested in the visuals and challenge of gameplay. And if I get that play experience on my smartphone, or tablet then why is it a big deal. For example in London arcade scene, none of the CAVE titles reached the arcades simply because they were too expensive the arcade operator to purchase and make a decent return for they money.
If you take Raiden for as an example, the coin title was so friggin cheap, the game was f**king everywhere.......hence why it gain popularity for those that managed to play. I 1st played it in a local library before venturing to the arcades to see who was mastering the gameplay. Dondonpachi as another example never reached the arcade no matter how shumps fans at our local arcade beg for it.
Ultimately everything comes down to cost and accessibility. If you want to pay for the premium of purist format then great. But if like myself you simply want the gameplay experience without paying the premium then they again what's the big deal.
Only Cave title I got to play at the arcades was Progear and that's it. Managed to play and 2loop Striker's 1945, but ST1945-2 and ST1999 never reached the arcades, never saw it on Playstation even though I owned a European version converted to play Japanese titles. That's my historical rant over
Nowadays, playing the classic Cave arcade pcb titles of Donpachi, DoDonpachi, DoDonpachi Dai-Ou-Jou, DoDonpachi Dai-Fukkatsu v1.5 (and it's Black Label counterpart) and DoDonpach Sai-Dai-Ou-Jou pcbs is the proper way to play them on a candy cab or an more affordable/cheaper supergun (along with an 15.75 kHz "low-res" RGB CRT-based monitor) setup. It just depends on "how much" you're willing to pay/spend to enjoy that particularly expensive "arcade pcb hobbyist spectrum" -- of course, you'd have to have some "very deep monetary pockets" to delve into it nowadays. It is what it is.
These days, especially with a Raspberry Pi 4 endowed jamma pcb, a supergun setup and all of the Cave arcade roms loaded up on a microSDHC memory card (including the DDP-SDOJ & DDP-SDOJ v1.5 roms), it's doable to play them without "breaking the bank" (using RGB Pi frontend and Finalburn Neo emulation). It's just a matter of exploring the other "alternative methods" of being able to play your favorite Cave stg titles more affordably via going the "arcade pcb route/method" if pursing the actual genuine Cave arcade pcbs are out of your league, financially-wise.
Here's an ebay auction for a Raspberry Pi 3 powered supergun setup with Euro Scart RGB output (not my auction btw): https://www.ebay.com/itm/374429833172?_ ... R4iO1eKXZg
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Back in 2002-2003, a typical barebones Cave Co. Ltd. manufactured DoDonpachi pcb (both the JPN & International variant based pcbs) were selling in the $250.00 to $280.00 USD range easily on the secondary arcade pcb collector's market (as that was the "current going rate" for one at that particular point in time) -- of course, those days of buying such a "cheap & affordable" DDP pcb are long gone indeed.
With a proper burned eprom hack, it's doable/possible to convert a "plain vanilla" stock DDP pcb to allow "Free Play" mode which is a really nice perk to have, bar-none (whereas with a stock unmodded DDP pcb doesn't have "Free Play" functionality from the "get-go" anyways).
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PC Engine Fan X! ^_~