I can only work with the info I'm provided. I was under the impression anything with the Nintendo seal was published by them. It appears I was misinformed. I should have checked. The Twin Snakes, for example, could possibly get a re-release, since it was actually a Konami published title.
But I don't see anything that would suggest that SPS published Nemesis 90 Kai independently w/out Konami.
AGermanArtist wrote: ↑Wed Aug 13, 2025 12:54 pm
But I don't see anything that would suggest that SPS published Nemesis 90 Kai independently w/out Konami.
But you're at least aware that a game box has also a back side, I'm sure. Hint - it's there where actual publishing rights and ownership goes in Japanese games. Another hint - the line of copyright you're pasting here uses the year 1987, that's like six years before the game release. And yet another hint - Konami's package design for X68000 games is totally different to that as they follow a pattern.
And anyway, Konami's history is well known and documented at this point, particularly regarding its Gradius games.
Bassa-Bassa wrote: ↑Wed Aug 13, 2025 2:09 pm
But you're at least aware that a game box has also a back side, I'm sure. Hint - it's there where actual publishing rights and ownership goes in Japanese games. Another hint - the line of copyright you're pasting here uses the year 1987, that's like six years before the game release. And yet another hint - Konami's package design for X68000 games is totally different to that as they follow a pattern.
And anyway, Konami's history is well known and documented at this point, particularly regarding its Gradius games.
not saying youre wrong but then what is that above and why are you not showing us the correct one?
i just finally got the clear in gradius ii after two weeks
Never said that's a fake cover, just that you're failing to interpret it. And I've basically digested it all for you now, you can't ask for much more. It's a silly discussion with a lame approach that any other would have said enough long ago.
lol the sheer arrogance. The entire Internet's wrong, but our guy's got the info and won't provide it. Instead displaying a preference for "fuck you, I can't be bothered with this, ya'll stoopid..."
Last edited by AGermanArtist on Wed Aug 13, 2025 3:32 pm, edited 2 times in total.
is anyone able to shed light on whether there are still reasons to play Hamster’s versions of the games they did rerelease?
There’s Arcade Archives Gradius, Gradius II i think was included as part of Konami Arcade Classics, and Gradius III got the standalone arcade archives treatment.
If you want the optional bugfixes, those are going to be exclusive to Origins. The CRT simulation options are meagre across both ways to play these games. The ONLY case where I could suggest buying ACA is if you want a single game and only that game.
I don't see that being a common position, though, not in this crowd.
something i was never sure about: when u get the shield (not force field) in any gradius game (i assume its the same for all games), and if u move around, then that animation takes longer to finish that should the shield getting attached to your ship. do u actually have the shield already as soon as u press the power up button, or do u only actually have it once the animation is over? it makes a difference because sometimes the animation can go on for a rather long time if u keep moving because you have to (dodging and stuff), so at those times im never sure whether there is already a new invisible barrier in front of me that allows me to crush my enemies, or not.
Yeah, I'm pretty sure if you activate the shield while there's a bullet on the screen then go slam your nose into the bullet before it docks, you'll be dead. There's actually an achievement in this collection for not letting the shield attach itself for at least 10 seconds.
The shield is treated as a separate object and collisions are done against that object and not the player object for detecting shield hits. The same applies to Force Field; it too is a separate object that collisions are detected against. If a shot were to somehow avoid the shield (not really possible with Force Field but happens all the time with Shield) it can still hit the player and kill them even with a shield.
The exception here would be that the NES games and ports thereof (VS Gradius) treat Shield as a state on the player object and just take hits off the shield's HP as hits to the player happen.
Firehawke wrote: ↑Thu Aug 14, 2025 8:38 pm
The shield is treated as a separate object and collisions are done against that object and not the player object for detecting shield hits. The same applies to Force Field; it too is a separate object that collisions are detected against. If a shot were to somehow avoid the shield (not really possible with Force Field but happens all the time with Shield) it can still hit the player and kill them even with a shield.
The exception here would be that the NES games and ports thereof (VS Gradius) treat Shield as a state on the player object and just take hits off the shield's HP as hits to the player happen.
Yes I know the shield does not protect you from all sides in the arcade version but is it already in front of you before the animation finishes that shows it getting attached to you?
In other words, is it true what Klatrymadon says?
Firehawke wrote: ↑Thu Aug 14, 2025 10:32 pm
Turn on hitbox viewing in Gradius Origins and you can see that it can absorb shots and be weakened before even attaching to you.
Oh, I totally forgot that I could do this now
I just tried it out and the animation actually matches what's going on Now I finally know
In regards to Salamander III, suppose if Konami had released it properly in the Japanese game centers back in the late 1990s, what arcade hardware would've it used/debuted on?
And how do you get access to the cool "Lifeforce 2" title screen?
Choose 'Overseas Version (Unreleased)' under 'Game Settings > Hardcore Options'. It's a minor difficulty rebalance so unfortunately you won't be able to submit to the leaderboards if you switch to it.
PC Engine Fan X! wrote: ↑Wed Aug 20, 2025 12:36 am
Today on 8/19/2025, there was an 37.7mb d/l update to the Steam port of Gradius Origins -- what does this newest update entail?
PC Engine Fan X! ^_~
Seems like there are no patch notes so nobody knows I assume?
Have you seen what they said on Steam on the thread where I asked something (regarding performance) a while ago? Really triggers me. We seem to live in times where people don't even understand that old games have slowdown, but that these games were also balanced with the slowdown in mind. They keep saying "jerky scrolling" and all that shit. This is just too much for me.
PC Engine Fan X! wrote: ↑Wed Aug 20, 2025 12:36 am
Today on 8/19/2025, there was an 37.7mb d/l update to the Steam port of Gradius Origins -- what does this newest update entail?
PC Engine Fan X! ^_~
Seems like there are no patch notes so nobody knows I assume?
Have you seen what they said on Steam on the thread where I asked something (regarding performance) a while ago? Really triggers me. We seem to live in times where people don't even understand that old games have slowdown, but that these games were also balanced with the slowdown in mind. They keep saying "jerky scrolling" and all that shit. This is just too much for me.
Then I got bad news for you because I've also experienced some "jerky scrolling" on PC, and I am definitely sure that it has nothing to do with slowdown. I don't know why it happens, I was wondering if it was because the original frame rate was not quite 60fps - they wary by the game, but most the arcade boards are very very close -and Gradius 3 and Salamander 3 should be 60fps to start with.. perhaps the patch will fix this?