What [not shmup] game are you playing now?

Anything from run & guns to modern RPGs, what else do you play?
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ryu
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Re: What [not shmup] game are you playing now?

Post by ryu »

Played some Lies of P (up until and including the first boss fight before the hotel) at a friend's place. The game seems to provide exactly the "Bloodborne at home" experience I expected out of it. What I played wasn't bad, but also kind of bland (there was nothing memorable about the level design and combat so far).
The first boss took me a few tries. Somehow I kept expecting to be able to cancel at least out of the last few frames of my attacks. Wasn't Bloodborne like that? Somehow the stiffness of the combat really took me off guard. :roll:

I would continue playing if I owned the game. But definitely can't say I'm instantly sold on purchasing it myself. Maybe eventually.
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AGermanArtist
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Re: What [not shmup] game are you playing now?

Post by AGermanArtist »

I hate that these "souls-likes" exist. We have From already and that's a thing, but unless your game is better than that, then what's the point. Do something else.
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Sima Tuna
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Re: What [not shmup] game are you playing now?

Post by Sima Tuna »

AGermanArtist wrote: Sun Aug 10, 2025 8:10 am I hate that these "souls-likes" exist. We have From already and that's a thing, but unless your game is better than that, then what's the point. Do something else.
I hate that these "doom-likes" exist. We have Id Software already and that's a thing, but unless your game is better than that, then what's the point. Do something else. :P
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I understand the sentiment, but some souls like games are actually really fucking cool, like Nioh or Salt and Sanctuary. Devs do their own things with the ideas. Even the whole "soulslike" as a minigenre is largely just From doing From things and the mainstream didn't catch on until around the time of Demon's Souls and DS1. But From have been doing their From thing since the King's Field games. The whole, deliberate combat. Slow pace. Large world. Punishing environment. Demon's Souls just classed it up a bit with 3rd person camera and some glowy lighting.

There are plenty of shitty soulslikes out there, but that's true for every genre and every subgenre and every sub-subgenre. Metroidvania as a subgenre is wayyyy more full of complete ass garbage than soulslikes.

I'm not gonna defend how fucking ubiquitous soulslikes have been in the games market for the last 15 years, but that's just what happens when normies latch onto trends. It happened with Jojo too, but that doesn't mean Jojo is shit. Jojo is still cool. It just kinda sucks normies know about it now.
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AGermanArtist
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Re: What [not shmup] game are you playing now?

Post by AGermanArtist »

Never really agreed with Nioh being a 'souls-like' tbh. I thought that was a bit lazy at the time. Nioh's its own thing.
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vol.2
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Re: What [not shmup] game are you playing now?

Post by vol.2 »

YTer Majuular recently posted a video about "King's Field Likes" that has some interesting games in it.

He's pretty entertaining. Very much in the way of something Josh Strife Hayes or I Finished a Video Game, if you have watched any of that content.
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MS¥STG
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Re: What [not shmup] game are you playing now?

Post by MS¥STG »

I'm enjoying this super awesome WAD for DooM (1) that I just found, highly recommended: https://www.doomworld.com/forum/topic/1 ... 2025-edit/

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Playing through each map on Ultra-Violence, pistol start, no saves, 100% kills & secrets, which is my favorite way of playing WADs for DooM 1 & 2. I love how most maps are designed to be played this way because it turns each map into a little "1CC" so to speak.
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Sima Tuna
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Re: What [not shmup] game are you playing now?

Post by Sima Tuna »

I'm currently on a classic jarpig kick, so I'm thinking BoF 1 and BoF 2. Might also go through Alliance Alive again, which isn't a classic game but definitely inspired by a combination of SaGa gameplay and 16 bit FF storytelling.

I'm also finishing up my Unicorn Overlord expert run, which will probably be the end of me playing UO for a while. The gameplay is great but Expert kinda forces you to abuse the broken shit more than what I'd prefer. The game IS too easy if you don't crank up the difficulty, but cranking up difficulty removes the universal viability and thereby the player choice. I'm sure it's still possible to win with any party combination if you spend enough time gearing, grinding and tweaking, but I don't have the patience for that.

It's also a little disappointing that strategies which are dominant on lower difficulties are still extremely dominant on higher ones, such as an all-cav squad with 300 speed who stacks Cav Calls onto itself before wild charging or assaulting spearing everything. Even on expert, the AI can't do shit about it. If you do start to lose then you can easily run away because... 300 speed. I don't know how much the speed buff griffon knight skill is worth, but a base griffon squad is 100-150 speed and these are the "anti cav" squads. So even with max speed and the speed buff active, a griffon squad is only just about equaling a cav squad. This is a real-time game and that amounts to "you ain't catching me buddy." Cavs aren't even all that fragile to anything else.
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Re: What [not shmup] game are you playing now?

Post by BareKnuckleRoo »

MS¥STG wrote: Mon Aug 11, 2025 3:22 pmPlaying through each map on Ultra-Violence, pistol start, no saves, 100% kills & secrets, which is my favorite way of playing WADs for DooM 1 & 2. I love how most maps are designed to be played this way because it turns each map into a little "1CC" so to speak.
Pistol Start seems pretty tricky, but I know some other people who do Descent runs with each level as a fresh start (you unlock level select for any level you've cleared so eventually you can start all the levels except the secret ones with just the basic laser, I guess with cheats you could warp to those). Seems difficult but an interesting way to experience the campaign.
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MS¥STG
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Re: What [not shmup] game are you playing now?

Post by MS¥STG »

BareKnuckleRoo wrote: Mon Aug 11, 2025 6:54 pm
MS¥STG wrote: Mon Aug 11, 2025 3:22 pmPlaying through each map on Ultra-Violence, pistol start, no saves, 100% kills & secrets, which is my favorite way of playing WADs for DooM 1 & 2. I love how most maps are designed to be played this way because it turns each map into a little "1CC" so to speak.
Pistol Start seems pretty tricky, but I know some other people who do Descent runs with each level as a fresh start (you unlock level select for any level you've cleared so eventually you can start all the levels except the secret ones with just the basic laser, I guess with cheats you could warp to those). Seems difficult but an interesting way to experience the campaign.
It's not tricky at all because each map is designed for it, so you get weapons and stuff right away and also as you progress through the map :) There is a ton of super awesome WADs (map packs) made for it.
BRI's stuff (linked on his profile) is among my favorite: https://www.doomworld.com/profile/33552 ... e_pfield_1

All (each map) made for Pistol Start, played on Ultra-Violence, and No Saves (aiming for 100% kills and secrets). I'd encourage anybody to play this because it's just one of the best things to play in my opinion. It's nothing crazy or too difficult, I'm pretty average at Doom and it's just the right difficulty for me.

Doom is just so cool I love it!
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I also liked Descent a lot when it was new. I need to play it again via its source port.
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ryu
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Re: What [not shmup] game are you playing now?

Post by ryu »

Descent is fantastic. I need to play that again someday myself. Loved it as a kid.
Sima Tuna wrote: Mon Aug 11, 2025 6:12 pm Might also go through Alliance Alive again, which isn't a classic game but definitely inspired by a combination of SaGa gameplay and 16 bit FF storytelling.
I dropped Alliance Alive and never touched it again. Wish I could remember why because I didn't think it was terrible. The world map was really bleak and depressing though.
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Sima Tuna
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Re: What [not shmup] game are you playing now?

Post by Sima Tuna »

ryu wrote: Tue Aug 12, 2025 4:38 am Descent is fantastic. I need to play that again someday myself. Loved it as a kid.
Sima Tuna wrote: Mon Aug 11, 2025 6:12 pm Might also go through Alliance Alive again, which isn't a classic game but definitely inspired by a combination of SaGa gameplay and 16 bit FF storytelling.
I dropped Alliance Alive and never touched it again. Wish I could remember why because I didn't think it was terrible. The world map was really bleak and depressing though.
The penguin part is godlike. I love the little penguin guy. He is one of the best jarpig mascot characters ever, and not just because he's cute.

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The game starts out depressing but it lightens up over time. Your plucky little group of upstarts adventures around and becomes more hopeful.
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ryu
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Re: What [not shmup] game are you playing now?

Post by ryu »

Honestly looks like I should give the Switch version a shot someday. Never even met it far enough into the game to meet that penguin and it looks like they put effort into improving the game for Switch.
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Re: What [not shmup] game are you playing now?

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ryu wrote: Tue Aug 12, 2025 5:21 am Honestly looks like I should give the Switch version a shot someday. Never even met it far enough into the game to meet that penguin and it looks like they put effort into improving the game for Switch.
I played the PS4 version a few years ago and thought it was alright. I don't think I recruited all the characters but I got quite a few.
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Re: What [not shmup] game are you playing now?

Post by it290 »

ryu wrote: Sun Aug 10, 2025 8:04 am Played some Lies of P (up until and including the first boss fight before the hotel) at a friend's place. The game seems to provide exactly the "Bloodborne at home" experience I expected out of it. What I played wasn't bad, but also kind of bland (there was nothing memorable about the level design and combat so far).
The first boss took me a few tries. Somehow I kept expecting to be able to cancel at least out of the last few frames of my attacks. Wasn't Bloodborne like that? Somehow the stiffness of the combat really took me off guard. :roll:

I would continue playing if I owned the game. But definitely can't say I'm instantly sold on purchasing it myself. Maybe eventually.
It gets better. WAYY better. But the game is way more parry-focused than Bloodborne, if you're expecting to dodge roll everywhere you won't get very far. Later on you can enhance your dodge and it becomes more viable but is still only good for about 50% of attacks.
AGermanArtist wrote: I hate that these "souls-likes" exist. We have From already and that's a thing, but unless your game is better than that, then what's the point. Do something else.
Lies of P is arguably the best one that isn't Bloodborne, but this strikes me as kind of a weird take regardless—to me it sounds like saying well we have Space Invaders, why make Galaxian, or maybe more aptly, we have Star Castle, why make Yars' Revenge? To be fair, Lies of P is _very_ blatant in how it apes From, but it does so and it does so exceedingly well while also adding some new mechanics and some pretty neat environments and worldbuilding. Even if it were 100% derivative—and it isn't—it's still more content (and highly polished, exceedingly playable content at that) for people who like these games to enjoy. Very few games are going to be exceedingly innovative or pioneer new genres/movements. This is true in every other art form as well. Besides, I'd rather have a AAA game that is the next best thing to Bloodborne (which From isn't giving us), versus the 50th Metroidvania or Roguelike indie game to come out this month.
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Re: What [not shmup] game are you playing now?

Post by AGermanArtist »

It's simply an opinion. My gaming budget, time and patience is limited and I'm not interested in mimicry for the sake of it, as such. I only want to play a From "souls-like" game because I want to see what innovations/embelishments the studio repsonsiblle for creating the sub-genre have delivered. And even at that, I'm growing increasingly weary of it.
I don't see something like Lies of P offering anything that perhaps pushes the already established format forward in any way that's meaningful or comparable to the differences between Galaxian and Space Invaders. Had there been, I wouldn't be typing this post. Instead, I'd hope its develeopers and From collaborate on a new game.
For me, it's a very average game that tried hard and fails. As far as I'm concerned, to be interested in a game that performs like a From game, it needs to be superior to or at least equal to a From game, and I don't think or feel that it is. I'm glad you enjoy it and I don't judge you for it. I have time for maybe 3-4 50+ hr games per yr and this game does not warrant that investment.
I'm getting on a bit. I've been playing videogames regularly since 1979 and I'm growing less patient with it as an artform.
My gaming time is spent online now for the most part.
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Re: What [not shmup] game are you playing now?

Post by BareKnuckleRoo »

There's probably some people out there who think all shmups are the same. "It's just shooting and dodging, how different could they be? Why do you need to make so many of them?" There are people who probably wouldn't see much distinction between Galaxian and Space Invaders.

A lot of our modern media including tropes in stories, conventions in video games, and so on, all relies on building and innovating on existing concepts. I don't fault someone for saying "I really enjoy this style of game, I'd like to make my own take on it".
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Re: What [not shmup] game are you playing now?

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it290 wrote: Tue Aug 12, 2025 11:38 am It gets better. WAYY better. But the game is way more parry-focused than Bloodborne, if you're expecting to dodge roll everywhere you won't get very far. Later on you can enhance your dodge and it becomes more viable but is still only good for about 50% of attacks.
Parry is fine as an augmenting mechanic (meaning if you can't parry every attack, or if many attacks are way harder to parry than to dodge). But if it's the main gimmick, that means you barely even need to move when fighting enemies. That's pretty lame imo.

Games like Stellar Blade and ZZZ seem like parodies to me. Just stand there and press dodge or parry depending on the color cue on the screen. Just makes me go "What?"... but I only watched a friend play them so maybe I'm way too judgemental and got the wrong idea. I'd give Stellar Blade a go at least if only it wasn't an open world collecthaton full of side quests that takes unreasonably long to complete... I'm so tired of that bloat. :/
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Re: What [not shmup] game are you playing now?

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Stellar Blade is a terrible, terrible game.
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Re: What [not shmup] game are you playing now?

Post by it290 »

ryu wrote: Tue Aug 12, 2025 3:17 pm
it290 wrote: Tue Aug 12, 2025 11:38 am It gets better. WAYY better. But the game is way more parry-focused than Bloodborne, if you're expecting to dodge roll everywhere you won't get very far. Later on you can enhance your dodge and it becomes more viable but is still only good for about 50% of attacks.
Parry is fine as an augmenting mechanic (meaning if you can't parry every attack, or if many attacks are way harder to parry than to dodge). But if it's the main gimmick, that means you barely even need to move when fighting enemies. That's pretty lame imo.

Games like Stellar Blade and ZZZ seem like parodies to me. Just stand there and press dodge or parry depending on the color cue on the screen. Just makes me go "What?"... but I only watched a friend play them so maybe I'm way too judgemental and got the wrong idea. I'd give Stellar Blade a go at least if only it wasn't an open world collecthaton full of side quests that takes unreasonably long to complete... I'm so tired of that bloat. :/
I agree on Stellar Blade being crap. In Lies of P, however, parrying is far from the only viable option in many (most) circumstances. I wouldn't call it the 'main gimmick,' just one gimmick necessary to survive. Parrying is definitely the 'main gimmick' in Sekiro however, and that game is far from lame in my opinion.
AGermanArtist wrote:I don't see something like Lies of P offering anything that perhaps pushes the already established format forward in any way that's meaningful or comparable to the differences between Galaxian and Space Invaders. Had there been, I wouldn't be typing this post. Instead, I'd hope its develeopers and From collaborate on a new game.
I mean, I also think Galaxian is an evolutionary step up from Space Invaders, but let's be real, the devs at Namco saw the success of Space Invaders and thought 'oh, let's add enemy movement to that game,' and within a year or two there were a dozen other companies doing the same thing as Galaxian, just as a dozen had cloned Space Invaders before it. That's just how the medium works. Now, Lies of P is a less significant evolution/offshoot vs. Bloodborne than Galaxian is, but that's just because games are so much more complex now. Galaxian has basically 2 or 3 notable differences from Space Invaders, but they're huge in comparison because there were only so many ways the formula could be evolved at the time. P has comparatively more changes vs. its inspiration but they appear smaller because of the game's complexity.

It's also notable the things that Galaxian didn't change — notably the single axis movement, enemies arriving in waves, limitation on the number of player shots fired, etc. This was at a time when genre in games was barely established at all and the concept of a shooter could have meant basically anything, but Namco stuck to what they knew worked from Space Invaders because they were banking on that game's success to ensure the success of their game—just as countless Soulslikes have done.
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Re: What [not shmup] game are you playing now?

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I don't believe Lies of P is equal to its inspiration.
Very little is and the devs simply set themselves up to fail.
Some people like it, I didn't rate it.
In context, Galaxion was a huge step forward from Space Invaders.
Lies of P is not that. Nor is it equal.
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Re: What [not shmup] game are you playing now?

Post by BareKnuckleRoo »

Who said it needed to be equal to be fun?
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Re: What [not shmup] game are you playing now?

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What the fuck are we doing here...
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Re: What [not shmup] game are you playing now?

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Some might argue stabbing themselves in the balls is fun.
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Re: What [not shmup] game are you playing now?

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AGermanArtist wrote: Tue Aug 12, 2025 5:53 pm What the fuck are we doing here...
I think people are talking about games they are finding enjoyment playing. If someone is having fun playing it, then who cares?

The example of Doom was given earlier in the discussion. Think about how many Doom clones there were in the 90s; some of those "clones" are among the best loved and remembered games of the time. Dark Forces is probably my favorite FPS from the 90s, and it's essentially just a Star Wars themed Doom clone. That doesn't make it unfun.

What about all the other games that are heavily influenced by some other games? How would you even qualify that? Do you really think that most games are not influenced by other games? How about From's games? Do you think they are all entirely original, or is it just the particular recipe of influences that you think they have a monopoly on?
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Re: What [not shmup] game are you playing now?

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ryu wrote: Tue Aug 12, 2025 4:38 am Descent is fantastic. I need to play that again someday myself. Loved it as a kid.
Cool! I played it again a few years ago (had not played it since it was new in the 90s!) and I didn't give it enough time I think, but from what I remember I liked the first 8 or so maps/levels, because they were rather simple and dense, but then the maps got very mazey, which I didn't like, and there were also hit scanners that killed within a second or so once I appeared within their seight, so that made me think the game went downhill at that point. But maybe I just didn't give it enough time, was lacking patience or not willing to try hard enough.

However the source port was great. It looked gorgeous, I think I played it in 1920x1080, the controls were also perfect or close to it, and the soundtrack and sound effects were great too.

Haha I just remembered when I was a kid we got our hands on some kind of cheats that allowed you to fire the red balls that only the reactor shoots at you, and all kinds of stuff, it was fun.

It's funny how not everything has aged well though. I remember having a blast with the game Witchaven when that was new, I thought the setting was cool, the bow and arrow, etc, but when I played that game again some years ago it was just terrible.
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Re: What [not shmup] game are you playing now?

Post by BareKnuckleRoo »

MS¥STG wrote: Tue Aug 12, 2025 8:41 pmbut then the maps got very mazey, which I didn't like, and there were also hit scanners that killed within a second or so once I appeared within their seight,
I enjoy the mazes as there's a robust automap system, but the hitscan enemies (Drillers) are brutal. They die in one hit to a homing missile so they're rather frail, but they hit with no wind-up time meaning there's a kind of euroshmup element to any levels with them where you gotta learn to memorize where they are or sneakily fire homing missiles around corners. And sometimes later they're cloaked so homing missiles won't lock on.

Descent 2 is significantly better I think as a result of many adjustments. The only hitscan enemies are the ones with Gauss Cannons I can think of, and in addition to being able to strafe their shots at a distance iirc you have a lot more tools including:

• converting overfilled energy to Shields, meaning recovering shields is a fair bit easier
• guided missiles so you can scout rooms before entering them as well as kill targets from much farther than with homing missiles
• Phoenix cannon to clear enemies with bouncing shots

Descent's difficulty modes ramp up alarmingly fast due to how many more shots get fired by enemies, and because shield items recover less at higher difficulties to the point where it's really, really hard to recover shields on Insane.
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