ryu wrote: ↑Tue Aug 12, 2025 3:17 pm
it290 wrote: ↑Tue Aug 12, 2025 11:38 am
It gets better. WAYY better. But the game is way more parry-focused than Bloodborne, if you're expecting to dodge roll everywhere you won't get very far. Later on you can enhance your dodge and it becomes more viable but is still only good for about 50% of attacks.
Parry is fine as an augmenting mechanic (meaning if you can't parry every attack, or if many attacks are way harder to parry than to dodge). But if it's the main gimmick, that means you barely even need to move when fighting enemies. That's pretty lame imo.
Games like Stellar Blade and ZZZ seem like parodies to me. Just stand there and press dodge or parry depending on the color cue on the screen. Just makes me go "What?"... but I only watched a friend play them so maybe I'm way too judgemental and got the wrong idea. I'd give Stellar Blade a go at least if only it wasn't an open world collecthaton full of side quests that takes unreasonably long to complete... I'm so tired of that bloat. :/
I agree on Stellar Blade being crap. In Lies of P, however, parrying is far from the only viable option in many (most) circumstances. I wouldn't call it the 'main gimmick,' just one gimmick necessary to survive. Parrying is definitely the 'main gimmick' in Sekiro however, and that game is far from lame in my opinion.
AGermanArtist wrote:I don't see something like Lies of P offering anything that perhaps pushes the already established format forward in any way that's meaningful or comparable to the differences between Galaxian and Space Invaders. Had there been, I wouldn't be typing this post. Instead, I'd hope its develeopers and From collaborate on a new game.
I mean, I also think Galaxian is an evolutionary step up from Space Invaders, but let's be real, the devs at Namco saw the success of Space Invaders and thought 'oh, let's add enemy movement to that game,' and within a year or two there were a dozen other companies doing the same thing as Galaxian, just as a dozen had cloned Space Invaders before it. That's just how the medium works. Now, Lies of P is a less significant evolution/offshoot vs. Bloodborne than Galaxian is, but that's just because games are so much more complex now. Galaxian has basically 2 or 3 notable differences from Space Invaders, but they're huge in comparison because there were only so many ways the formula could be evolved at the time. P has comparatively more changes vs. its inspiration but they appear smaller because of the game's complexity.
It's also notable the things that Galaxian
didn't change — notably the single axis movement, enemies arriving in waves, limitation on the number of player shots fired, etc. This was at a time when genre in games was barely established at all and the concept of a shooter could have meant basically anything, but Namco stuck to what they knew worked from Space Invaders because they were banking on that game's success to ensure the success of their game—just as countless Soulslikes have done.