download link:https://mega.nz/file/8AZGzaBI#Ljt0cZKYT ... w1lNzQFvXM
Hello everyone!
I'm Stg player from China: Bishidong. This year, I re-played the game "Mecharitz" created by HEY and I really enjoyed it! However, I was also dissatisfied with some of the design elements in the game, and I also have some creative ideas that I want to incorporate. So, I spent 8 months creating this significantly modified Chinese version of Mecharitz! I hope everyone likes it!

Of course, since I don't understand English, all the words in the comments under this post were translated using a translation software. This may result in differences or errors between the explanations and the actual changes in the game. Please bear with me!
If you encounter any problems during the game, please do let me know, because in the Chinese community, few people play independent STGs other than Touhou. I simply cannot obtain effective and sufficient feedback!!
Anyway, I hope everyone has a good time! Of course, I must mention here that there are some issues that I simply cannot solve. Here, I would like to clarify:
1. I am unable to create automatic consecutive fire for high-speed shooting because the STGB script for HE is bundled and due to the presence of third-party external programs (I'm not a programmer! I just know how to use STGB!) this has prevented me from creating high-speed shooting with automatic consecutive fire.
2. The size of the game screen cannot be changed. This is also due to the influence of third-party external programs. If I try to change it forcibly, the result will be extremely poor!
If any brothers who are familiar with programming and STGB could come and help me to improve it together, I would be extremely grateful!
Thank you all! Here is the list of changes made to the hack file:
Special thanks list!!
Artistic materials provided and tested: TLNTH, Alei
Technical assistance provided by STGB: WH
Notes: This patch is only applicable to version 2.0. Players of version 1.53 are advised not to install this patch!
Patch installation method: Simply copy all the files and replace the identical files in the game folder! After installation, there might be several consecutive instances where the program cannot be opened. In this case, perform a refresh operation in the game folder and then try to open the game again!
Overall changes:
All ground enemy collision detections have been removed! I have no idea why the tank can collide with the player's aircraft, but there must be a problem.
The hit determination for the aircraft has changed from a 4*4 grid to a 2*2 grid! The Y-axis position of the detection point has been lowered by 2 pixels!
The score of SWEET has increased by a factor of 2! The blast range after removing SWEET has expanded by 50%! And the distance at which it can attack SWEET has increased by 15%! However, the game's in-game slowdown caused by the blast has been halved!
New score bonus item: super happy! Every time you defeat a boss, you will receive a score based on your current rank! The higher the rank, the higher the score!
However, the score threshold for rewarding broken machines has changed to 300W, 800W, 1500W, 3000W, 5000W, and then every 2000W incrementally.
The way to activate the secret menu is now: hold down the V key (fixed) instead of the default C key!
Key point:
Some of the bosses in the game have been completely redesigned or slightly modified!! Now some of the bosses will be exactly the same as the new bosses!
The main bosses now will definitely enter in two forms instead of meeting specific conditions! However, the health of each form of the main bosses has been reduced or increased!
The red aircraft zako with the SWEET mark has its health doubled, but the attack interval has also doubled!
The cyan ground self-flying sniper zako that appears on four sides has a significantly increased attack interval, avoiding the formation of seamless blocking!
Now the blue medium-sized aircraft and the green slow-tracking small aircraft, their health has been significantly increased to the point where they can kill instantly with a face shot, but they can also be completely dismantled to the extent of having the SWEET mark removed! Don't hesitate!
Now, 5-C begins with 2 supply machines! All the bosses of 5-C will no longer have collision damage detection! (In the original version, this caused an extremely unreasonable lack of evasion space!) However, all the bosses have increased their health by 15-20%!
Due to the significant increase in damage from all the monsters, the health of the final boss has also been enhanced to some extent (but the break time is still earlier than in the original version):
For the 5-C final boss, the health in the first stage has increased from 16,000 to 19,000.
For the 5-B final boss, the health has risen from 12,000 to 16,000.
The health of the blue spherical enemies in Lane 2-B has been reduced (too much actually)
In the final section of Lane 4-A, the health of the large enemy aircraft has been lowered from 600 to 400, but it will attack earlier!
Now, the size of ordinary enemy bullets has shrunk by 25%! And their speed has decreased by 13%. However, some enemy bullets no longer have the ability to handle falling!
The strength of 350 rank or above corpse bullets has been significantly reduced, making it more reasonable! But it has also significantly reduced the amount of resources! (About 55% reduction) Making the game experience more reasonable and allowing for more evasion!
Many levels and enemies have undergone significant changes and rework! Due to the extensive nature of the alterations, they will not be listed here. For the detailed information, please experience the game yourself!
Now some bosses have become hidden bosses. How to unlock them is up to you to discover! Besides, new hidden scoring points have been added. There are 2 hidden scoring points in each major level, and they will appear at the locations of these points (displayed as a blue figurine). Once you move to the position of the hidden scoring point, the score will continuously be obtained (related to rank)!
Body modification:
Red 1:
High-speed shooting damage increased by 25%, low-speed shooting damage increased by 35% with an 8% increase in damage range, and the damage caused by low-speed shooting when close to the enemy is reduced by 20%.
High-speed movement speed reduced to 360, but low-speed movement speed increased to 260.
BOMB damage reduced by 25%, but the movement speed is fixed and has slowed down a bit. It will automatically disappear after flying for a certain distance.
Red 2:
High-speed shooting damage increases by 15%, low-speed shooting damage increases by 50%, but the range of low-speed weapons is shortened by 25%! High-speed movement speed is reduced to 300, and low-speed movement speed is increased to 200.
Bomb damage is halved, but the size of the bomb significantly increases.
Blue 1:
The slow movement speed has been increased to 300. The interval between the burst shots during slow shooting has been reduced by 35%. However, the same-screen limit for slow shooting has now been changed to 11. The damage from BOMBS has been increased by 100% (it was too weak before). Now, one BOMB can deal 450 to 500 points of damage! 。
Blue 2:
Due to the extremely excessive continuous damage and burst damage of Blue 2, but its slow speed and lack of attack range make this aircraft very confusing and extreme to use. Therefore, the following changes have been made:
The high-speed movement speed has been increased to 350, the low-speed movement speed has been increased to 230, and the range of the machine gun for low-speed shooting has been significantly increased, allowing it to inflict damage on enemies from a long distance! The flight speed of the remote explosive bomb has been reduced by 5%, but the attack interval of the remote explosive bomb at low speed has been extended by 20%! The BOMB damage has been halved, the duration has been reduced by 50%! However, the range has been doubled!
Green 1:
The recharge speed of the recharge weapon is increased by 3 times, but the recharge damage is reduced by 60% (the continuous DPS is slightly higher than the original version, but the instantaneous burst is much worse than the original version), the recharge invincibility is removed, and the dispersion range of the recharge attack is reduced by 35%! This makes it easier to kill single targets at medium and long ranges! The size of BOMB is reduced a little!
Green 2:
As the worst enemy unit (even surpassing the worst in the entire bullet shooting STG history), it has received a significant enhancement.
The damage from rapid fire has increased by 50%, and the Y-axis position of the enemy unit's judgment moves 1 pixel point downward!
The shooting angle of the charged bullet changes from a fixed forward direction to being randomly scattered within the range of -20 to 20 degrees. The charging speed has increased by 15%, the invincibility during charging has been removed, the high-speed movement speed becomes 440, and the low-speed movement speed becomes 340. The damage of BOMB has been reduced by two-thirds, but the duration has been extended by 25%.
Yellow 1:
The high-speed and low-speed movement speeds are unified at 280. The interval for generating laser shots at low speed is reduced by 40%, and the number of lasers is increased from 4 to 5. The damage of high-speed shooting is increased by 25%, but the attack interval changes from 2 frames to 5 frames.
Yellow 2:
The speed of high-speed movement changes to 400, the speed of low-speed movement changes to 300, and the damage of high-speed shooting is increased by 25%. The blades of low-speed shooting will increase in size by 50%, and the damage of BOMB is reduced by two-thirds.
Purple 1:
The movement speeds at both high and low levels have decreased by 20 points.
Purple 2:
This aircraft is really too weak. So we have made a significant enhancement: The Y-axis position of the aircraft will now move down by 1 pixel point!
This will allow for safer ammunition clearance and increases the damage from high-speed shooting by 55%. The firing range has been expanded a little, and the range of low-speed shooting has doubled. The duration of BOMB has been increased to be the same as in Purple 1.
Cup 1:
The shooting intervals for both high-speed and low-speed shooting have been halved. The maximum simultaneous display limit for high-speed shooting has been changed to 3 instead of 2. However, the damage of high-speed shooting has been reduced to be the same as the original version. The size of the bullets for low-speed shooting has increased by 30% (and thus the damage has also increased by 30%), the size of BOMB has increased by 60%, and the ability to eliminate ordinary enemy bullets has been enhanced somewhat.
Cup 2:
The intervals between high-speed and low-speed shooting have been halved. The size of the bullets for high-speed shooting has increased by 30%. The low-speed weapons and BOMB have been re-made. Now the low-speed movement speed of Cup 2 becomes 220. Low-speed shooting will create a large circular iron ball that can be remotely controlled to move left or right and fly upwards. Pressing left or right can remotely control it to move horizontally in the same direction as the aircraft. The large iron ball has the ability to eliminate ordinary enemy bullets. BOMB creates 4 large bullets that rotate around itself to counteract bullets and cause damage, protecting the aircraft.
Grey 1:
The original Grey 1 and Grey 2 were too abstract and failed. The high-speed shooting was extremely difficult to use and extremely bad! The low-speed shooting had an unlimited ammunition reduction feature, resulting in the entire game being able to be completed without thinking by simply holding down the shooting button throughout. This is truly absurd. Therefore, both the two aircraft were completely redone!
The defense shield generated by low-speed shooting was deleted, and the number of sub-aircraft was reduced to 4! However, the initial durability of the sub-aircraft became 100 and it did not reduce durability when shooting!
And the high-speed shooting was fixed to shoot upwards and had a relatively low induction performance! Now, when the high-speed shooting bullets hit, they will cause an area-of-effect (AOE) in a small area!
The sub-aircraft will move a short distance towards the mother aircraft position when shooting at high speed!
The moving speed of the high-speed aircraft was increased to 360. The moving speed of the low-speed aircraft was increased to 260.
Now the damage of the sub-aircraft has been doubled! The shooting interval has been increased by 3 times (but the overall continuous output ability has significantly improved compared to the original version)
The Y-axis position of the mother aircraft's judgment was moved down by 1 pixel point!
The damage of low-speed shooting increased by 50%.
Grey 2:
The high-speed and low-speed movement speeds are both set to 360!
Now the initial durability of the sub-machine gun has been changed to 200 points and will no longer decrease. However, the number of sub-machine guns has been reduced to 6 (but the overall continuous output capacity has significantly improved compared to the original version)! The initial flight distance when launching the sub-machine gun has been reduced by half! However, the movement speed of the sub-machine gun has been increased to 600, and the base damage of the sub-machine gun has increased by 20%.
The sub-machine gun now automatically tracks the enemy, the shooting angle at low speed has been reduced to 10°, the attack interval has been increased to 7 times, and the damage has been increased to 9 times.
The movement speed has been adjusted to a uniform 360 points!