What [not shmup] game are you playing now?
Re: What [not shmup] game are you playing now?
I'm revisiting Might and Magic 1 in my grand scheme to play them all in order up to VI probably.
I started M&M1 years ago now, and I got frustrated after going to the second town and trying to walk around. I was already at level 5, but the game will Wizardry-style insta-kill your whole damn party so quickly that it feels super cheap. Even at level 5, there are a number of beginning area monsters that have one-hit whole party kill abilities. The Swarming Locusts are possibly the worst as they tend to come in large groups and will kill you off immediately if they are given initiative in battle. And levelling is slow in M&M1, and you have to pay for it; you have to pay A LOT for it actually. I guess that amount will become less important as the game moves on, but this is a game where the guides all recommend buying better equipment before investing in levelling your characters. Also, there are two levelling paths where your "weaker" characters level more quickly than you "stronger" characters. The weaker characters are like the Robber, where you just have one to open locks and doors without instantly killing your whole party. And that is a real and immediate concern in M&M1; locks and doors can wipe out an entire low-level party in one foul swoop and, even after you are much stronger, they continue to be a huge annoyance as they can severely reduce your health and cast status effects that you must cure for money at a temple. You don't get cure poison until your Cleric reaches level 7, and that's going to take you a very, very long time.
But I got back at it yesterday, and I'm at level 6. I did get my ass handed to me several more times, but that's just how this game is played. You have to expect to get wiped out and lose a bunch of progress every so often. I feel like things will get a little more fun when I've finally got cure poison and my people all have more than 30 hit points. But damn if isn't hard enough without all the insta-kills. There are plenty of monsters close to the second area that will do 15 damage in one hit to a level 6 party member with 22 hit points. After the first round, your Cleric basically has to heal someone every turn or someone will die. There are some chumpy monsters out there you can easily wipe out, but all areas are populated with a mix of them, and there's nothing stopping an unbeatable fight from finding you in any area.
Not sure if I'll do the Heroes of M&M series as well. I was a big fan of King's Bounty upon it's initial release, and I like turn-based strategy, but I often find it hard to get into the mixture of the two when it leans more heavily on the strategy. I never played FF Tactics for example, and I stalled on Shining Force after really loving Shining in the Darkness and feeling disappointed they didn't do a direct sequel. Honestly, my favorite incarnation of RPG themed turn-based is forever Warlords 1 and 2. I bought the first Warlords game from a computer store in Rockville as a kid, and dammit if I didn't squeeze every last drop out of that game. I love how it fits on a single 720k floppy, but it's addictive and fun, and it's got a lot of cool secrets to find. Turn-based doesn't need to be a lot more complicated than that to be fun.
I started M&M1 years ago now, and I got frustrated after going to the second town and trying to walk around. I was already at level 5, but the game will Wizardry-style insta-kill your whole damn party so quickly that it feels super cheap. Even at level 5, there are a number of beginning area monsters that have one-hit whole party kill abilities. The Swarming Locusts are possibly the worst as they tend to come in large groups and will kill you off immediately if they are given initiative in battle. And levelling is slow in M&M1, and you have to pay for it; you have to pay A LOT for it actually. I guess that amount will become less important as the game moves on, but this is a game where the guides all recommend buying better equipment before investing in levelling your characters. Also, there are two levelling paths where your "weaker" characters level more quickly than you "stronger" characters. The weaker characters are like the Robber, where you just have one to open locks and doors without instantly killing your whole party. And that is a real and immediate concern in M&M1; locks and doors can wipe out an entire low-level party in one foul swoop and, even after you are much stronger, they continue to be a huge annoyance as they can severely reduce your health and cast status effects that you must cure for money at a temple. You don't get cure poison until your Cleric reaches level 7, and that's going to take you a very, very long time.
But I got back at it yesterday, and I'm at level 6. I did get my ass handed to me several more times, but that's just how this game is played. You have to expect to get wiped out and lose a bunch of progress every so often. I feel like things will get a little more fun when I've finally got cure poison and my people all have more than 30 hit points. But damn if isn't hard enough without all the insta-kills. There are plenty of monsters close to the second area that will do 15 damage in one hit to a level 6 party member with 22 hit points. After the first round, your Cleric basically has to heal someone every turn or someone will die. There are some chumpy monsters out there you can easily wipe out, but all areas are populated with a mix of them, and there's nothing stopping an unbeatable fight from finding you in any area.
Not sure if I'll do the Heroes of M&M series as well. I was a big fan of King's Bounty upon it's initial release, and I like turn-based strategy, but I often find it hard to get into the mixture of the two when it leans more heavily on the strategy. I never played FF Tactics for example, and I stalled on Shining Force after really loving Shining in the Darkness and feeling disappointed they didn't do a direct sequel. Honestly, my favorite incarnation of RPG themed turn-based is forever Warlords 1 and 2. I bought the first Warlords game from a computer store in Rockville as a kid, and dammit if I didn't squeeze every last drop out of that game. I love how it fits on a single 720k floppy, but it's addictive and fun, and it's got a lot of cool secrets to find. Turn-based doesn't need to be a lot more complicated than that to be fun.
Re: What [not shmup] game are you playing now?
Done with Death Stranding 2. It was okay, I guess.
Re: What [not shmup] game are you playing now?
It definitely is. I'm not sure how I feel about the rest of it yet and probably won't be for some time. I do have various jumbled thoughts, but after everything was over, my impression was "huh" and that was it.
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Starfighter
- Posts: 278
- Joined: Sun May 11, 2008 7:15 pm
- Location: Sweden
Re: What [not shmup] game are you playing now?
Battlefield 2042. Wanted to try a modern online FPS again (last one I played at any length was Infinite Warfare) and it was on sale for like 3 dollars. It's pretty fun, but I'm spending more time dead than alive. 

Re: What [not shmup] game are you playing now?
I heard this game did very poorly and I wonder what the issues were. It kind of just didn't get talked about other than "it sucks". I remember being interested because when it comes to modern FPS's, BattleField is one of the games I usually have an interest in. I still think I want to try it.Starfighter wrote: ↑Mon Jul 14, 2025 6:11 pm Battlefield 2042. Wanted to try a modern online FPS again (last one I played at any length was Infinite Warfare) and it was on sale for like 3 dollars. It's pretty fun, but I'm spending more time dead than alive. :D
Re: What [not shmup] game are you playing now?
Been binging the platformer RPG Castlevania games. I only got Symphony of the Night on PSP (the one that came with Dracula X Chronicles) so I bought a cheap psp-component cable off ebay and plugged it into my OSSC. Can't believe how simple this is and how well it works. Should have purchased this cable years ago, omg.
Anyways, SotN is really basic. I played it first after Dawn of Sorrow and PoR back in the day, didn't like it as much then and still feel the same about it. It's good but far from a master piece of game design.
Anyways, SotN is really basic. I played it first after Dawn of Sorrow and PoR back in the day, didn't like it as much then and still feel the same about it. It's good but far from a master piece of game design.
blog - scores - collection
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
Re: What [not shmup] game are you playing now?
I like the flow of SOTN better than any of the GBA or DS games. It's also worth noting that it predates those games by a long time, and that it's closest relative is Rondo. SOTN was coming from more of an arcade place and expanding that with RPG elements, whereas the DS games were more of a follow-up to the GBA games which took elements from SOTN and made a different kind of game out of those elements.ryu wrote: ↑Wed Jul 16, 2025 7:17 pm Been binging the platformer RPG Castlevania games. I only got Symphony of the Night on PSP (the one that came with Dracula X Chronicles) so I bought a cheap psp-component cable off ebay and plugged it into my OSSC. Can't believe how simple this is and how well it works. Should have purchased this cable years ago, omg.
Anyways, SotN is really basic. I played it first after Dawn of Sorrow and PoR back in the day, didn't like it as much then and still feel the same about it. It's good but far from a master piece of game design.
There is also a Castlevania thread btw some folks check that more for this stuff.
Re: What [not shmup] game are you playing now?
Death Stranding 2 thoughts because I have nothing better to do right now.
CHAPTER 1
GAMEPLAY AND WHATEVER
CHAPTER 2
STORY
CHAPTER 1
GAMEPLAY AND WHATEVER
no spoilers because it's gameplay and whatever
Saying that this game is just more Death Stranding isn't entirely inaccurate, but it's also not very precise. "A slightly powered up Death Stranding" might be the better description. On a scale between slightly powered up and moderately powered up, DS2 goes somewhere around here
slightly---------------------------DS2----------I--------------------------------moderately
I think my halfway marker is off, but who cares.
So basically this game is more of the same but with a few changes. I think the two biggest changes are the map design and the effectiveness of vehicles. The map is much more open this time, or at least it feels that way. I remember the previous game having a lot more points where the game would force you into a bad situation, whether because of the map design or because of the carefully placed BT locations, and then you'd have to figure out how to get out of it. That doesn't happen in DS2. Now you can mostly go around everything, or to be more specific, drive around everything. This game was significantly easier than its predecessor as a result of this + better weapons.
Vehicles are super good in this game. You can drive almost anywhere with little effort beyond planning your route. Want to drive your truck up the side of the giant mountain at a literal 65~70 degree angle through the snow? Somehow, you can do it. You don't even need the special off-road tires that you get at almost the very end of the game to do this, either. I spent so much time driving that I only changed Sam's boots 3 times in the ~70 hours or so that I spent playing the game. Maybe this is a good thing. Maybe it isn't. I don't know. What I do know is that roads are pretty pointless to build now because vehicles are now so good that you don't need roads at all. The machine gun that you can put on the truck is amazing. It fucks up everything that gets in range. You can drive through a BT area intentionally going directly for the BTs and watch the machine gun annihilate them. Awesome weapon. Don't go anywhere with a truck that doesn't have that machine gun.
I feel like BTs are entirely non-threatening now, and also that the BT areas can mostly be driven around and therefore avoided. Same with enemy humans, because there are a lot more enemy humans this time, but it doesn't matter that much because they're so easy to avoid. You have a lot more non-lethal weapons now for dealing with enemy humans, but most of them are rendered obsolete once you get the Bola Stun Gun. This thing is ridiculous and lets you effortlessly clear out camps. Once you get this, there's basically no point in using anything else outside of boss fights, which are exceptionally rare. I think there are like 5 or 6 bosses in the game, although I might be forgetting a few. You can run away from some bosses too, which is kind of weird, but I kind of like this because fighting them is awful due to having to slog through the damn BT tar during the fights. There are only I think 4 bosses that you are required to fight. Eh... okay, I guess. I shot a dude with my tranquilizer pistol and he fell into a river while asleep... there was no voidout, so I'm guessing that he didn't drown.
I gotta talk about the Boost Skeleton. This thing is awesome. Until you get the super broken Bola Stun Gun, this is the best way to clear out camps because you can crouch-sprint at hilarious speeds with this guy equipped. Obviously you can use this together with your Sneaking Boots or the footstep-quieting upgrade thingy and either your electric-zappy-whatever gloves or even just your rope and fuck up entire camps in moments without them ever knowing you're there. Good stuff. Seriously, use the Boost Skeleton. It's the most fun thing in the game, I think.
Speaking of the electric-zappy-whatever gloves, those are excellent in both stealth and fistfights against the new mechanical enemies, which are kind of annoying. Level 2 shotgun works well against them too. Definitely best to avoid fistfights with these things if you can, especially because it and its friends will probably all be shooting at you and not missing, but if you have the gloves equipped, you can punch them to death very fast.
You can connect ladders now, so you can make super long ladders. Very helpful for a select few spots in the game, especially when you have to cross the bridge to what I am assuming is supposed to be Tasmania at the end of the game.
Playing online will make the game super easy. There is almost no point in carrying PCCs because everywhere you would want to put a structure already has the exact structure that you'd put there and it's already upgraded to level 3.
There are chiral creatures now. Fuck chiral birds. Those evil things can go to hell. The rest are pretty much just there. Then you get the hat that makes chiral creatures not attack you and even the birds become nothing more than scenery.
The monorail is here, and the monorail is cool. It's just slow enough for me to load cargo and/or a vehicle and Sam onto it, press the depart button, go to the convenience store/vending machine IRL to get something to eat/drink, and come back just before the monorail reaches its destination, so it's pretty much perfect.
I didn't 5-star everything. I almost did, but I got tired of it and decided to play the story near the end to make it end.
There are sandstorms and earthquakes and avalanches now. They barely do anything, especially because sandstorms and avalanches are extremely rare outside of the scripted sandstorm at the beginning of the game, but they're cool, I guess.
I played the game in performance mode. It runs at 60FPS, mostly. There were times when it did have some drops, and there are times when the audio stutters, which is weird. The graphics are really nice, especially the very small terrain details like gravel and tiny deformations in the terrain. I don't have HDR or anything like that, but I guess this game has support for that. I wonder if it can do 120FPS. I hope it can.
slightly---------------------------DS2----------I--------------------------------moderately
I think my halfway marker is off, but who cares.
So basically this game is more of the same but with a few changes. I think the two biggest changes are the map design and the effectiveness of vehicles. The map is much more open this time, or at least it feels that way. I remember the previous game having a lot more points where the game would force you into a bad situation, whether because of the map design or because of the carefully placed BT locations, and then you'd have to figure out how to get out of it. That doesn't happen in DS2. Now you can mostly go around everything, or to be more specific, drive around everything. This game was significantly easier than its predecessor as a result of this + better weapons.
Vehicles are super good in this game. You can drive almost anywhere with little effort beyond planning your route. Want to drive your truck up the side of the giant mountain at a literal 65~70 degree angle through the snow? Somehow, you can do it. You don't even need the special off-road tires that you get at almost the very end of the game to do this, either. I spent so much time driving that I only changed Sam's boots 3 times in the ~70 hours or so that I spent playing the game. Maybe this is a good thing. Maybe it isn't. I don't know. What I do know is that roads are pretty pointless to build now because vehicles are now so good that you don't need roads at all. The machine gun that you can put on the truck is amazing. It fucks up everything that gets in range. You can drive through a BT area intentionally going directly for the BTs and watch the machine gun annihilate them. Awesome weapon. Don't go anywhere with a truck that doesn't have that machine gun.
I feel like BTs are entirely non-threatening now, and also that the BT areas can mostly be driven around and therefore avoided. Same with enemy humans, because there are a lot more enemy humans this time, but it doesn't matter that much because they're so easy to avoid. You have a lot more non-lethal weapons now for dealing with enemy humans, but most of them are rendered obsolete once you get the Bola Stun Gun. This thing is ridiculous and lets you effortlessly clear out camps. Once you get this, there's basically no point in using anything else outside of boss fights, which are exceptionally rare. I think there are like 5 or 6 bosses in the game, although I might be forgetting a few. You can run away from some bosses too, which is kind of weird, but I kind of like this because fighting them is awful due to having to slog through the damn BT tar during the fights. There are only I think 4 bosses that you are required to fight. Eh... okay, I guess. I shot a dude with my tranquilizer pistol and he fell into a river while asleep... there was no voidout, so I'm guessing that he didn't drown.
I gotta talk about the Boost Skeleton. This thing is awesome. Until you get the super broken Bola Stun Gun, this is the best way to clear out camps because you can crouch-sprint at hilarious speeds with this guy equipped. Obviously you can use this together with your Sneaking Boots or the footstep-quieting upgrade thingy and either your electric-zappy-whatever gloves or even just your rope and fuck up entire camps in moments without them ever knowing you're there. Good stuff. Seriously, use the Boost Skeleton. It's the most fun thing in the game, I think.
Speaking of the electric-zappy-whatever gloves, those are excellent in both stealth and fistfights against the new mechanical enemies, which are kind of annoying. Level 2 shotgun works well against them too. Definitely best to avoid fistfights with these things if you can, especially because it and its friends will probably all be shooting at you and not missing, but if you have the gloves equipped, you can punch them to death very fast.
You can connect ladders now, so you can make super long ladders. Very helpful for a select few spots in the game, especially when you have to cross the bridge to what I am assuming is supposed to be Tasmania at the end of the game.
Playing online will make the game super easy. There is almost no point in carrying PCCs because everywhere you would want to put a structure already has the exact structure that you'd put there and it's already upgraded to level 3.
There are chiral creatures now. Fuck chiral birds. Those evil things can go to hell. The rest are pretty much just there. Then you get the hat that makes chiral creatures not attack you and even the birds become nothing more than scenery.
The monorail is here, and the monorail is cool. It's just slow enough for me to load cargo and/or a vehicle and Sam onto it, press the depart button, go to the convenience store/vending machine IRL to get something to eat/drink, and come back just before the monorail reaches its destination, so it's pretty much perfect.
I didn't 5-star everything. I almost did, but I got tired of it and decided to play the story near the end to make it end.
There are sandstorms and earthquakes and avalanches now. They barely do anything, especially because sandstorms and avalanches are extremely rare outside of the scripted sandstorm at the beginning of the game, but they're cool, I guess.
I played the game in performance mode. It runs at 60FPS, mostly. There were times when it did have some drops, and there are times when the audio stutters, which is weird. The graphics are really nice, especially the very small terrain details like gravel and tiny deformations in the terrain. I don't have HDR or anything like that, but I guess this game has support for that. I wonder if it can do 120FPS. I hope it can.
STORY
Spoiler
Seriously, this has spoilers. Proceed at your own risk!
Spoiler
I don't have much to say here other than that I feel that this game's story ended up actively damaging the previous game's story in much the same way that the Disney Star Wars movies, especially The Rise of Skywalker, did to Episodes IV, V, and VI, although not nearly to the same extent.
This game was supposed to be about the aftermath of connecting everybody in DS1, and whether or not doing so was actually a good idea. That's a really cool idea. What if everything Sam did before was actually really harmful? Well, it doesn't matter because the evil AI is like "hey man BTW I'm evil and I've been using you this whole time" and then Die-Hardman IMMEDIATELY shows up and says "yeah, I knew about that from the start and I've already taken care of the problem" so the whole "should we have connected?" thing brings itself up for probably the first time in the entire game and then is immediately resolved without the player doing anything in the span of about 15 seconds. That's... certainly a way of making a story. Not a good way, but a way.
Everything regarding Lou is just... dumb. Sam spent the entire first game lugging around this baby that he didn't care about until he did, and then adopted that baby as his own, despite not being that baby's father, except DS2 says that it just conveniently turns out that he actually is her father. If there was a message in DS1 regarding connection between others despite not being related or whatever, DS2 flushed it down the toilet. Tomorrow showed up and the first thing I said was oh hi Lou and yep, she's Lou. Not-Solid-Snake is also here, and for some reason he serves the same type of role that Cliff did previously, so with his inclusion and the way the rest of the story plays out, it largely feels like the entire game is a repetition of first game's story for some arbitrary reason but with a few modifications, but not as well as MGS2 did essentially the same thing with the Solid Snake Simulation/Selection for Social Sanity thing. Why is this non-military guy the one doing all of this military stuff? I don't get it. Die-Hardman being the dude funding Drawbridge was extremely obvious from the initial mention of someone secretly funding the company, well before you are forced to choose Die-Hardman's voice for Charlie. That's fine, probably. Die-Hardman's weird dance thing was... why did this happen? Die-Hardman seems pretty out of character compared to how he was previously. Maybe he was always like this and just hid it or something? I don't know, and I don't think it actually matters.
Higgs is back. His voice actor clearly had a hell of a lot of fun with this role this time. Don't really have much to say about Higgs.
I had a feeling that Fragile was going to die. Then she did. That sucks because she was your bro for the entire duration of the first game. Oh and Deadman died offscreen between games or whatever and I guess nobody cares except Sam. Deadman's the cyborg ninja now because why not. Okay...
Rainy is... just kind of here to put out a few fires? I guess? She doesn't really do anything.
Tarman AKA "Sam, it's Tarman", AKA "I KNOW WHO YOU ARE STOP TELLING ME WHO YOU ARE" is the guy that tells you who he is.
Dollman is cool, I guess, but damn dude, I KNOW I SHOULD TAKE A SHOWER. You can be in your room, take a shower, go outside, immediately return to your room, and Dollman will tell you that it's been a while since you took a shower. Uh... no, it definitely has not.
There is some more story stuff, but I don't remember any of the specifics, and they don't really matter, I think.
This game was supposed to be about the aftermath of connecting everybody in DS1, and whether or not doing so was actually a good idea. That's a really cool idea. What if everything Sam did before was actually really harmful? Well, it doesn't matter because the evil AI is like "hey man BTW I'm evil and I've been using you this whole time" and then Die-Hardman IMMEDIATELY shows up and says "yeah, I knew about that from the start and I've already taken care of the problem" so the whole "should we have connected?" thing brings itself up for probably the first time in the entire game and then is immediately resolved without the player doing anything in the span of about 15 seconds. That's... certainly a way of making a story. Not a good way, but a way.
Everything regarding Lou is just... dumb. Sam spent the entire first game lugging around this baby that he didn't care about until he did, and then adopted that baby as his own, despite not being that baby's father, except DS2 says that it just conveniently turns out that he actually is her father. If there was a message in DS1 regarding connection between others despite not being related or whatever, DS2 flushed it down the toilet. Tomorrow showed up and the first thing I said was oh hi Lou and yep, she's Lou. Not-Solid-Snake is also here, and for some reason he serves the same type of role that Cliff did previously, so with his inclusion and the way the rest of the story plays out, it largely feels like the entire game is a repetition of first game's story for some arbitrary reason but with a few modifications, but not as well as MGS2 did essentially the same thing with the Solid Snake Simulation/Selection for Social Sanity thing. Why is this non-military guy the one doing all of this military stuff? I don't get it. Die-Hardman being the dude funding Drawbridge was extremely obvious from the initial mention of someone secretly funding the company, well before you are forced to choose Die-Hardman's voice for Charlie. That's fine, probably. Die-Hardman's weird dance thing was... why did this happen? Die-Hardman seems pretty out of character compared to how he was previously. Maybe he was always like this and just hid it or something? I don't know, and I don't think it actually matters.
Higgs is back. His voice actor clearly had a hell of a lot of fun with this role this time. Don't really have much to say about Higgs.
I had a feeling that Fragile was going to die. Then she did. That sucks because she was your bro for the entire duration of the first game. Oh and Deadman died offscreen between games or whatever and I guess nobody cares except Sam. Deadman's the cyborg ninja now because why not. Okay...
Rainy is... just kind of here to put out a few fires? I guess? She doesn't really do anything.
Tarman AKA "Sam, it's Tarman", AKA "I KNOW WHO YOU ARE STOP TELLING ME WHO YOU ARE" is the guy that tells you who he is.
Dollman is cool, I guess, but damn dude, I KNOW I SHOULD TAKE A SHOWER. You can be in your room, take a shower, go outside, immediately return to your room, and Dollman will tell you that it's been a while since you took a shower. Uh... no, it definitely has not.
There is some more story stuff, but I don't remember any of the specifics, and they don't really matter, I think.
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AGermanArtist
- Posts: 362
- Joined: Wed Aug 09, 2023 2:20 pm
Re: What [not shmup] game are you playing now?
The first one managed to distill everything I hate about bad videogame design in one game. So that's an achivement of sorts. I wanted to like it.
I absolutely hated it.
I gave it 12 hrs only because it's Kojima. I stopped playing when I was wading through treacle making movement impossible, while being atacked by enemies I couldn't see with only shit/piss grenades to attack with, while the packages I carried for 20 mins across difficult terrain floated away, and to top it off I had the sound of a screaming baby driving me crazy. I hate crying babies IRL and hate parents who foist their offspring on the public. I don't want this in any videogame. Then there's the amount of redundancy in the menus and the hamfisted writing and the annoying fuckwit dialogue. Fuck this game, basically.
A game has never angered me like Death Stranding. I only bothered because it was included with my PSN sub and this was supposedly the improved Director's cut. The Director's a cunt. Fuck off with that shit. Put that in a particularly expensive, shiny package and ram it up your ass. If I paid money for this, I'd have been furious.
Konami were right to bin this clown. Konami were right to put the kybosh on this guy's ideas in the past, he should not be allowed this creative freedom he craves.
I absolutely hated it.
I gave it 12 hrs only because it's Kojima. I stopped playing when I was wading through treacle making movement impossible, while being atacked by enemies I couldn't see with only shit/piss grenades to attack with, while the packages I carried for 20 mins across difficult terrain floated away, and to top it off I had the sound of a screaming baby driving me crazy. I hate crying babies IRL and hate parents who foist their offspring on the public. I don't want this in any videogame. Then there's the amount of redundancy in the menus and the hamfisted writing and the annoying fuckwit dialogue. Fuck this game, basically.
A game has never angered me like Death Stranding. I only bothered because it was included with my PSN sub and this was supposedly the improved Director's cut. The Director's a cunt. Fuck off with that shit. Put that in a particularly expensive, shiny package and ram it up your ass. If I paid money for this, I'd have been furious.
Konami were right to bin this clown. Konami were right to put the kybosh on this guy's ideas in the past, he should not be allowed this creative freedom he craves.
Last edited by AGermanArtist on Thu Jul 17, 2025 11:21 am, edited 3 times in total.
Re: What [not shmup] game are you playing now?
Death Stranding's a good game. Or at least it becomes a good game once you get to chapter 3 and you get a deluge of cool new equipment and vehicles. Everything before that is pretty miserable and a large part of why I never replay it other than to use it as a PC benchmark. Steam achievement statistics suggest that most players never complete chapter 2, and I don't exactly wonder why. After that, it's a pretty relaxing game for the most part until you have to climb that mountain. The mountain in 2 is nowhere near as intimidating, and I can't decide if that is a good thing or a neutral thing or a bad thing, but it's a hell of a lot easier in 2 because your truck is unfazed by steep snowy inclines even without the upgraded tires.
And yes, Director's Cut is a better game than the original. There's basically no reason to ever play the original over Director's Cut unless you got it on PC prior to it being delisted and your PC struggles with Director's Cut, which runs slightly worse than the original version for some reason. Supposedly. I finished it on PS4 when it came out, got the original PC version when that came out, dropped that because Director's Cut got announced, and then got and finished Director's Cut on PC, so I don't have a whole lot of experience with the original on PC. Well, Director's Cut is also noticeably easier than the original, and it runs terribly on Steam Deck, so I guess there might be a few reasons to still play the original, just not on consoles. The now-delisted PC version really did have a massive, transformative effect on the game that the PS4 just wasn't capable of. It's really too bad they took that version down.
And yes, Director's Cut is a better game than the original. There's basically no reason to ever play the original over Director's Cut unless you got it on PC prior to it being delisted and your PC struggles with Director's Cut, which runs slightly worse than the original version for some reason. Supposedly. I finished it on PS4 when it came out, got the original PC version when that came out, dropped that because Director's Cut got announced, and then got and finished Director's Cut on PC, so I don't have a whole lot of experience with the original on PC. Well, Director's Cut is also noticeably easier than the original, and it runs terribly on Steam Deck, so I guess there might be a few reasons to still play the original, just not on consoles. The now-delisted PC version really did have a massive, transformative effect on the game that the PS4 just wasn't capable of. It's really too bad they took that version down.
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Starfighter
- Posts: 278
- Joined: Sun May 11, 2008 7:15 pm
- Location: Sweden
Re: What [not shmup] game are you playing now?
I think it was everything from matchmaking and spawnpoints to whole map layouts. And it had a really weak start I believe, with lots of things being patched and tweaked during the following years. Mostly I think people who play Battlefield all the time could spot the smaller things they don't like and compare them with how they were before and had quite a few complaints. And since they're veterans (and fans, I guess) they tend to be vocal about their passion and that's what onlookers from the outside see.XoPachi wrote: ↑Wed Jul 16, 2025 2:18 pmI heard this game did very poorly and I wonder what the issues were. It kind of just didn't get talked about other than "it sucks". I remember being interested because when it comes to modern FPS's, BattleField is one of the games I usually have an interest in. I still think I want to try it.Starfighter wrote: ↑Mon Jul 14, 2025 6:11 pm Battlefield 2042. Wanted to try a modern online FPS again (last one I played at any length was Infinite Warfare) and it was on sale for like 3 dollars. It's pretty fun, but I'm spending more time dead than alive.![]()
But I mean for a casual player not having touched a single Battlefield (not the online parts of them, anyway) I don't really see any big problems. Especially for a game that costed me pretty much nothing. But I do feel the spawning system is a bit wonky, there's a few maps where one team nails down the other and then the match is over. So there's that, I guess. Could also be that one team is simply better to be able to get that amount of control (and that's when people complain about the matchmaking instead).
My main reason for buying it, though, was that it has support for bots in multiplayer, so I can play offline with bots. That's soooo much more enjoyable than playing against people as a newbie. I could take my time and figure things out without being blown to hell three times per second.

Re: What [not shmup] game are you playing now?
So if you had to give both Death Stranding games a 1-10 rating, what would they be, for you?
Bonus question, would those ratings change if you were assuming a more "universal" rating that attempted to give a broader audience and idea of the game?