Finally got a 1:1 screen RG CubeXX for vert shmups, good so far!

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Restart_Point
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Finally got a 1:1 screen RG CubeXX for vert shmups, good so far!

Post by Restart_Point »

Using the latest Rocknix CFW, which I've found to have the best performance and ease of use so far. Plays up to PS1 fine, and surprised at how reasonable Dreamcast is considering this is a small & cheap device! Getting 50-60fps with Under Defeat, with some brief dips during more graphically intensive parts but the game feels smooth and playable throughout

You can get much more powerful handheld devices of course but the CubeXX is great for the price (approx. $70 - UK £50), excellent ergonomics, good Sega-style floating d-pad and that awesome 720x720 IPS screen.

Quick and rough video I just made: https://youtu.be/M0C7ffI9CO4

Anbernic page: https://anbernic.com/en-gb/products/rg-cubexx



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Nugs
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Re: Finally got a 1:1 screen RG CubeXX for vert shmups, good so far!

Post by Nugs »

Can it run the newer Cave games, and does it support Pico-8?

I like the screen format of these, I bought a RGB-30 with the same screen but the build quality on it is terrible. D-pad is unusable.

I wish there was a decent quality TATE handheld.
This one came out recently but has a 16:9 screen and looks kind of junky.

https://shop.magicx.team/products/magicx-zero-40
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Restart_Point
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Re: Finally got a 1:1 screen RG CubeXX for vert shmups, good so far!

Post by Restart_Point »

Nugs wrote: Fri Jul 04, 2025 7:39 am Can it run the newer Cave games, and does it support Pico-8?
It runs everything up to 2003 (DaiOuJou, Ketsui, Espgaluda) excellently at 60fps
It severely struggles with games from 2004 onwards (CV1000). So no Mushihimesama or later

It runs Pico-8 fine. A handful of Pico games came included on the stock SD card.

Nugs wrote: Fri Jul 04, 2025 7:39 am I like the screen format of these, I bought a RGB-30 with the same screen but the build quality on it is terrible. D-pad is unusable.
I almost bought the RGB30 when it came out but was put off by the reviews RE d-pad etc. The Cube XX's d-pad and build quality is excellent, no complaints at all

Nugs wrote: Fri Jul 04, 2025 7:39 am I wish there was a decent quality TATE handheld.
This one came out recently but has a 16:9 screen and looks kind of junky.
https://shop.magicx.team/products/magicx-zero-40
Yeah I was looking at that too but if you look at how much screen real estate 3:4 games actually use, they come out a little smaller than the CubeXX. I think 1:1 screens are the way to go as they are also fine for a bit of 4:3 as well.

The new Retroid Pocket Classic with an almost 1:1 screen ($130) looks to be excellent with a brand new SnapDragon CPU that is way more powerful and should handle all Cave games fine https://www.goretroid.com/en-gb/product ... et-classic

There is the original Anbernic RG Cube of course ($150) https://anbernic.com/en-gb/products/rg-cube which is also more powerful but twice the price of the XX and I don't like the low d-pad position. Great in all other respects though.

.
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Re: Finally got a 1:1 screen RG CubeXX for vert shmups, good so far!

Post by Nugs »

Thanks for the feedback.

I have thought about making my own vertical emulator handheld using an old android phone, some joycons and something like this:
https://www.etsy.com/au/listing/1371342 ... uttlephone

But still hoping one of these companies makes something a bit more neatly integrated.
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Re: Finally got a 1:1 screen RG CubeXX for vert shmups, good so far!

Post by Restart_Point »

Yeah I've looked into similar a few times as well. Even my basic daily driver Galaxy A06 phone has better chips than the CubeXX. But at the moment none of the mobile controller addons from GameSir etc that have direct USB-C connection are suitable for vertical play. Correctly or not, I'm trying to avoid bluetooth controls.

I think i'm happy to stay with the XX and playing older games for a while as 90s/early 2000s arcade shmups are my thing. Really been digging classic Toaplan / Raiden / Irem games on it. Also it plays the Raiden Fighters hardware games well, for a bit of Viper Phase 1 etc. I will be keeping an eye out for that "perfect" vertical device when it comes around though. There is another MagicX "Touch One" device https://shop.magicx.team/products/magicx-touch-one coming soon that uses the same layout as the WonderSwan so you can hold it horizontally or vertically.
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Re: Finally got a 1:1 screen RG CubeXX for vert shmups, good so far!

Post by Dochartaigh »

Nugs wrote: Fri Jul 04, 2025 7:39 am I like the screen format of these, I bought a RGB-30 with the same screen but the build quality on it is terrible. D-pad is unusable.
Do the kapton tape mod on the RGB30. Literally night and day difference - it's 1000% usable now (especially when I play games with lots of diagonal movements). Took maybe 10 minutes start to finish, and already had the tape on hand.

There's a joystick mod too (and I think shoulder buttons too), but I usually use the D-Pad like the game consoles I emulate came with, and I think the stock joysticks are just fine when I play dualshock PS1 games...

The RGB30 DOES need a decent add-on grip. I found one I like and 3d Printed it. No longer pocketable of course, but a huge difference in comfort (would probably need something for the CubeXX as well to be comfortable - I have big hands).
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Re: Finally got a 1:1 screen RG CubeXX for vert shmups, good so far!

Post by Restart_Point »

Dochartaigh wrote: Wed Jul 09, 2025 8:17 pm The RGB30 DOES need a decent add-on grip. I found one I like and 3d Printed it. No longer pocketable of course, but a huge difference in comfort (would probably need something for the CubeXX as well to be comfortable - I have big hands).
I got a silicone skin for the XX from AliExpress which adds a little more bulk and grippy bumps, but for average size hands it's already good.
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Re: Finally got a 1:1 screen RG CubeXX for vert shmups, good so far!

Post by Jonpachi »

Picked this up, and the d-pad broke on me in less than a day. I'd avoid this POS.
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Restart_Point
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Re: Finally got a 1:1 screen RG CubeXX for vert shmups, good so far!

Post by Restart_Point »

The XX or the RGB30?

Sounds like bad luck. I've had the XX for a week of daily use and the d-pad has been great.
Last edited by Restart_Point on Thu Jul 10, 2025 8:50 am, edited 1 time in total.
Nugs
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Re: Finally got a 1:1 screen RG CubeXX for vert shmups, good so far!

Post by Nugs »

Dochartaigh wrote: Wed Jul 09, 2025 8:17 pm
Nugs wrote: Fri Jul 04, 2025 7:39 am I like the screen format of these, I bought a RGB-30 with the same screen but the build quality on it is terrible. D-pad is unusable.
Do the kapton tape mod on the RGB30. Literally night and day difference - it's 1000% usable now (especially when I play games with lots of diagonal movements). Took maybe 10 minutes start to finish, and already had the tape on hand.

There's a joystick mod too (and I think shoulder buttons too), but I usually use the D-Pad like the game consoles I emulate came with, and I think the stock joysticks are just fine when I play dualshock PS1 games...

The RGB30 DOES need a decent add-on grip. I found one I like and 3d Printed it. No longer pocketable of course, but a huge difference in comfort (would probably need something for the CubeXX as well to be comfortable - I have big hands).
I tried the tape mod but couldn't get it feeling right, even after a few goes.
I gave it to my kids so it should be completely broken soon :lol:

I also have a rg35xxsp which feels much higher quality, but doesn't feel right for arcade games.
I've been using it to play through the Megadrive and PCE shmups (as I never had either of those systems) and it feels good for that purpose.
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Re: Finally got a 1:1 screen RG CubeXX for vert shmups, good so far!

Post by PC Engine Fan X! »

Nugs wrote: Thu Jul 10, 2025 2:00 am
Dochartaigh wrote: Wed Jul 09, 2025 8:17 pm
Nugs wrote: Fri Jul 04, 2025 7:39 am I like the screen format of these, I bought a RGB-30 with the same screen but the build quality on it is terrible. D-pad is unusable.
Do the kapton tape mod on the RGB30. Literally night and day difference - it's 1000% usable now (especially when I play games with lots of diagonal movements). Took maybe 10 minutes start to finish, and already had the tape on hand.

There's a joystick mod too (and I think shoulder buttons too), but I usually use the D-Pad like the game consoles I emulate came with, and I think the stock joysticks are just fine when I play dualshock PS1 games...

The RGB30 DOES need a decent add-on grip. I found one I like and 3d Printed it. No longer pocketable of course, but a huge difference in comfort (would probably need something for the CubeXX as well to be comfortable - I have big hands).
I tried the tape mod but couldn't get it feeling right, even after a few goes.
I gave it to my kids so it should be completely broken soon :lol:

I also have a rg35xxsp which feels much higher quality, but doesn't feel right for arcade games.
I've been using it to play through the Megadrive and PCE shmups (as I never had either of those systems) and it feels good for that purpose.

For Nugs,

You can pick up a cheap-ass NEC PC Engine, Core Grafx, Core Grafx II console for about $100-$150 usd used + get a Krikzz Turbo Everdrive Pro flash cart to play both Hu-Card & Turbo Chip games along with the CD-Rom2, Super CD-Rom2 & Arcade CD-Rom2 formatted based stgs via a micro SDHC memory card + EDFX add-on & you're good to go with the 114 different PCE stgs worth checking out (or either get an Analogue Duo and be done with it). I still can't believe how small & compact the NEC manufactured PCE, CG & CG-II consoles truly are compared to it's larger & behemoth sized TurboGrafx-16 console counterpart.

Only if the initial "test focus group" when asked about the PCE console saying that "it was too small & not powerful enough" which meant that the American subsidiary of NECHE USA had to spend just about a whole another year with the larger and redesigned "from the ground up" TurboGrafx-16 console that debuted stateside in the summer of 1989 (when it could've been released in the USA a year earlier in 1988 instead with some minor color-related exterior console alterations & released "as is"). The credit card sized PCE & TG-16 game carts are still impressive in the 21st century these days given their diminutive size to begin with (the PCE Hu-Card of Street Fighter II Dash weighs in at a whopping 20 megabit sized cart, the largest PCE cart ever produced -- sure larger cart sizes could been released but at the expensive of Rom-sized chips making for a higher priced game in the end).

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Re: Finally got a 1:1 screen RG CubeXX for vert shmups, good so far!

Post by it290 »

Nugs wrote: Fri Jul 04, 2025 7:39 am Can it run the newer Cave games, and does it support Pico-8?

I like the screen format of these, I bought a RGB-30 with the same screen but the build quality on it is terrible. D-pad is unusable.

I wish there was a decent quality TATE handheld.
This one came out recently but has a 16:9 screen and looks kind of junky.

https://shop.magicx.team/products/magicx-zero-40
Just saw this — while the Cube XX will not run Mushi, Ibara, etc., the RG Cube (no XX) will run them just fine. Also, the Retroid Pocket Classic which has a simiilar form factor screen also runs these games great.
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Re: Finally got a 1:1 screen RG CubeXX for vert shmups, good so far!

Post by LordHypnos »

This is pretty intriguing.

Does it feel like the screen size is a big issue? I ask this because I was recently playing shmups on my CFW 3DS, and I feel like the screen size does make it a lot harder to play games that are designed for a TV or monitor. It felt noticeably better playing GB and GG shmups with their handheld-friendly large sprites, though I imagine they're also easier games. I will say that the 3DS has some major ergonomic issues, especially when playing with the dpad, which I'm guessing is less of an issue with this CubeXX. Naturally, the CubeXX has the advantage of displaying 4:3 and 3:4 games equally well.

I'm also curious about the latency. It seems like a lot of these handheld CFW devices depend on Retroarch for emulation, and in my experience RA has more lag than other emulators if you aren't using run-ahead (or if run-ahead is not supported on the emulator). Are there other emulator options? Is this device powerful enough to use run-ahead on, say, PSX games? Or does the latency simply not feel like an issue?

I might also check in a month or two from now to see if the dpad held up.
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Re: Finally got a 1:1 screen RG CubeXX for vert shmups, good so far!

Post by it290 »

Screen size is a bit of a factor. I definitely can't play Cave games as well as I would on a larger screen, but then again I am not really shooting for personal best runs on a handheld device.

I have an OG Cube, which is more powerful than the Cube XX, but runahead on PSX is no problem at all. The Cube runs Android so you can run any emulator that supports it. The XX is a Linux device, so you're going to be more limited in terms of emulator options there.
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Re: Finally got a 1:1 screen RG CubeXX for vert shmups, good so far!

Post by LordHypnos »

it290 wrote: Sat Jul 12, 2025 4:25 pm Screen size is a bit of a factor. I definitely can't play Cave games as well as I would on a larger screen, but then again I am not really shooting for personal best runs on a handheld device.

I have an OG Cube, which is more powerful than the Cube XX, but runahead on PSX is no problem at all. The Cube runs Android so you can run any emulator that supports it. The XX is a Linux device, so you're going to be more limited in terms of emulator options there.
That's helpful, thanks!
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