Monitor: Samsung Odyssey G5 32" (Model #: S32CG512EN)
I've been testing out CRT Royale and wanted to ask which settings would be ideal for my monitor. The slot mask phosphors seem a little too large, most likely due to the pixel density of the monitor, though I didn't grow up with a slot mask TV. All of the low-res masks have no discernible phosphor shape even up close. I assume emulating those recognizable mask patterns is the entire goal of this kind of shader, despite maybe not being able to see it at a certain distance from your monitor.
I tried the spherical geometry settings, but all of them caused strange effects on the screen. I read somewhere that the CRT gamma and the LCD gamma should be set to the same value. Is this correct? Also, what would the appropriate scanline thickness be that would make sense for the apparent TVL based on how the monitor displays the shader?
In general, I've seen a lot of guides for setting up shaders, but wanted some advice more specific to my situation. Is CRT Royale even the right shader in my case?
I'd appreciate any help
CRT Shaders for PCSX2 on a 1440p monitor
Re: CRT Shaders for PCSX2 on a 1440p monitor
I've not specifically experimented with shaders in PCSX2, but from general experience, simulating phosphors really needs a 4K monitor to look good. At 1440p, I'd concentrate more on scanlines and getting a general texture that feels right.