To Garegga fans, why do you (not) like Ibara more GAMEPLAY-wise?

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1000Eyes
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To Garegga fans, why do you (not) like Ibara more GAMEPLAY-wise?

Post by 1000Eyes »

TL;DR: Title :D

Hi, I'm normally a lurker, but I'm really curious about this question for some reason. Ibara doesn't have as much ink spilled on it as Garegga, but what little scattered posting I find here and elsewhere suggest a dedicated following. If they are similar, why do you prefer one over the other? Ignoring aesthetics for now, as I'm more curious about the gameplay.
Steven
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Re: To Garegga fans, why do you (not) like Ibara more GAMEPLAY-wise?

Post by Steven »

Because I have never played Ibara.
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Lord British
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Re: To Garegga fans, why do you (not) like Ibara more GAMEPLAY-wise?

Post by Lord British »

Steven wrote: Sat Jun 21, 2025 4:08 pm Because I have never played Ibara.
Same. That and MMP/PS are practically the only ones I haven't touched.
stellar_light
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Re: To Garegga fans, why do you (not) like Ibara more GAMEPLAY-wise?

Post by stellar_light »

The main distinction for me is that rank control doesn't feel quite as fluid in Ibara when playing for survival--Garegga's stage design was flexible enough that you could handle it in several different ways and feel how the results of that effort would have significant rippling effects later in the game, whereas with Ibara I feel like I'm approaching stages with a more standard playstyle in mind and the gameplay consequences come as a permutation of how well I stick to that route rather than how much I'm influencing my rank. As an example, my main strategy in Garegga is to barely shoot at all during the first three stages and not pick up any options, which usually lets me get to stage 4 with 1-2% rank and multiple extends in stock, and the stages are constructed so that you don't really need all that extra firepower during the earlygame anyway.

Ibara is something you can't really approach that way, enemy waves are high density even early on and you should have all your options online and be using the Search formation by the end of stage 2. If you go into stage 4 of Garegga with 20% rank then something has gone very wrong, but if you go into stage 3 of Ibara with 30% rank (sometimes it's 18% if you're on your last life), then that's just a standard run of Ibara. Obviously you still can do some rank optimizations in Ibara, like there's not much reason you need to be stocking up on three rocket options during stage 1, but it's not something that's actively at the forefront of my mind while playing the way it is in Garegga, beyond making sure that I lose a life before my next extend and not to pick up every option in sight.

That's just speaking for my own playstyle and my experience with those games--I've never played them for score so I imagine it's a whole different beast when that's added to the equation. I like both games, but despite the similarities they don't scratch quite the same itch as each other.
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Re: To Garegga fans, why do you (not) like Ibara more GAMEPLAY-wise?

Post by Steven »

Lord British wrote: Sat Jun 21, 2025 9:45 pm
Steven wrote: Sat Jun 21, 2025 4:08 pm Because I have never played Ibara.
Same. That and MMP/PS are practically the only ones I haven't touched.
Yeah, those three + Akai Katana, which I always forget exists, and Deathsmiles 1 and 2. Taito Hey has Ibara... Kuro, I believe, or at least they did the last time I was there, but I'm not in a rush to play anything that isn't 80s Toaplan or Out Zone, so I'll get to those other things eventually. Maybe. Maybe not.
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Re: To Garegga fans, why do you (not) like Ibara more GAMEPLAY-wise?

Post by PC Engine Fan X! »

With the Cave CV-1000 Ibara pcb kit, at one time, it was the cheapest pcb kit you could buy for a mere $300.00 usd back in 2005-2007. Heck, someone sold a brand new Ibara pcb kit here on the Shmup's Trading Section many moons ago that hadn't even been "initialized" yet and it uses the CR2450 based battery for RTC functionality -- how cool is that (for an entirely brand new CV-1000 based arcade hardware platform built from the ground up)?

Of course, it's well-known that a Cave CV-1000 pcb can be "re-initialized" by the arcade operator/owner at a whim's notice if it needed be (as it is, it's mostly a "one time affair & be done with it" type of deal).

----------
On the "Rose Garden" demo stage run, the correct time is shown on the huge clock timepiece (which was a cool, whimsical and novel way to "showcase" the CV-1000's RTC (Real Time Clock) prowess hard at work.

Protip: If the time isn't being displayed correctly, then it's time to replace the dead CR2450 coin-type battery with a fresh brand new one and you're good to go for another four to five years (or so) down the road. The new CR2450 battery will vary in longevity based on how old it is and when it was manufactured.
----------

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Jeneki
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Re: To Garegga fans, why do you (not) like Ibara more GAMEPLAY-wise?

Post by Jeneki »

Garegga brown bullets are easier to track than Ibara transparent spinny bullets.

Ibara has the best medal drop sound though. :lol:
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KAI
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Re: To Garegga fans, why do you (not) like Ibara more GAMEPLAY-wise?

Post by KAI »

Its a huge shame most people never got the chance to play it properly until the cv1000 emulation was a thing. I can understand why shmup fans never cared a lot about it.
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Thank goodness I got a copy of Ibara as soon as i got my first ps2 (around 2007), and learned about cave and yagawa from it and was basically the reason why I went full shmup back then.
Playing it on a rotated crt was a hell of an experience, and is the reason why i never complained about how shitty that port looks if you play it on a hori setup. That's why its still on my shmups top 3 list.
IMO Ibara is far superior than Greg, It has better music (Hosoe>>>>>Namiki), scoring is more fun, the attack mechanics are better (aura damage my beloved), and has more variety overall (trains and thongs>>>>gritty artstyle).

Got into Garegga 15 years ago and my first impression was that the game played like a bad prototype of Ibara. learned to love it eventually, but I still think is not as good.
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Bassa-Bassa
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Re: To Garegga fans, why do you (not) like Ibara more GAMEPLAY-wise?

Post by Bassa-Bassa »

Patching the PS2 Ibara disc to get 240p does wonders for the rotated display (particularly in RGB), otherwise it's still 480i, I'm afraid. And the patch is a recentish thing. Best of that version is the unique arrange mode, I hear?
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Re: To Garegga fans, why do you (not) like Ibara more GAMEPLAY-wise?

Post by Steven »

How expensive is Ibara? Tops has an Ibara Kuro that is approaching Saidaioujou levels of expensive, but I don't know about the regular version. Tops overprices everything, unfortunately, and you can get the same stuff for way better prices at any other PCB store in most cases, assuming they have it, but I've never seen Ibara for sale anywhere.
1000Eyes
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Re: To Garegga fans, why do you (not) like Ibara more GAMEPLAY-wise?

Post by 1000Eyes »

Jeneki wrote: Mon Jun 23, 2025 11:55 pm Ibara has the best medal drop sound though. :lol:
Heh, I concede

Yeah, I think stellar_light articulated my current stance on the game survival-wise. It's like that with the other non-Garegga Yagawa games for me too, like Batrider. Technically scoring is optional with a lot of Cave games as well, but I keep finding myself naturally scoring despite it hurting my survival chances in Doj or Ketsui for example. Dunno what's the difference here, that's why I'm asking you vets.

Weirdly enough though, I agree with a lot of KAI's points as well (besides the Namiki heresy :o , but I love Hosoe's work on Ibara). Blowing up those oil tanks on Stage 2 or timing the popcorn destruction over the arches feels amazing, the Hadou cannon and aura flashes are super fun, and so on. Is it a case of the game not leading me there naturally enough, or just me making excuses for being a scrub? I definitely will be revisiting this game a lot when I start to get better. There aren't that many Garegga-likes out there anyway, so I can't be picky :)
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jepjepjep
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Re: To Garegga fans, why do you (not) like Ibara more GAMEPLAY-wise?

Post by jepjepjep »

I love Garegga and I love Ibara too. I think Ibara is very underrated.
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Lethe
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Re: To Garegga fans, why do you (not) like Ibara more GAMEPLAY-wise?

Post by Lethe »

Garegga is a simple, approachable, nondemanding game that combines a variety of fundamentally attractive little scoring elements with lots of attention to detail, which ended up complicated mostly by accident because its system turned out to be very exploitable.

Ibara is an inelegant, impenetrable, tryhard game that is overcomplicated by design because Yagawa was under pressure to exceed Garegga. Typical Yagawa nonintentionality combined with doujin-level kitchen sink nonsense sounds great on paper but it's executed in a way that is more obstructive than it is fun. It's not helped by having the worst art direction of any even remotely well-regarded shmup that I know of. I think it represents most of the faults of both of its parents with few of either's strengths.
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Re: To Garegga fans, why do you (not) like Ibara more GAMEPLAY-wise?

Post by Bassa-Bassa »

Image Image

Image Image

So gross indeed. I always say, why does not every game look like Space Invaders, damn.
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Re: To Garegga fans, why do you (not) like Ibara more GAMEPLAY-wise?

Post by Steven »

That's what this game looks like? Yuck, more hideous pre-rendered graphics. Space Invaders is significantly more aesthetically pleasing than this game is.
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CStarFlare
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Re: To Garegga fans, why do you (not) like Ibara more GAMEPLAY-wise?

Post by CStarFlare »

Lethe wrote: Fri Jun 27, 2025 10:15 pm It's not helped by having the worst art direction of any even remotely well-regarded shmup that I know of.
Nonsense, Akai Katana exists. (seriously - Ibara's art direction is fine and Teresa is a top-tier Cave final boss.)

I don't think Ibara qualifies as kitchen sink nonsense (it's significantly simpler than Batrider, which is the real "trying really hard to surpass Garegga" game), but it's unapproachable in a way Garegga isn't. You can just throw yourself at Garegga and not run into an unreasonable wall until stage 5 (?). For Ibara that wall is the stage 2 boss and even that can't be easily solved just by starting to engage with rank management - you need to go into that fight with a plan. It doesn't really get easier from there.

I tend to like it, but I don't think I'll ever manage a clear.
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Re: To Garegga fans, why do you (not) like Ibara more GAMEPLAY-wise?

Post by PC Engine Fan X! »

CStarFlare wrote: Sat Jun 28, 2025 6:29 am
Lethe wrote: Fri Jun 27, 2025 10:15 pm It's not helped by having the worst art direction of any even remotely well-regarded shmup that I know of.
Nonsense, Akai Katana exists. (seriously - Ibara's art direction is fine and Teresa is a top-tier Cave final boss.)

I don't think Ibara qualifies as kitchen sink nonsense (it's significantly simpler than Batrider, which is the real "trying really hard to surpass Garegga" game), but it's unapproachable in a way Garegga isn't. You can just throw yourself at Garegga and not run into an unreasonable wall until stage 5 (?). For Ibara that wall is the stage 2 boss and even that can't be easily solved just by starting to engage with rank management - you need to go into that fight with a plan. It doesn't really get easier from there.

I tend to like it, but I don't think I'll ever manage a clear.

Yes, I agree with the sentiment of Dr. Teresa Rose being really "easy on the eyes." There's nothing wrong with the notion of showing some skin along with "if you've got it, flaunt it" with the golden ratio of ideal body portion as with Teresa's figure being depicted -- could she have a side job posing as a model in addition to her primary job?

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Lethe
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Re: To Garegga fans, why do you (not) like Ibara more GAMEPLAY-wise?

Post by Lethe »

CStarFlare wrote: Sat Jun 28, 2025 6:29 amNonsense, Akai Katana exists.
Right, yeah... I'll just go back to pretending that nobody likes that game.

Maybe overcomplicated isn't descriptive of what I'm getting at; I don't mean it's too complicated to play. Over-wrought maybe? It's fundamentally another (fourth) game with Nose Laughin in it, a boss that flies around chaotically doing random attack combinations which sometimes lets out milkable drones, Mad Ball patterns to point at and scream excitedly, etc, and now for this iteration we have more shit on the screen, fast pacing, sort-of-new mechanics, everything is exploding constantly. It's got an enthusiastic appearance yet is somehow more one-note and less intense than before. To escape the cursed lethargy of the latter-day-Caveman, it needed to become kitchen sink nonsense, and it missed it.
CStarFlare wrote: Sat Jun 28, 2025 6:29 amBatrider, which is the real "trying really hard to surpass Garegga" game
Whatever the intent was, those two don't fill the same niche. If they did, they'd have tried to make a Batrider-like instead of Ibara. Or maybe you're right and they went with Ibara because it wasn't so dependent on huge scale.
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Rastan78
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Re: To Garegga fans, why do you (not) like Ibara more GAMEPLAY-wise?

Post by Rastan78 »

My advice to people struggling to get into Ibara would be just learn the scoring routes. Its basically get your medals up stage 1, bomb everything relevant and remember when to hadou for medals. You get so many extends and the hadou and aura burst are massively OP so you can steamroll the game and skip the boss fights to a degree.

It's way simpler and easier to score than Raizing games. Like if chaining Bakraid and getting all the items on Dimahoo are like 8 or 9/10 complexity and difficulty then Ibara is like 3/10. Its Raizing Lite more or less.

My issue with Ibara is more how skewed the scoring is towards two bosses only. Makes all the little scoring tricks seem kind of inconsequential when you can double your entire score spamming hadous and suicides on the last boss.
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