(HELP WANTED!) Project Thunder Force - R "REVERIETHUNDER"

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PisfoolStuffs
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(HELP WANTED!) Project Thunder Force - R "REVERIETHUNDER"

Post by PisfoolStuffs »

[Soldier/Human], do you hear me?


[Soldier/Human], do you hear me?


The time has arrived.


[Their/Our] plan has finally reached its last step.


We have no more time to let flow.


So please...


Open your eyes.



Wake up.

Introducing the Thunder Force sequel fan project, "Project Thunder Force - R : REVERIETHUNDER".

As a long-time fan of Tecnosoft's shmup franchise "Thunder Force", I've been waiting for the sequel to the 6th installment for years.
But I figured that Sega isn't really interested in the idea for now, and decided to make my own!


The project started in the early 2023 when I was fiddling around with Godot Engine 3.X. But after a slow progress, it has been on a hiatus for more than a year now...

As I am (briefly) free from the real life stuff, I plan to resume the project and pick up from where the ex-team programmer has left off from (Thank you for all the works, Lighthex.) and recruit some new people, so that the project can keep going despite my busy life.

Here are the showcases of the current build of the engine.
https://youtu.be/Dmrl0szseCY?si=804kzEVL58xhZMfz https://imgur.com/a/L04BOK4

https://imgur.com/a/nTIidnN https://i.imgur.com/r49VGvF

STORY
Spoiler
"40 years have passed since the war against the ORN Faust menace.


The newly-discovered planet called "Earth" - where the savior hailed from - has struck a deal to join the Galactic Federation with a certain level of guaranteed autonomy after continued diplomatic efforts between the two.

And, ever since the war has ended, a new Golden Age has started - Which, did not last forever as a shocking revelation was made to everyone.

The terrible secret was within the wings of the savior -


SYRINX.


A mystical fighter created from the fusion between Earth's, Federation's, and ORN's technologies.

Upon the inspection by the joined efforts of the scientist teams, the government has discovered the endless waves of militaristic marvels that could've been used to lay waste upon the civilizations.


First, there was paranoia.

「Their advancements in technology has already surpassed the level of merely absorbing ours. Can we truly say we are truly safe from their onslaught once they return to seek vengeance, like ever before?」

Then, came the insurgence.

With the silent supports from the politicians fearing the next invasion, a private group within the Federation Military Forces has launched a successful coup d'etat to take over the Federal Government.

Justifying their takeover with the sake of technological advancement and militaristic reinforcement, they named themselves 「Vastians」after the name the Earth Government once had given to the Federation before the contact, to further emphasize their superiority.

Upon the beginning of their dictatorship, the autonomous rights of the planets were taken away. Everything was concentrated to creating the war machines that could fight against the invisible threats that will inevitably arrive, and sometimes evening using the said machines to oppress any oppositions.


But that did not mean their ironfist was unstoppable.

Shortly after the mysterious disappearance of Guardian's Heart AI Unit embedded within SYRINX, an organization named 「Guardian Brotherhood」emerged, sabotaging the militaristic activities of the Vastians and abruptly escaping the scene with no hints of their hideout.

Their identities, origin, and the true motives are unknown to the Vastians..."


"...

...

The Guardian has awakened within its new body, just like 40 years ago.

With the help of 「Dr. Brandish」, it is now able to carry out the final step of its plan.

The name of the new body - wing - is 「RVR-XxV Pauldron」.

There is no more time to waste.

For the sake of humanity, it now entrusts its wings to a former Federation pilot 「Ken T. Mars」.

Now, the legendary wings flap into the sea of stars again.

To sever the destiny of humanity -


Operation「Reverie Thunder」begins."

Team members (as of now)
Spoiler
Pisfool - Lead Director, Artist, Writer, Assets

Sir Dee - Artist

Parsee - Artist

Aussenseiter - Artist

Lighthex - (Ex-) Programmer

Jozmeph - Programmer

DirektX - Assets

HELP WANTED!! (2025-01-13)


As I have stated above, the team does not have enough force to keep the momentum going, and we are currently open for new members for the team.

We currently need:

- Programmers who have experiences with Godot Engine (3.X / 4.X).

- Musicians

- Artists

If you are interested, Please contact me through any of the platforms listed below...


----

I am currently aiming to showcase a playable demo in SAGE when it's done.

I will be updating the thread whenever there is any progress or changes in the project.


If you have questions, feel free to ask!

You can also contact me through other social medias listed below:

Bluesky (DM)

Twitter / X.com (DM)

Discord: Pisfool
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The_Fix
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Re: (HELP WANTED!) Project Thunder Force - R "REVERIETHUNDER"

Post by The_Fix »

PisfoolStuffs wrote: Mon Jan 13, 2025 4:49 pm As I have stated above, the team does not have enough force to keep the momentum going, and we are currently open for new members for the team.
Then you will fall, you will fail. You're already out of motivation but have not even made a first level?
PisfoolStuffs wrote: Mon Jan 13, 2025 4:49 pm I figured that Sega isn't really interested in the idea for now, and decided to make my own!
Are you interested? Is your team? Or are you looking for someone to make the game for you?
PisfoolStuffs wrote: Mon Jan 13, 2025 4:49 pm We currently need:
Programmers, Musicians, Artists
So everything. What will you be adding? Will you be paying? If so, much?
PisfoolStuffs wrote: Mon Jan 13, 2025 4:49 pm I am currently aiming to showcase a playable demo in SAGE when it's done.
What is the ETA on this? As you have stated above, the team does not have enough force to keep the momentum going?
PisfoolStuffs wrote: Mon Jan 13, 2025 4:49 pm I will be updating the thread whenever there is any progress or changes in the project.
It has been a month, any progress?
PisfoolStuffs wrote: Mon Jan 13, 2025 4:49 pm If you have questions, feel free to ask!
I have one. If you don't find anyone, will you finish your game?
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PisfoolStuffs
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Re: (HELP WANTED!) Project Thunder Force - R "REVERIETHUNDER"

Post by PisfoolStuffs »

Then you will fall, you will fail. You're already out of motivation but have not even made a first level?
Shamefully, kind of. I know how to code very basic things on Godot, but not the complicated things I want to implement.

Are you interested? Is your team? Or are you looking for someone to make the game for you?
I did work on the good chunks of framework of the engine so far, but I got stuck, which was why I recruited a programmer, who polished the codes and then left due to several reasons. Since then, I couldn't figure out how to do things myself from where they had left off from, but at the same time, didn't want to force anyone in my team to do the things for me while I slack off.

That's... the reason why the development has suspended for a year and a couple months.

So everything. What will you be adding? Will you be paying? If so, much?
I am planning the scope of this project to as big as the previous Thunder Force series - just the main game, and several sprite cutscenes, and that's it.

As for the payment stuff... No. I am not planning this to be a commercial project of any sorts - In fact, I do not have any methods to pay anyone...

What is the ETA on this? As you have stated above, the team does not have enough force to keep the momentum going?
Actually... none. At this point we are just taking it easy, and simply planning to release a demo once the development reaches that point at any time. We do not have any sort of set time table for this.

It has been a month, any progress?
Image Image Image

...Aside from me coming back to draw out some concept arts, no. It's the same as the day I first posted this thread.

I have one. If you don't find anyone, will you finish your game?
I am not sure, honestly; Even if I don't find anyone, we could just brute force my way to completion over the years. Or, Even if I do find some new members for the team, we could just forget about the whole thing due to low pressure...

This isn't something any of our members' lives depend on it, anyway...
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PisfoolStuffs
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Re: (HELP WANTED!) Project Thunder Force - R "REVERIETHUNDER"

Post by PisfoolStuffs »

https://www.youtube.com/watch?v=oj6HWABYezY
A new programmer has joined the project, but they are currently busy with real life stuff. At least they did a bit of debug before they got busy.

I am currently working on the background sprites for the opening stage.
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Re: (HELP WANTED!) Project Thunder Force - R "REVERIETHUNDER"

Post by BareKnuckleRoo »

Have you considered looking into learning to use a more shmup-oriented development engine? There's a lot of solid games that have been made in both Shooting Game Builder and SHMUP Creator, so if you're struggling to learn Godot it might pay off to look at something else.

Once you have art assets it's not too tough to use them in whatever project you want, but any kind of development project needs to have a strong programming core leading it, or at least dedicated to the project (i.e. paid). Basically any indie shmup dev you care to name whether it's Japanese ones like ZUN, X.X, or Zakichi, or if it's ones from the forum here like Sasupoika, BogHog, or Squire Grooktook, they're all approaching their new projects as developers first (whether it's specific programming languages like C or if it's a game development engine they've practiced and learned), and artists/musicians second.

If I'm not mistaken I think most if not all of X.X and Zakichi's stuff are made with Shooting Game Builder, and SHMUP Creator's website lists a large array of games made with it, so that gives you a good idea of just how good these engines are when you know how to use them.

If you rely on someone else to do the programming using the assets and writing you produce, that's still 90% of the game they're making in terms of development time (programming and debugging invariably eat up way more time than making art assets), and you're at their mercy if they get bored and more on to another project. There's no guarantee the same thing won't happen with your current programmer. It's especially tricky when your only programmer leaves and then another one has to come on and try to figure out the existing code, which sounds like the case here!

Learning a shmup oriented game development engine yourself is honestly the best way you can see your fangame to completion and ensure the game represents your vision.
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