Jarpig pride worldwide (Let's talk about JRPGs)

Anything from run & guns to modern RPGs, what else do you play?
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BryanM
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by BryanM »

I think the added ROM space on CD's finally made it more common to spend space on text, voice, and cutscenes. For better and worse.

FF7 is definitely as waifu a game could possibly be. The entire first section (the only part anyone actually likes, outside of the golden saucer) is about how much everyone is into Cloud; it's literally a rom-com harem anime series. By the middle of the game him and Barret are kissing each other in practically every scene.

Summon Night is a game series that really comes to mind. It's so impossibly niche here that I don't think I've met anyone who's ever heard of it, let alone actually played one. (I'm sure there's one or two people here... but, ya'know. We're not representative.) Its first english release was on the PSP's e-shop, and only got a physical release here by the SIXTH game.

That's so many decades of a lost opportunity of finding an audience when the competition was at its weakest. The original Sakura Wars is also a series I really want to give a chance some day, but I might really die before getting around to it. The window of when I would have cared enough may have closed already.. That's one thing you can give the Disgaea 1 release: They actually released the darn games while they mattered...

Wizardry Variants Daphne is such a breath of fresh air; the grungy PS2-style art feels brand new for how long it's been gone. The current rate-up character is literally a very beardy, very angry SSR dwarf. Genshin could never.

If FF7 and Persona 3+ have thought me anything, you can get very far on unique aesthetics alone.

Necronopticous wrote: Sat May 17, 2025 12:11 amBum rush can be entered as ← ← ↑ ↑ → → ↓ ↓ ←

This was definitely one of those things that made me feel like my whole life was a lie when I heard about it. Similar feelings to finding out about the air jump glitch in Super Mario. (Mushrooms fucking kill people.)

It's nice confirming things I've long suspected, though. The grapple in King of Monsters 2 being completely RNG, with the 'mash a button!' prompt being a 100% lie. How the slots in Mario 3 become increasingly random on the second and third reels...
Hazuki
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Hazuki »

Kino wrote: Sat May 17, 2025 3:27 am Sure could've fooled me. :wink:
So what? I know of Fray, Galaxy Fräulein Yuna, Rhapsody and others. Yes, they were already doing that thing back then. Still doesn't mean the concept was "established". Those were minorities among the myriad of more generic/traditional RPGs Japan was pumping out constantly. It wasn't considered mainstream yet.

Compare how many of those games there were back in the day with the present, especially considering basically every gacha RPG is a waifu game now.
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Kino
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Kino »

Hazuki wrote: Sat May 17, 2025 4:39 am
Kino wrote: Sat May 17, 2025 3:27 am Sure could've fooled me. :wink:
So what? I know of Fray, Galaxy Fräulein Yuna, Rhapsody and others. Yes, they were already doing that thing back then. Still doesn't mean the concept was "established". Those were minorities among the myriad of more generic/traditional RPGs Japan was pumping out constantly. It wasn't considered mainstream yet.

Compare how many of those games there were back in the day with the present, especially considering basically every gacha RPG is a waifu game now.
I'll concede your point there's a higher ratio of moe/waifu games nowadays, if that's how we're defining "established". Saying they weren't mainstream in the 90's is demonstrably untrue.

Sakura Taisen 2 was the fifth best-selling game on Saturn. Borderliners more than full-fledged RPGs admittedly, but Princess Maker as well as Galaxy Fräulein Yuna 2 both cracked the top 5 on PC Engine's sales charts, beating out juggernauts like Xanadu and Ys. Megami Paradise just barely missed the top 20. Only reason moe and waifus didn't exist on the Famicom is due to technological constraints.
BryanM wrote: Sat May 17, 2025 4:30 am
The original Sakura Wars is also a series I really want to give a chance some day, but I might really die before getting around to it. The window of when I would have cared enough may have closed already..
Having finished the first game, and currently plodding my way thru disc two of the second? I can say they hold up. Depends how much of a soft spot you have for the 90's anime aesthetic, and/or how intrigued you are by the thought of a visual novel with a Sega budget (and thus, Sega levels of polish) behind it. Just don't expect much out of the SRPG sections if you're a seasoned vet. :lol:
Last edited by Kino on Sat May 17, 2025 6:24 pm, edited 1 time in total.
Hazuki
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Hazuki »

Kino wrote: Sat May 17, 2025 4:44 pm I'll concede your point there's a higher ratio of moe/waifu games nowadays, if that's how we're defining "established". Saying they weren't mainstream in the 90's is demonstrably untrue.

Sakura Taisen 2 was the fifth best-selling game on Saturn. Borderliners more than full-fledged RPGs admittedly, but Princess Maker as well as Galaxy Fräulein Yuna 2 both cracked the top 5 on PC Engine's sales charts, beating out juggernauts like Xanadu and Ys. Megami Paradise just barely missed the top 20. Only reason moe and waifus didn't exist on the Famicom is due to technological constraints.
And I guess that's why they sold so much, because it was news back then. Maybe they wanted waifus moreso than RPGs in first place.

I'll admit "established" was a poor choice of words.
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BryanM
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by BryanM »

The cut cheesecake scene of the princess in DQ2 wearing a swimsuit, the bikini armor in 3, the skimpy outfits that changed your character sprites in lots of different games, the face FF5 has a literal harem party years before the dating sim FF7 came out... It sells like hell.

I'm actually surprised there weren't more games on the Famicom with more complex character art. Even the galactically legendary kusoge Stargazers had in-game character illustrations.

... Damnit now I'm thinking about the overall lousy variety in RPG art on that system. Almost everything was on a black void after DQ1, it's a really glaring example of 'follow the leader' where companies make copy-cat games instead of mixing things up a bit.

Some real trauma about how they kept trying to copy World of Warcraft, but nobody bothered to make a Pokemon Knockoff MMO while the genre was at its peak... Giant pile of money just laying on the ground and nobody picked it up.
ZellSF
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by ZellSF »

Just finished Clair Obscur: Expedition 33 (some post-game content left) and it's so nice to have a modern JRPG that feels like a successor to the old ones. Just mentioning it here, since it's easy to see it as just a very hyped game and not even realize what it is. It's very much a JRPG and if it had more primitive graphics, feels like it would've belonged amongst the PS2 crop of them.

On to Metaphor: ReFantazio. Which I expect to be great too, just far less respectful of my time.
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Vanguard
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Vanguard »

Hazuki wrote: Fri May 16, 2025 9:43 pmLike what? I've only played and beaten 2 doujin RPGs so far: Labyrinth of Touhou and Genius of Sappheiros. Both are extremely hard but I don't have that many fond memories of LoT because I remember being able to solve everything by grinding. A boss is being a roadblock? Just grind for several hours and come back later. This doesn't work on GoS at all though since grinding doesn't do much to your characters, so you really have to do critical thinking and come up with efficient strats to stand a chance. Each boss there felt like a puzzle and a genuine challenge, so I found it to be a much better game. I heard LoT2 is better than the first but have never played it. LoT3 was also announced recently, btw.
I do like Labyrinth of Touhou. You can grind past everything but you seldom have to. LoT has a hard mode that requires you to beat bosses with your party's average level at or below the boss's recommended level. It doesn't totally stop you from being able to grind, but it slows it down enough that playing better during the boss battle becomes the preferred route. I think the biggest flaw in these games is that the normal battles are not terribly interesting. LoT3 seems to be working to improve this but it also introduces an insane amount of dialogue. Just skip past it imo.


Anyway here are some of my favorite doujin JRPGs:


Hat World - An RPG combining SaGa-like combat and character building with sidescrolling platformer exploration. The battle system is solid, and it has some great and challenging boss fights. The common enemies are unfortunately mostly just speed bumps. There are six campaigns with different main characters to play through and its stories are rollercoaster rides full of plot twists and incredible showmanship.
Spoiler

Potato Flowers in Full Bloom - An excellent dungeon crawler RPG. You make a party of 3 from a variety of classes and explore dungeons bit by bit. The enemies are all hand placed and respawn when you leave the dungeon. The combat system is the game's best selling point. You can always see what the enemy is about to do on the next turn, and you're supposed to come up with ways to counter them. It's refreshingly reactive in a genre where most games are about spamming your team's optimal combos. I like the cute, doll-like characters, and the small scale of the adventure. You're not out to defeat an ancient evil, you're looking for poison resistant potato seeds after a disaster poisoned the land. You can buy it on a number of platforms, like steam or the switch store.


Demon King Chronicle - I'm told this belongs to the "nephehist" subgenre of JRPGs, which focus heavily on gameplay and exploration, less on story, and in particular are known for having on-map enemies like Chrono Trigger or Earthbound, but in these games it is important to carefully manage and avoid enemy encounters which can rapidly drain your resources or wipe you out. They tend to have relatively few friendly NPCs, and don't have a lot of dialogue in their stories. Kind of like the Souls or Kings Field experience but with JRPG combat. Demon King Chronicles's combat is pretty straightforward, but the stuff that happens outside of combat is not. After initiating combat, you have a few seconds before the battle starts, and during that time other enemies will try to mob you. The AI patterns enemies use to approach, avoid, and gang up on you are varied and interesting, the game gets a ton of mileage out of the concept. I think the story and setting are unique and interesting too.
I wrote a longer review of it on the shmups farm some years back:
viewtopic.php?f=3&t=23939&start=11940

The English of DKC version is no longer officially available, but you can get it here: https://archive.org/details/demon-king-chronicle
Backup download link: https://files.catbox.moe/l02ghi.zip


Enchant Farm - Another nephehist, like Demon King Chronicle. This one leans hard into the Kings Field inspiration and the author even recommends Kings Field in the end credits. You play as one of 8 elemental spirits and must break a curse of immortality on an inescapable island. It has a very good and unique combat system that steals pokemon's elemental system and drops it into the context of party based JRPG combat. After completing the game once, you unlock tactical difficulty, where both your party and enemies hit harder, and your ability to out-level the enemy is restricted. It arguably should be the default option, it's really good.
Spoiler
Click for the download link:

Image


That's a number 1 in the url, not a letter l

Helen's Mysterious Castle - Has a great and unique combat system where all fights are 1 on 1 duels. Every action takes time to perform, and you can always see what the enemy is doing and vice versa, and you want to manipulate the action order so that you hit them when they're vulnerable but you don't let them do it to you. The defend command is usually a waste of time in JRPGs, but here blocking with your shield is really useful and you do it all the time. Its character building system is based entirely around equipment and gives the game plenty of replay value. It's only about 5 hours long, but it's great the whole way through, and it's kind of nice to have a JRPG where once you know what you're doing you can get through the whole game in one sitting. It's also got a lot of charm. You can buy it on steam for $2. I uploaded a playthrough on youtube here: https://www.youtube.com/watch?v=jNDrte4GfwQ
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