Please look over this basic overview of the game and share your comments. I'm sure there are many things that could be improved. For one thing, I think the game as it is envisioned now is going to be too damn hard. Every time I try to picture the game being played in my mind, I see the player screwing up.
In any case, please view the document here (90KB PDF) and leave your comments.
EDIT: I forgot to mention in that document that the force on bullets from discharging drops off with distance.
Please comment on my shmup concept
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BulletMagnet
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Hmm...a cross between Ikaruga's polarity, Psyvariar's grazing, and Night Raid's positive-negative gauge, of all things.
Anyways, this definitely sounds interesting, I'd love to try out a demo to see it in action. As you say, everything will have to be placed very carefully to create good scoring opportunities and such (especially if acquiring bombs and whatnot depends on how well you can score), though the fact that you can draw shots to you from anywhere onscreen (as opposed to only being able to, say, fire straight forward to chain in Ikaruga) might give you a bit more flexibility. Definitely see where this concept takes you, and if something seems off you can always tweak it. Nice idea!
Anyways, this definitely sounds interesting, I'd love to try out a demo to see it in action. As you say, everything will have to be placed very carefully to create good scoring opportunities and such (especially if acquiring bombs and whatnot depends on how well you can score), though the fact that you can draw shots to you from anywhere onscreen (as opposed to only being able to, say, fire straight forward to chain in Ikaruga) might give you a bit more flexibility. Definitely see where this concept takes you, and if something seems off you can always tweak it. Nice idea!
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Shatterhand
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