If nothing else, the last couple years have taught me that Konami have an absolute fuckton of late 80s obscurities.

On par with Taito even. I never bother going on catalogue dives, it's more fun to encounter stuff organically.
Sturmvogel Prime wrote: ↑Wed Apr 09, 2025 9:52 am(Remember the difference between
Arcade Archives Contra and
Anniversary Collection's port?)
I don't think M2 will bungle Gradius Origin's older arcade titles like they did Contra Anniversary Collection's. If nothing else, Origin is officially part of ShotTriggers, and it'd be a terrible blow to a proudly decade-honed name. A bizarrely poor arcade Contra & scuffed Super Contra remain rare pratfalls from them. It doesn't excuse it, but I suppose the rationale was Contra's console outings - for Nintendo specifically - being the main draws, with the arcade duo seen as curios.
It still wouldn't surprise me to see standalone ACA Salamander 2 somewhere way down the line. But I mean like half a decade down the line, as it was with ACA Super Contra. Plenty to be getting on with, in the meantime.
I'd guess this year's ACA Konami marquee is Violent Storm, just like Mystic Warriors and Metamorphic Force in 23/24. Gaiapolis next year perhaps. I assume Macross 2 is gonna be this year's traditional Christmas STG. Got a kick out of seeing NMK's first game hobnobbing with Dragon Quest and Elden Ring in the sales charts a few months back.
(all credit @ Kamikaze_2000)
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I find the question of Parodius interesting. Could see M2 busting out a similar ShotTriggers anthology for Paro. Possibly Twinbee, too. Would be rad to see each cover their console entries too, given neither's arcade canon is quite as vast as Gradius & Salamander's.
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Hm. So
Crazy Cop (Maniac Cop? great title

) is pretty much Super Contra x Jackal. Which I guess makes sense for a conceptual sequel to Manhattan 24. 16-way aim lag and bad camera tracking, sadly. Always reminds me of what I took for granted, growing up with the NES ports of not just Konami's games, but also standouts like SNK's in-house Guerrilla War. (never to be associated with Micronics' fuck-awful FC Ikari & Dogosoken) I assumed that pinpoint 8way fire and airtight camera were a rich inheritance from Konami's AC division, credited in NES staff rolls. Sorry kid!

More a provincial rebellion that eventually toppled the old order; even ranking AC GENERAL Falco Tsujimoto recanting Lag Orthodoxy, raising the banners for Umezaki and Nakazato in Sunset Riders and Mystic Warriors.
That said, CC's pacing - at least early on - seems a little less furied than its AC peers'. Much easier to let the camera amble along while placing shots. Once my appetite for destruction outpaces the interface, that's when I tend to go
Psh! BEST SUCK THIS DICK 
and put on Shock Troopers.
ST, incidentally, is also a 16-way run/gun! But besides its aim cycle being far quicker, it's
also deliberately
subordinate to character orientation. Ultra-cancellable, by design; so slight you not might notice it, and vanishes frame-instantly as needed. Enemy charging in on your flank? No problem. cf also Metal Slug's
EDDY ME CHINGA, itself a deft correction of IREM forebear Saigo no Nindou's laggy 16-way shuriken.
Konami's 16way cycles, by comparison, tend to cling to besieged players like wet blankets of doom. Super Contra demands a very particular 8-way judo to counteract its lag. Oddly, or maybe predictably, Konami's topdown platforming
Gauntlet-esque, Majuu no Oukoku, comes very close to Shock Troopers / Metal Slug quality. I wonder if that's in spite of, or because of, blasting not being its primary focus. Depends on how much of Konami's 16way lag you put down to design doctrine VS teething issue, I suppose.
Ah, anyway. I'll probably give this a go!
Really liking the Antonio Prohías-esque style; I bet it shared personnel with City Bomber. The balls-hard Super Contra / A-JAX font is a little jarring, but no harm done. Manhattan 24's Terminator-brawny SOOPER CAWP is one of my favourite run/gun sprites ever, a grim avatar of armed justice. But these little jester-hatted dudes are just as vivacious. Love the trailing POWerup dudes in their best Option Orange! Dead or alive yer comin' with me, asshole!
