
I'm just wondering if people would still be interested in playing new very well balanced straightforward games. I'm kind of poking at the thought of a 240x320 resolution lovingly crafted pixel art game in the traditional sense. In other words sensible graphics military theme and maybe one of those pesky sniper tanks or two that we all hate. A bit faster bullets but not unsensibly fast. I feel like the genre has gotten lost in this whole macho bullet hell stuff and sometimes I just want to sit down and blast some military vehicles without all these multipliers and explosions clouding my view constantly. I also really like the Toaplan notion of one big long stage with checkpoints and area numbers along the way - uninterrupted gameplay. I feel like we've kind of reached peak visual noise as much as I love the more modern offerings. Anyway if I do program such a thing it will be a very traditional feeling game but I think I've played enough of the genre to know what makes a traditional game good. I'd also probably release for Linux, Mac, and Windows.
I love Danmaku games as much as the next guy, but I feel like at this point a lot of the young bucks are playing them to impress their friends with the high amount of screen clutter. They are different kind of hard than traditional hard.