
It had to happen...
Looks like Hamster can't stay away of "The Other Big ''N''". VS Tower of Babel is this week's title.
https://www.famitsu.com/article/202503/35602
Hmm, sounds like you can't stay away from The ANOTHER Big N: 日本PHOBIA (■`w´■)Sturmvogel Prime wrote: ↑Wed Mar 05, 2025 8:01 amLooks like Hamster can't stay away of "The Other Big ''N''".
*MZZT* WRONG MUHFUCKAAA ♫ (*'ω' *) ACA Star Force arrived on PS4 in 2015. It's even the version used in the current WR! That crazy motherfucker MADGIWA played for 15hrs straight!Final Star Force review wrote:- It is also the first Star Force game released on PlayStation 4 and 5.
Yeah, definitely one of those late 70s/early 80s titles that'll benefit from a little brown noise to recreate the arcade bustle.
God, I know.
It would reason that Konami's 1982 release of Tutankham is in direct lineage of Juno First. I wonder what staff or resources they may have shared.
Warner Bros owns them so who the fuck knows. But yeah, that's the big fucking hole in my PS4.Sima Tuna wrote: ↑Wed Mar 12, 2025 12:23 pm I posted in the wrong thread but it still looks cool.
Does anyone in this thread know why Midway arcade games haven't been ported in a dog's age? Is there something up with the rights' holders? Looking at this material BIL posted just makes me long for some good old Defender action.
Yes indeed! While playing Juno, I was thinking of a JP commenter on Tutankham's release video, who called its weapon "the original Konami laser." Both's weapons are so future-cool; Tutankham's steely corridor-strafing fire, and the way Juno's fan out in semi-auto volleys when you hold the button. You can tell the devs' affection for their ordnance, and I'd like to think Jarvis's masterpieces, too. I bet there's some great stories there, Gyruss as well.
Like Time Pilot and Pooyan, it's one of those early Konami titles I used to assume was Western-made, just on how frequently it'd appear alongside all the famous games from Williams/Midway/Atari et al. Actually my most enduring memory of it, pre-ACA, is its appearing in that iconic LIFE magazine spread.Tutankham was my biggest Arcade Archives surprise and delight of the last year. Thought I'd never heard of or seen that game before ...but then after playing it, I have the vaguest memories of experiencing that game in one of the grand arcades at early 80s Hershey Park.
It is awesome!
Warner Bros. bought all their IPs just to get Mortal Kombat, presumably to make movies/merch etc as much as video games. I don't think even the old MK games are on their radar, let alone something like Defender. Though apparently somebody at WB thinks Rampage is a moneymaker, since it got a movie and a new barcade game.
Definitely this one!
This could be the quintessential description of what early arcade gaming, of the "single screen/limited scrolling" variety, was about. At some point I will find a way to quote it in some of my published material and emblazon it in the glorious pantheon of "textbooks quotes with hilariously humble origins", Birru-sensei-donoBIL wrote: ↑Wed Mar 12, 2025 3:33 pm
Yeah, [Juno First, Note from Rando] definitely [is] one of those late 70s/early 80s titles that'll benefit from a little brown noise to recreate the arcade bustle.(exceptions for Defender and Robotron, either cab at floor-shaking volume in a pitch-black room is some eternal electro Valhalla
)
Koa Zo wrote: ↑Wed Mar 12, 2025 4:42 pmIt would reason that Konami's 1982 release of Tutankham is in direct lineage of Juno First. I wonder what staff or resources they may have shared.
Tutankham was my biggest Arcade Archives surprise and delight of the last year. Thought I'd never heard of or seen that game before ...but then after playing it, I have the vaguest memories of experiencing that game in one of the grand arcades at early 80s Hershey Park.
Juno First was a long time most wanted game on Vectrex. I think there were two fan efforts to port it. After what may have been decades of effort, a finished Vectrex version was just released last year.
And it should be noted, there's a decently fun version on 2600 too.
BIL wrote: ↑Wed Mar 12, 2025 6:31 pm Oho! As I thought, this is a regular Caravan Inferno / 烈火 / RAGING FIRE.![]()
So trippy, how the battlefield is effectively a cylinder, with the player controlling its motion...
Seems POW reliably appears at ~20sec into the round. FEVERRR doesn't seem long enough to take down an entire wave, but it's easier to hit max multiplier hosing down a well-populated field - so perhaps holding back and weathering enemy fire is worthwhile. Set 'em up a good ol' Yatsura ni Tama no Present kinda situation.![]()
![]()
![]()
But! Since Wave Clear Time is also critical (more time = bigger clear bonus multiplier), you can't dawdle.
TLDR FUUUUModel caravan mode, juggling precariously in compact space. Setting up a stupendous max multi killing release followed by a crisp exit is AMAZIN.
TEREPOTO is a commendably balls-out evasion mechanic! You can't squander 'em, but dying blows.
Koa Zo wrote: ↑Wed Mar 12, 2025 4:42 pmLike Time Pilot and Pooyan, it's one of those early Konami titles I used to assume was Western-made, just on how frequently it'd appear alongside all the famous games from Williams/Midway/Atari et al. Actually my most enduring memory of it, pre-ACA, is its appearing in that iconic LIFE magazine spread.
WILD BOYS / NEVER LOSE IT (´・ω・`)
WILD BOYS / NEVER CHOSE THIS WAY ♫ (`w´メ)
![]()
The above featured picture with a young Billy Mitchell (hovering above the classic Atari Inc. produced Centipede cab) and Co. was the basis for the world-famous front cover of the November 1982 issue of Life magazine hosted at the Twin Galaxies Intergalactic Scoreboard hometown/base/headquarters at the time headed by arcade game referee Walter Day himself and billed as the "Arcade Capital of the World" -- I recall fondly leafing through it as the "Golden Age of Arcades" era/fad was in full-swing at that particular point in time. The featured cheerleaders in the forefront were from the local high school in town to give the photo a bit of elegance and pompadour, of course -- typical of small town Americana in those days of early '80s arcade gaming lore/culture/retrospect.
----------
The fine art of "jamming" as a "common courtesy and sense of respect" in those days of early 1980s American arcades was practiced and honored -- nowadays, it's considered a old-school arcade lost art as a type of "honor-code" 'relic -souvenir - memento' from a bygone era never ever to return/be repeated again.
----------
The early 1980s based American arcade game magazines such as Electronic Games (later renamed "Video Games & Computer Entertainment"), Marvel's Blip!, Joystick, etc. were the "go to" prime source material/insider scoop for the latest 'n' greatest in both arcade games & home console gaming as both a hobby, culture and lifestyle -- the upcoming "Great Video Game Crash of '83-'84" fiasco/event was just around the corner that no one foresaw coming (with the old Atari Inc. being sold off in 1984 to the Tramiels and later renamed as Atari Corporation). In the Blade Runner 2019/Blade Runner 2049 films timeline/mythos/universe, Atari Inc. is still regarded as a huge American video game/arcade game developer/publisher powerhouse force/company to be reckoned with -- Apple is, of course, non-existent in that particular alternative universe indeed. So be it.
PC Engine Fan X! ^_~
Where do we sign up for that trade?PC Engine Fan X! wrote: ↑Fri Mar 14, 2025 6:33 pm In the Blade Runner 2019/Blade Runner 2049 films timeline/mythos/universe, Atari Inc. is still regarded as a huge American video game/arcade game developer/publisher powerhouse force/company to be reckoned with -- Apple is, of course, non-existent in that particular alternative universe indeed.
It's in the Doc Brown alternate timeline of 1985 in which Atari made a deal with Nintendo and distributed the NES under the Atari brand.Yoshi wrote: ↑Fri Mar 14, 2025 10:25 pmWhere do we sign up for that trade?PC Engine Fan X! wrote: ↑Fri Mar 14, 2025 6:33 pm In the Blade Runner 2019/Blade Runner 2049 films timeline/mythos/universe, Atari Inc. is still regarded as a huge American video game/arcade game developer/publisher powerhouse force/company to be reckoned with -- Apple is, of course, non-existent in that particular alternative universe indeed.