Using a PC for CRT shaders with original hardware

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SGGG2
Posts: 806
Joined: Thu Dec 31, 2009 1:03 am
Location: East Coast, US

Re: Using a PC for CRT shaders with original hardware

Post by SGGG2 »

Shaderglass 1.0 released
New in v1.0 (21 Feb 2025):

refresh of RetroArch shader library
back-end extensions to support more complex shaders (MegaBezel)
improved fullscreen with letterboxing and aspect ratio preservation
quick access to Recent Profiles from menu
FPS display in title bar
selection of best shaders in Browser window
bug fixes
https://mausimus.itch.io/shaderglass
https://github.com/mausimus/ShaderGlass
syboxez
Posts: 99
Joined: Sun Jul 24, 2016 4:33 am

Re: Using a PC for CRT shaders with original hardware

Post by syboxez »

WindowCast can also be used if you want to use RetroArch directly, or if you are a Linux user. RetroArch also supports V4L2, but in my experience, that's broken as of now.

https://gitlab.com/johnsirett-public/windowcast-2
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